Leftfield244 wrote: »I have a high DPI mouse and the settings are fairly high. Like I said, I like the settings for using the menus and camera, but it makes lock-picking a drag. The reason I ask is because I am doing thieving on my Orc stamplar (to get the fence and passives through the TG), so I have to use invisibility pots to do the Crime Spree quests. This means I have at most 16 seconds to unlock Advanced and Masters.
Also, if you don't have a problem, why do you need to show up here insinuating that I'm handicapped? Maybe I am, but it would be none of your business. Don't you have something more useful you'd rather be doing?
Leftfield244 wrote: »That's a great tip, I am using NM's Embrace and Night Terror,, but I still need the pots for certain scenarios where there are too many witnesses or someone facing the object I am robbing.
MLGProPlayer wrote: »Leftfield244 wrote: »That's a great tip, I am using NM's Embrace and Night Terror,, but I still need the pots for certain scenarios where there are too many witnesses or someone facing the object I am robbing.
It just seems like a non-issue. You can just lower the DPI on your mouse for those instances. The only way I can see ZOS implementing what you want is if it can help a disabled gamer (which is why I brought it up).
Maybe a new mouse? One that has a DPI button which lets you adjust on the fly... At least it would avoid any alt+tabbing.Leftfield244 wrote: »MLGProPlayer wrote: »Leftfield244 wrote: »That's a great tip, I am using NM's Embrace and Night Terror,, but I still need the pots for certain scenarios where there are too many witnesses or someone facing the object I am robbing.
It just seems like a non-issue. You can just lower the DPI on your mouse for those instances. The only way I can see ZOS implementing what you want is if it can help a disabled gamer (which is why I brought it up).
So I have to alt-tab out to the mouse software, go to the DPI menu and change the settings there, alt-tab back into the game, pick the lock, alt-tab back into the mouse software...
Leftfield244 wrote: »Why couldn't ZOS put into this game what Bethesda has already implemented in their SP games?
My high DPS mouse also does this - it moves the pick too fast so its like it jumps around. Only thing I can think of is what Ishara said about adjusting the dpi on the fly - on my mouse there is a dpi button to change it.
MLGProPlayer wrote: »My high DPS mouse also does this - it moves the pick too fast so its like it jumps around. Only thing I can think of is what Ishara said about adjusting the dpi on the fly - on my mouse there is a dpi button to change it.
Why not just lower your DPI and increase in-game sensitivity? Problem solved.
Lower DPI is better for gaming anyway as it allows for more precise movement (not necessarily important in an RPG, but a good habit to get into if you play shooters too).
Get yourself a mouse with buttons that allow you to customize and change dpi on the fly. Problem solved.
Leftfield244 wrote: »MLGProPlayer wrote: »Leftfield244 wrote: »That's a great tip, I am using NM's Embrace and Night Terror,, but I still need the pots for certain scenarios where there are too many witnesses or someone facing the object I am robbing.
It just seems like a non-issue. You can just lower the DPI on your mouse for those instances. The only way I can see ZOS implementing what you want is if it can help a disabled gamer (which is why I brought it up).
So I have to alt-tab out to the mouse software, go to the DPI menu and change the settings there, alt-tab back into the game, pick the lock, alt-tab back into the mouse software...
Why couldn't ZOS put into this game what Bethesda has already implemented in their SP games? Think about the logic that went into Bethesda's decision-making with regards to the change in mouse sensitivity that occurs when starting the lock-picking mini-game in Oblivion (it resembles the ESO model more closely than Skyrim). Obviously they thought it would improve the gameplay; I think it's a great idea and immensely improves a borderline irritating mechanic and makes it overall more playable. The challenge would still be present, as the skill-based part of the mini-game has more to do with reacting to the tumbler wiggle whereas it should have nothing to do with trying to get the cursor to align along the horizontal axis. And yes, it would certainly help out people who are disabled, and that is reason enough alone.