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Is ESO PvP Any Good in 2018?

  • umagon
    umagon
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    I find pvp is terrible right now for mainly the following reasons:

    -The game’s trinity system is unbalanced leading to builds with that simultaneously have high amounts of survivability, healing output and damage output.

    -The buffing and debuffing system is far to general and doesn’t allow for any granularity creating situations that lead to buffs/debuffs under or over preforming.

    -The vertical progression via item sets works in pve but should never be added to pvp. The never-ending power creep exasperates problems listed above.

    -Fights come down to who has the cheesiest build. And because most of the cheesy builds have are at or near the pinnacle of more than one of the trinity points it leads to a stalemate when two cheese builds meet.

    -The server performance during times where there is high player load is horrible at best. I will give zos credit for trying to fix it but it’s still bad. And the now random load screens just makes things even worse.

    -While I have no problem with players grouping up in mass I do have a large issue with large scale fights coming down to players standing inside of each other spamming aoe. Because the effectives of it so high it becomes a universal strategy. And it simplifies combat down to a point where fights are less dynamic. Even with the changes to the catapults the problem still exists. Groups of players are not forced to attack multiple points of an objective or enemy force to be a successful. Player-player collision is needed in pvp areas.

    -The forward camps need 30min timers or need to be removed. The zombie corpse raising needs to end. Death needs to have a penalty associated with it. And the hostile camps should never be able to be placed close to the forts. There are points near Glademist and Rayles for example where hostile players can drop a camp and run right back into the fort in under 15secs. It ends up with situations where you can never get rid of some groups of players, because they camp endlessly and have extra players waiting outside the fort to drop camps if their ball group fails.

  • olsborg
    olsborg
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    Gnozo wrote: »
    I like the pvp in this game. But it could be muuuuuuuuuch better without horrifying lag and this proc set meta. Removal of proc sets from pvp and really working on the Performance of the game and server would push the game to the number one pvp MMORPG

    Exactly this.

    Lets say we start with a campaign that didnt allow any equipment to deal dmg to other players.

    Also, my nr1 wish is a monster set much like this:
    The Oldschool:
    1pc: 400 critical resistance.
    2pc: You can not take dmg from equipment, and everytime someone gets equipment-proccs on you, you instead gain 5 ultimate. Adds 1200 Health.

    PC EU
    PvP only
  • Kadoin
    Kadoin
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    No. It's really a game of spamming stuns until you or your enemy can't break free, then 2-4 shot them. If you aren't using such a build, you're handicapping yourself.
  • casparian
    casparian
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    Kadoin wrote: »
    No. It's really a game of spamming stuns until you or your enemy can't break free, then 2-4 shot them. If you aren't using such a build, you're handicapping yourself.

    Another way to say what you just said: combat is about pressuring your enemy's resources (especially through crowd-control, the most efficient way to pressure an enemy's resources) until you can open an effective window for high burst damage due to your enemy being out of resources. So builds that can pack in just enough burst while focusing on having enough sustain to win such a battle of attrition will typically be the victors.

    That...sounds pretty great. That's exactly how I would describe what a good PVP game should aim for. Can you clarify what exactly you don't like about that?
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Vaoh
    Vaoh
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    casparian wrote: »
    Kadoin wrote: »
    No. It's really a game of spamming stuns until you or your enemy can't break free, then 2-4 shot them. If you aren't using such a build, you're handicapping yourself.

    Another way to say what you just said: combat is about pressuring your enemy's resources (especially through crowd-control, the most efficient way to pressure an enemy's resources) until you can open an effective window for high burst damage due to your enemy being out of resources. So builds that can pack in just enough burst while focusing on having enough sustain to win such a battle of attrition will typically be the victors.

    That...sounds pretty great. That's exactly how I would describe what a good PVP game should aim for. Can you clarify what exactly you don't like about that?

    ^^^^
  • Minno
    Minno
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    casparian wrote: »
    Kadoin wrote: »
    No. It's really a game of spamming stuns until you or your enemy can't break free, then 2-4 shot them. If you aren't using such a build, you're handicapping yourself.

    Another way to say what you just said: combat is about pressuring your enemy's resources (especially through crowd-control, the most efficient way to pressure an enemy's resources) until you can open an effective window for high burst damage due to your enemy being out of resources. So builds that can pack in just enough burst while focusing on having enough sustain to win such a battle of attrition will typically be the victors.

    That...sounds pretty great. That's exactly how I would describe what a good PVP game should aim for. Can you clarify what exactly you don't like about that?

    agreed. and certain games do this style differently (battlefield series having limited ammo, strategy games having limited resources, MMO's having more cost versus sustain, etc.)

    I agree with Jack's video. And can agree if the bugs and lag is solved before 2018 ends, ESO will have defended itself against a few other games coming out soon because the combat is very diverse, intuitive and reactive but suffers from bugs/lag stopping you from enjoying that.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • WeylandLabs
    WeylandLabs
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    Great Video 1000000% completely agree about sloads. Also id say that about class balance in every category.

    I posted a thread about why nobody is making counter builds or why dont people post builds to counter 1 popular build. And its mind blowing to know that nobody has done that yet.

    Maybe a good idea... @JackDaniell
  • Nemeliom
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    It's always fun to pvp. You just need to find your class and build once a dlc is out, which may take you a couple of weeks, and then you will have tons of fun.
    Of course people will QQ every time because they have to re-adapt, but that's what keeps the game attractive (it's kind of a new game every dlc).
    Whenever you get bored you switch to a new class/build/playstyle and you have a brand new game again :)
    Enjoy the ride.

    Edit: typos
    Edited by Nemeliom on June 8, 2018 10:01PM
    Baradur Morker - Level 50 Bosmer Nightblade
    Le-Duck - Level 50 Dark Elf Dragonknight
    Boom-Stormer - Level 50 High Elf Sorcerer
    Nemeliom the Great - Level 50 Redguard Warden
    Crazy Little Maggie - Level 50 High Elf Templar
  • Animus-ESO
    Animus-ESO
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    C U beta in 26 days boys

    I was a huge DAoC fan. But C U looks so bland and boring its not even funny. There combat system is so out dated. I could fall asleep pushing 1-12. Most MMO players have out grown the hot bar style and eso is proof you dont need 1000 skills to have a meaningfully deep and rich combat system.
    Dude Where's My Guar?
  • Kadoin
    Kadoin
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    casparian wrote: »
    Kadoin wrote: »
    No. It's really a game of spamming stuns until you or your enemy can't break free, then 2-4 shot them. If you aren't using such a build, you're handicapping yourself.

    Another way to say what you just said: combat is about pressuring your enemy's resources (especially through crowd-control, the most efficient way to pressure an enemy's resources) until you can open an effective window for high burst damage due to your enemy being out of resources. So builds that can pack in just enough burst while focusing on having enough sustain to win such a battle of attrition will typically be the victors.

    That...sounds pretty great. That's exactly how I would describe what a good PVP game should aim for. Can you clarify what exactly you don't like about that?

    I'm talking about the bugs that happens. You can't honestly tell me you have never experienced being stunned for over the time the stun takes, falling through terrain, getting stuck through terrain, sliding, or spamming break free for 6-8 seconds with a full stam bar and not breaking free. Which can apparently be triggered reliably now in Summerset, just like it was before Dragon Bones. Those builds are not a problem, but they definitely have the advantage with how buggy Cyrodil is and that's why a majority run them. When I say all you have to do is spam stun, I mean you spam it and wait until the person falls into one of those situations and then kill them.

    Until they fix the rampant bugs, combat is *** in my opinion. The funny part is that it's not only limited to PvP.
  • Koensol
    Koensol
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    C U beta in 26 days boys

    I was a huge DAoC fan. But C U looks so bland and boring its not even funny. There combat system is so out dated. I could fall asleep pushing 1-12. Most MMO players have out grown the hot bar style and eso is proof you dont need 1000 skills to have a meaningfully deep and rich combat system.
    Anything is better than ESO at this point. ESO has fallen completely into the realm of earning as much cash as possible from releasing overall lackluster DLC with some OP procsets, forcing people to buy it to stay competitive. As bland as CU might look at the moment, they have a lot of interesting ideas and mechanics and the game is actually centered around RvR. In ESO it is just an afterthought.

  • ak_pvp
    ak_pvp
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    Trash class balance, trash set balance, trash numbers vs skill balance, trash servers.

    Basically just Stockholm syndrome at this point. My main class isn't even bad but the disparity between it and the long reigning top dogs of NBs, and stamden is pathetic.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Betsararie
    Betsararie
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    No, it's not worth playing nobody that plays it likes it anymore.
  • Duukar
    Duukar
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    Right now I'm very unhappy with BG pvp.. That's pretty much all I do in this game. So that's not good....
  • kaithuzar
    kaithuzar
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    I don't even really blame the developers at this point. I put more blame on the CFO, marketing team & other financial figures within the company.

    The game is better optimized than it has ever been. The only reason it runs worse than launch is because they had downsized the hardware so much shortly after launch.

    The only reason it's running bad now, and yes it's the reason skills & break free don't work properly, is lag. The reason we have lag?... Because A CRAP TON OF PEOPLE CAME BACK.
    There was less lag before summer set & maybe less lag before dragon bones because the game was mostly dead. They brought jewelry crafting & a ton of stuff we all wanted! They have stretched the server as far as they can push it! You just need a) actually PhD's to push it further which cost more than the CEO makes, or b) upgraded hardware; you choose (I bet you'll figure out which one's cheaper)

    But for once I'm on the devs side of this argument.
    Member of:
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    WKB (we kill bosses) - turd where you go?
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  • Ragnarock41
    Ragnarock41
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    CU beta in less than a month.
  • HackTheMinotaur
    HackTheMinotaur
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    Since BGs came out I have not gone back to Cyrodiil for PVP. Why bother when BGs address so many of the main issues that still exist in PVP?

    Lag? Nope.

    Zergs. Generally nope - 8 players at max opposition and usually only 3-4 at the most.

    Riding between keeps half the time and never getting a decent fight? Heck nope!

    I don’t even care that I can’t use my 750 champion points because it’s a more balanced environment overall.
  • Animus-ESO
    Animus-ESO
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    Since BGs came out I have not gone back to Cyrodiil for PVP.
    I don’t even care that I can’t use my 750 champion points because it’s a more balanced environment overall.

    AHAHAHHAH WUT?! No cp is so unbalanced it's insane. I bet you are a stam build and you don't know how to spec your CP correctly.

    Because in no CP you can do just a few things to garentee winning against 98% of players: 1.) roll a nightblade. 2.) Grab a bow 3.) put on sloads 4.) use resource poisons 5.) spam light attack and venom arrow.

    magic builds are heavily out classed in no cp because stam is so favored out side of CP.

    get outa here with you BS. More balanced, hilarious
    Dude Where's My Guar?
  • Vapirko
    Vapirko
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    My biggest turn-off about PvP is the unabated lag-fest and loading screen galore.

    I'm about to blow a gasket over here.

    I don’t think anyone’s questioning that. But it just seems like it ain’t gonna be fixed at this point.
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