I’ll help out a little. I’m no expert to Mag Sorc but can definitely help get some ideas.
Definitely need some Inpen. Good players will break your shields. Normally I like to hit 2k
I’m currently running
5 Amberplasm
3 shackle front bar
1 Master Front Bar
Engine Guardian
1 Shacklebreaker resto for full 5 on back bar
The sustain is amazing and Damage is decent. I personally run Curse back bar and Ator front bar for the 20% Stam Recovery.
With potion(tri) and continuous I have 2700 magic Recovery and 1700 Stam.
Hopefully this helps some
I’ll help out a little. I’m no expert to Mag Sorc but can definitely help get some ideas.
Definitely need some Inpen. Good players will break your shields. Normally I like to hit 2k
I’m currently running
5 Amberplasm
3 shackle front bar
1 Master Front Bar
Engine Guardian
1 Shacklebreaker resto for full 5 on back bar
The sustain is amazing and Damage is decent. I personally run Curse back bar and Ator front bar for the 20% Stam Recovery.
With potion(tri) and continuous I have 2700 magic Recovery and 1700 Stam.
Hopefully this helps some
What? Lol
oxygen_thief wrote: »my build for bgs but im not sure that its goodhttp://en.uesp.net/wiki/Special:EsoBuildData?id=58997
This boils down to playstyle and your builds needs. Infused on big is still a great option, but going divines on large isn't a bad idea either. This is just my opinion, other people might favor one or the other, so wait and see what the majority responses are and go with that.Cybercore_Death wrote: »In terms of Traits for Armour would you run Infused and Tri Glyphys on the big pieces and Impen on the small?
From your experiences with Sorcs (and PvP in general) would you say that burst damage or strong DoTs are the most beneficial?
Mag Sorc has a learning curve to it. Most classes have one, how you learn and play will determine how steep that learning curve is.I did have a look at Alcasts most recent PvP MagSorc build but wanted to get actual feedback from real work experiences if that makes sense?
Cybercore_Death wrote: »oxygen_thief wrote: »my build for bgs but im not sure that its goodhttp://en.uesp.net/wiki/Special:EsoBuildData?id=58997
Appreciate you sharing thankyou. If you get chance would you mind posting your CP for us as well please? Just so i can see the full package and how it runs.
Any tips for how you play this one?
Takes-No-Prisoner wrote: »This boils down to playstyle and your builds needs. Infused on big is still a great option, but going divines on large isn't a bad idea either. This is just my opinion, other people might favor one or the other, so wait and see what the majority responses are and go with that.Cybercore_Death wrote: »In terms of Traits for Armour would you run Infused and Tri Glyphys on the big pieces and Impen on the small?
Again, for that, I stress playstyle.From your experiences with Sorcs (and PvP in general) would you say that burst damage or strong DoTs are the most beneficial?
DoTs in PvP are mostly situational damage with some exceptions. You said you're experienced with DK, so you'll know the DK has really good DoTs on Burning embers/Engulfing, and honestly these class skills are really the only important DoTs you'll see outside things like Eye of the Storm/Dawnbreaker and Puncturing Sweeps/Dual Wield abilities. Most DoTs, unless they have good range are useless like Wall of Elements.
Burst is preferred for PvP, and the goal with Bursting in PvP is to set up combos where you can guarantee kills. Some combos require animation canceling to get the best possible burst to come out. So for MagSorc the goal of the build, for most build types, is getting out your instant proc Crystal Fragments. Any Magic Spell can activate it.Mag Sorc has a learning curve to it. Most classes have one, how you learn and play will determine how steep that learning curve is.I did have a look at Alcasts most recent PvP MagSorc build but wanted to get actual feedback from real work experiences if that makes sense?
Mag Sorc, for the tools it has access too, has very straight forward tools for the Magic type. It's easy to put them on a skill bar and use them and when you activate them it will make sense on a very basic level.
Endless Fury is the Execute, Frag is the large big hitter, Curse is your pressure, Light Attack Staves DMG/Pressure, Force Shock/Pulse DMG/Pressure. Flame Reach Get off Me/Stun tool, Streak is your Stun/Get away tool, and finally Ward is your Defense along with Defensive Rune(or cage is you so choose).
The one thing you have to look out for on a MagSorc, as I explained in another thread awhile ago, is the blindspot the MagSorc class has. They do not have an ability to Stun/Interrupt/Do AoE damage directly in front of the character. Like wise, if you are fighting and are Ambushed by a StamNB, never try to challenge him unless you have an answer to him being next to you(like Dawnbreaker/Cage/D.Rune). As a rule of thumb, all Stamina Classes must be respected at 5 meter range or less. They are dominate in that range, not you. If you respect this aspect of play, you will learn about Sorc very quickly. Because as you are probably thinking, most of the Sorcs tools are longer reaching then Stamina classes are!
So what do you do if the Stamina toon is next to you?
Create distance.
You're a MagSorc, the superior caster from a distance(not knocking Bow here, it is also strong, but you can kill a Stamina toon in a few seconds with your ranged burst!), THIS is where your toon will shine. Harassing a stamina toon from afair with your barrage of magics, keeping up Curse, and LA for pressure you can negate damage with your large bubbley shield and Streak to reset situations unfavorable to you. Create damage openings with Cage/D.Rune to set up unblockable combos with Meteor/Endless Fury/Frags.
The class is a monster when played correctly.
oxygen_thief wrote: »Cybercore_Death wrote: »oxygen_thief wrote: »my build for bgs but im not sure that its goodhttp://en.uesp.net/wiki/Special:EsoBuildData?id=58997
Appreciate you sharing thankyou. If you get chance would you mind posting your CP for us as well please? Just so i can see the full package and how it runs.
Any tips for how you play this one?
you can see CP allocation in a cp tab. its in a top right corner. tactic is pretty standard: curse is a main damage ability and pulse is for spam. use resto la and degeneration/surge to get a spd buff. cc with cage and streak as much as possible. when target is low on health try simple combo meteor+fury+cage. there is nothing new
Cybercore_Death wrote: »Would you advise BG or Cyro (or even dueling) for getting used to the build?
Aloso, i did come across an old Sorc Gank build that used 5 BSW, 5 CA and 2 separate 1 piece monster sets and had some insane numbers (was over 7k spell damage) and used the overload bar.
Takes-No-Prisoner wrote: »Cybercore_Death wrote: »Would you advise BG or Cyro (or even dueling) for getting used to the build?
No problem. Have fun learning about the class!
So, you mentioned one buildAloso, i did come across an old Sorc Gank build that used 5 BSW, 5 CA and 2 separate 1 piece monster sets and had some insane numbers (was over 7k spell damage) and used the overload bar.
But I am uncertain what build you decided to go with judging by your other posts, as it does not seem like you have communicated what your final build was.
I’ll help out a little. I’m no expert to Mag Sorc but can definitely help get some ideas.
Definitely need some Inpen. Good players will break your shields. Normally I like to hit 2k
I’m currently running
5 Amberplasm
3 shackle front bar
1 Master Front Bar
Engine Guardian
1 Shacklebreaker resto for full 5 on back bar
The sustain is amazing and Damage is decent. I personally run Curse back bar and Ator front bar for the 20% Stam Recovery.
With potion(tri) and continuous I have 2700 magic Recovery and 1700 Stam.
Hopefully this helps some
What? Lol
I gave someone who was asking questions about a class some ideas. Was also driving so was difficult to type.
He said he needed help and no one else did.