I like the pvp in this game. But it could be muuuuuuuuuch better without horrifying lag and this proc set meta. Removal of proc sets from pvp and really working on the Performance of the game and server would push the game to the number one pvp MMORPG
No. It's really a game of spamming stuns until you or your enemy can't break free, then 2-4 shot them. If you aren't using such a build, you're handicapping yourself.
No. It's really a game of spamming stuns until you or your enemy can't break free, then 2-4 shot them. If you aren't using such a build, you're handicapping yourself.
Another way to say what you just said: combat is about pressuring your enemy's resources (especially through crowd-control, the most efficient way to pressure an enemy's resources) until you can open an effective window for high burst damage due to your enemy being out of resources. So builds that can pack in just enough burst while focusing on having enough sustain to win such a battle of attrition will typically be the victors.
That...sounds pretty great. That's exactly how I would describe what a good PVP game should aim for. Can you clarify what exactly you don't like about that?
No. It's really a game of spamming stuns until you or your enemy can't break free, then 2-4 shot them. If you aren't using such a build, you're handicapping yourself.
Another way to say what you just said: combat is about pressuring your enemy's resources (especially through crowd-control, the most efficient way to pressure an enemy's resources) until you can open an effective window for high burst damage due to your enemy being out of resources. So builds that can pack in just enough burst while focusing on having enough sustain to win such a battle of attrition will typically be the victors.
That...sounds pretty great. That's exactly how I would describe what a good PVP game should aim for. Can you clarify what exactly you don't like about that?
King_Thelon wrote: »C U beta in 26 days boys
No. It's really a game of spamming stuns until you or your enemy can't break free, then 2-4 shot them. If you aren't using such a build, you're handicapping yourself.
Another way to say what you just said: combat is about pressuring your enemy's resources (especially through crowd-control, the most efficient way to pressure an enemy's resources) until you can open an effective window for high burst damage due to your enemy being out of resources. So builds that can pack in just enough burst while focusing on having enough sustain to win such a battle of attrition will typically be the victors.
That...sounds pretty great. That's exactly how I would describe what a good PVP game should aim for. Can you clarify what exactly you don't like about that?
Anything is better than ESO at this point. ESO has fallen completely into the realm of earning as much cash as possible from releasing overall lackluster DLC with some OP procsets, forcing people to buy it to stay competitive. As bland as CU might look at the moment, they have a lot of interesting ideas and mechanics and the game is actually centered around RvR. In ESO it is just an afterthought.jasonthorpeb14_ESO wrote: »King_Thelon wrote: »C U beta in 26 days boys
I was a huge DAoC fan. But C U looks so bland and boring its not even funny. There combat system is so out dated. I could fall asleep pushing 1-12. Most MMO players have out grown the hot bar style and eso is proof you dont need 1000 skills to have a meaningfully deep and rich combat system.
HackTheMinotaur wrote: »Since BGs came out I have not gone back to Cyrodiil for PVP.
I don’t even care that I can’t use my 750 champion points because it’s a more balanced environment overall.
PelinalWhitestrake wrote: »My biggest turn-off about PvP is the unabated lag-fest and loading screen galore.
I'm about to blow a gasket over here.