brandonv516 wrote: »Maybe the new Psijic skill Time Stop?
It’s not too complicated tbh. You have only three non-Ult CC choices - Destructive Touch, Borrowed Time, and Volcanic Rune. Other non-Ult CCs are tied to Bow/1H&S/2H which you won’t use ofc.
Borrowed Time is a morph of Time Stop. It’s a ground-placed AoE CC that deals zero damage. It stuns all enemies in the AoE after 4 seconds, meaning your opponent has an entire 4 seconds to escape. You’ll be taking the instant cast morph because the other morph is a channel.... it’s pretty obvious why that won’t work well lol. Borrowed Time is a powerful skill for chokepoints in group play - horrible for normal application.
Volcanic Rune is a morph of Fire Rune. It has instant damage and a nice CC. However the rune is very easy to see, has a small radius, and even has an arm time. It has been in the game forever and yet many players don’t know what it is because it’s so bad. It could *never* work well at all for normal application CC. Don’t waste your time with this skill lol.
Destructive Touch (either morph) is a pretty good CC, but you’ll be forced into use a Flame or Shock Staff. This is literally the only CC available to Mag Warden that can truly be used in a normal fashion.... so use it.
Case in point - use Destructive Touch.
It’s not too complicated tbh. You have only three non-Ult CC choices - Destructive Touch, Borrowed Time, and Volcanic Rune. Other non-Ult CCs are tied to Bow/1H&S/2H which you won’t use ofc.
Borrowed Time is a morph of Time Stop. It’s a ground-placed AoE CC that deals zero damage. It stuns all enemies in the AoE after 4 seconds, meaning your opponent has an entire 4 seconds to escape. You’ll be taking the instant cast morph because the other morph is a channel.... it’s pretty obvious why that won’t work well lol. Borrowed Time is a powerful skill for chokepoints in group play - horrible for normal application.
Volcanic Rune is a morph of Fire Rune. It has instant damage and a nice CC. However the rune is very easy to see, has a small radius, and even has an arm time. It has been in the game forever and yet many players don’t know what it is because it’s so bad. It could *never* work well at all for normal application CC. Don’t waste your time with this skill lol.
Destructive Touch (either morph) is a pretty good CC, but you’ll be forced into use a Flame or Shock Staff. This is literally the only CC available to Mag Warden that can truly be used in a normal fashion.... so use it.
Case in point - use Destructive Touch.
It’s not too complicated tbh. You have only three non-Ult CC choices - Destructive Touch, Borrowed Time, and Volcanic Rune. Other non-Ult CCs are tied to Bow/1H&S/2H which you won’t use ofc.
Borrowed Time is a morph of Time Stop. It’s a ground-placed AoE CC that deals zero damage. It stuns all enemies in the AoE after 4 seconds, meaning your opponent has an entire 4 seconds to escape. You’ll be taking the instant cast morph because the other morph is a channel.... it’s pretty obvious why that won’t work well lol. Borrowed Time is a powerful skill for chokepoints in group play - horrible for normal application.
Volcanic Rune is a morph of Fire Rune. It has instant damage and a nice CC. However the rune is very easy to see, has a small radius, and even has an arm time. It has been in the game forever and yet many players don’t know what it is because it’s so bad. It could *never* work well at all for normal application CC. Don’t waste your time with this skill lol.
Destructive Touch (either morph) is a pretty good CC, but you’ll be forced into use a Flame or Shock Staff. This is literally the only CC available to Mag Warden that can truly be used in a normal fashion.... so use it.
Case in point - use Destructive Touch.
Thank you immensely for the detailed response! This really helps me out and it also makes me very sad that Fissure no longer has CCI can't believe I missed it by a week or two when they took it out lol!
On your point of flame or shock staff... I have only ever used flame staff, which has knock back. I am assuming the frost staff wouldn't be worth it since it only slows people down instead of CC'ing?
It’s not too complicated tbh. You have only three non-Ult CC choices - Destructive Touch, Borrowed Time, and Volcanic Rune. Other non-Ult CCs are tied to Bow/1H&S/2H which you won’t use ofc.
Borrowed Time is a morph of Time Stop. It’s a ground-placed AoE CC that deals zero damage. It stuns all enemies in the AoE after 4 seconds, meaning your opponent has an entire 4 seconds to escape. You’ll be taking the instant cast morph because the other morph is a channel.... it’s pretty obvious why that won’t work well lol. Borrowed Time is a powerful skill for chokepoints in group play - horrible for normal application.
Volcanic Rune is a morph of Fire Rune. It has instant damage and a nice CC. However the rune is very easy to see, has a small radius, and even has an arm time. It has been in the game forever and yet many players don’t know what it is because it’s so bad. It could *never* work well at all for normal application CC. Don’t waste your time with this skill lol.
Destructive Touch (either morph) is a pretty good CC, but you’ll be forced into use a Flame or Shock Staff. This is literally the only CC available to Mag Warden that can truly be used in a normal fashion.... so use it.
Case in point - use Destructive Touch.
Thank you immensely for the detailed response! This really helps me out and it also makes me very sad that Fissure no longer has CCI can't believe I missed it by a week or two when they took it out lol!
On your point of flame or shock staff... I have only ever used flame staff, which has knock back. I am assuming the frost staff wouldn't be worth it since it only slows people down instead of CC'ing?
It’s not too complicated tbh. You have only three non-Ult CC choices - Destructive Touch, Borrowed Time, and Volcanic Rune. Other non-Ult CCs are tied to Bow/1H&S/2H which you won’t use ofc.
Borrowed Time is a morph of Time Stop. It’s a ground-placed AoE CC that deals zero damage. It stuns all enemies in the AoE after 4 seconds, meaning your opponent has an entire 4 seconds to escape. You’ll be taking the instant cast morph because the other morph is a channel.... it’s pretty obvious why that won’t work well lol. Borrowed Time is a powerful skill for chokepoints in group play - horrible for normal application.
Volcanic Rune is a morph of Fire Rune. It has instant damage and a nice CC. However the rune is very easy to see, has a small radius, and even has an arm time. It has been in the game forever and yet many players don’t know what it is because it’s so bad. It could *never* work well at all for normal application CC. Don’t waste your time with this skill lol.
Destructive Touch (either morph) is a pretty good CC, but you’ll be forced into use a Flame or Shock Staff. This is literally the only CC available to Mag Warden that can truly be used in a normal fashion.... so use it.
Case in point - use Destructive Touch.
Thank you immensely for the detailed response! This really helps me out and it also makes me very sad that Fissure no longer has CCI can't believe I missed it by a week or two when they took it out lol!
On your point of flame or shock staff... I have only ever used flame staff, which has knock back. I am assuming the frost staff wouldn't be worth it since it only slows people down instead of CC'ing?
Frost Staff version of Destructive Touch has a root/immobilize instead of a CC.
Flame Staff is a knockback, Shock Staff is a stun. They’re both essentially the same but the Flame Staff can knock people off ledges which is more helpful. You’ll also have more 8% more single target damage which is essential in PvP. You absolutely want to use a Flame Staff.
I’m guessing you want to be an “Ice Mage” sort of build? You can, but you’ll have no CC
It’s not too complicated tbh. You have only three non-Ult CC choices - Destructive Touch, Borrowed Time, and Volcanic Rune. Other non-Ult CCs are tied to Bow/1H&S/2H which you won’t use ofc.
Borrowed Time is a morph of Time Stop. It’s a ground-placed AoE CC that deals zero damage. It stuns all enemies in the AoE after 4 seconds, meaning your opponent has an entire 4 seconds to escape. You’ll be taking the instant cast morph because the other morph is a channel.... it’s pretty obvious why that won’t work well lol. Borrowed Time is a powerful skill for chokepoints in group play - horrible for normal application.
Volcanic Rune is a morph of Fire Rune. It has instant damage and a nice CC. However the rune is very easy to see, has a small radius, and even has an arm time. It has been in the game forever and yet many players don’t know what it is because it’s so bad. It could *never* work well at all for normal application CC. Don’t waste your time with this skill lol.
Destructive Touch (either morph) is a pretty good CC, but you’ll be forced into use a Flame or Shock Staff. This is literally the only CC available to Mag Warden that can truly be used in a normal fashion.... so use it.
Case in point - use Destructive Touch.
Thank you immensely for the detailed response! This really helps me out and it also makes me very sad that Fissure no longer has CCI can't believe I missed it by a week or two when they took it out lol!
On your point of flame or shock staff... I have only ever used flame staff, which has knock back. I am assuming the frost staff wouldn't be worth it since it only slows people down instead of CC'ing?
The frost staff will also immobilize them.
One other thing to add to the list is Drain Essence (and its morphs) from the Vampire skill line. You'll have to interrupt your channel if you want to make the most effective use of it in PvP, which may get tedious, but I believe the stun does go through block. All of the options available to Magicka Warden are vastly inferior to Petrify, Rune Cage, and Fear, but so was the Deep Fissure stun before.
While Frost Staff roots can be quite strong, you have to factor in the opportunity cost of a stun and +8% single target damage (or +8% damage on your shalks if using a Lightning Staff). If you're not playing with a premade group that can cover for your lack of a stun, you'll need to give up another bar slot somewhere else in order to have any sort of hard CC, and that's kind of hard to do.
It's also worth mentioning that Time Freeze has a decent snare attached to it, though it doesn't give the % on a tooltip anywhere. It's a really nice skill overall, but finding a place to put it on an offensive Magicka Warden is a bit tough.
One other thing to add to the list is Drain Essence (and its morphs) from the Vampire skill line. You'll have to interrupt your channel if you want to make the most effective use of it in PvP, which may get tedious, but I believe the stun does go through block. All of the options available to Magicka Warden are vastly inferior to Petrify, Rune Cage, and Fear, but so was the Deep Fissure stun before.
While Frost Staff roots can be quite strong, you have to factor in the opportunity cost of a stun and +8% single target damage (or +8% damage on your shalks if using a Lightning Staff). If you're not playing with a premade group that can cover for your lack of a stun, you'll need to give up another bar slot somewhere else in order to have any sort of hard CC, and that's kind of hard to do.
It's also worth mentioning that Time Freeze has a decent snare attached to it, though it doesn't give the % on a tooltip anywhere. It's a really nice skill overall, but finding a place to put it on an offensive Magicka Warden is a bit tough.
One other thing to add to the list is Drain Essence (and its morphs) from the Vampire skill line. You'll have to interrupt your channel if you want to make the most effective use of it in PvP, which may get tedious, but I believe the stun does go through block. All of the options available to Magicka Warden are vastly inferior to Petrify, Rune Cage, and Fear, but so was the Deep Fissure stun before.
While Frost Staff roots can be quite strong, you have to factor in the opportunity cost of a stun and +8% single target damage (or +8% damage on your shalks if using a Lightning Staff). If you're not playing with a premade group that can cover for your lack of a stun, you'll need to give up another bar slot somewhere else in order to have any sort of hard CC, and that's kind of hard to do.
It's also worth mentioning that Time Freeze has a decent snare attached to it, though it doesn't give the % on a tooltip anywhere. It's a really nice skill overall, but finding a place to put it on an offensive Magicka Warden is a bit tough.
Ahh forgot about that one.
If you are a Vampire you can also use Drain Essence for a CC. I would highly recommend not doing that though - it’s really bad for practical use.
One other thing to add to the list is Drain Essence (and its morphs) from the Vampire skill line. You'll have to interrupt your channel if you want to make the most effective use of it in PvP, which may get tedious, but I believe the stun does go through block. All of the options available to Magicka Warden are vastly inferior to Petrify, Rune Cage, and Fear, but so was the Deep Fissure stun before.
While Frost Staff roots can be quite strong, you have to factor in the opportunity cost of a stun and +8% single target damage (or +8% damage on your shalks if using a Lightning Staff). If you're not playing with a premade group that can cover for your lack of a stun, you'll need to give up another bar slot somewhere else in order to have any sort of hard CC, and that's kind of hard to do.
It's also worth mentioning that Time Freeze has a decent snare attached to it, though it doesn't give the % on a tooltip anywhere. It's a really nice skill overall, but finding a place to put it on an offensive Magicka Warden is a bit tough.
Ahh forgot about that one.
If you are a Vampire you can also use Drain Essence for a CC. I would highly recommend not doing that though - it’s really bad for practical use.
Just curious, why do you recommend against it? I have had a couple people in BG's animation cancel this ability on me and it seems like a fairly good CC for a magicka warden (all things considered)
One other thing to add to the list is Drain Essence (and its morphs) from the Vampire skill line. You'll have to interrupt your channel if you want to make the most effective use of it in PvP, which may get tedious, but I believe the stun does go through block. All of the options available to Magicka Warden are vastly inferior to Petrify, Rune Cage, and Fear, but so was the Deep Fissure stun before.
While Frost Staff roots can be quite strong, you have to factor in the opportunity cost of a stun and +8% single target damage (or +8% damage on your shalks if using a Lightning Staff). If you're not playing with a premade group that can cover for your lack of a stun, you'll need to give up another bar slot somewhere else in order to have any sort of hard CC, and that's kind of hard to do.
It's also worth mentioning that Time Freeze has a decent snare attached to it, though it doesn't give the % on a tooltip anywhere. It's a really nice skill overall, but finding a place to put it on an offensive Magicka Warden is a bit tough.
Ahh forgot about that one.
If you are a Vampire you can also use Drain Essence for a CC. I would highly recommend not doing that though - it’s really bad for practical use.
Just curious, why do you recommend against it? I have had a couple people in BG's animation cancel this ability on me and it seems like a fairly good CC for a magicka warden (all things considered)
A few things:
1. It raises Vamp Stage very quickly. If you don’t want to go past Stage 1 or Stage 2, it will be a very annoying skill for you.
2. The damage is very low, and it’s a channel which makes you vulnerable and unable to cast other skills/light or heavy attacks.
3. It sounds better on paper than in practice. This is the main thing. It’s really not good lol. Better than Time Stop (depending on if you’re in BGs or not) and always better than Volcanic Rune. However, if your goal is to just stun one target, Destructive Touch is totally superior.
Please feel free to try all of the options (four in total) and see what you like best! It may be that Destructive Touch somehow isn’t best for you lol. Always test instead of strictly going off of feedback others give you
I run the frost staff Destro Clench for the root and immobilize on my Warden.One other thing to add to the list is Drain Essence (and its morphs) from the Vampire skill line. You'll have to interrupt your channel if you want to make the most effective use of it in PvP, which may get tedious, but I believe the stun does go through block. All of the options available to Magicka Warden are vastly inferior to Petrify, Rune Cage, and Fear, but so was the Deep Fissure stun before.
While Frost Staff roots can be quite strong, you have to factor in the opportunity cost of a stun and +8% single target damage (or +8% damage on your shalks if using a Lightning Staff). If you're not playing with a premade group that can cover for your lack of a stun, you'll need to give up another bar slot somewhere else in order to have any sort of hard CC, and that's kind of hard to do.
It's also worth mentioning that Time Freeze has a decent snare attached to it, though it doesn't give the % on a tooltip anywhere. It's a really nice skill overall, but finding a place to put it on an offensive Magicka Warden is a bit tough.
Ahh forgot about that one.
If you are a Vampire you can also use Drain Essence for a CC. I would highly recommend not doing that though - it’s really bad for practical use.
Just curious, why do you recommend against it? I have had a couple people in BG's animation cancel this ability on me and it seems like a fairly good CC for a magicka warden (all things considered)
A few things:
1. It raises Vamp Stage very quickly. If you don’t want to go past Stage 1 or Stage 2, it will be a very annoying skill for you.
2. The damage is very low, and it’s a channel which makes you vulnerable and unable to cast other skills/light or heavy attacks.
3. It sounds better on paper than in practice. This is the main thing. It’s really not good lol. Better than Time Stop (depending on if you’re in BGs or not) and always better than Volcanic Rune. However, if your goal is to just stun one target, Destructive Touch is totally superior.
Please feel free to try all of the options (four in total) and see what you like best! It may be that Destructive Touch somehow isn’t best for you lol. Always test instead of strictly going off of feedback others give you
I recently started running this on my stage 4 magblade dot build. Hit them with Entropy, Debilitate, Swallow Soul and then Drain Essence to CC and make them eat as many ticks of damage as possible. Also works to drop meteor followed by Drain Essence. I also like to use drain essence while remaining mobile, circling an opponent while it is active to get behind them and avoid any attacks when they come out of the stun. If they are still alive after this, I can hit them with an execute to finish them off.
However, I don't think this would work well on a Warden. Not enough strong Dots that can be applied prior to hitting Drain Essence. And, the main spammable has a delayed cast and the lack of an execute means you will very rarely actually finish a player off using Drain Essence in a combo.
brandonv516 wrote: »I run the frost staff Destro Clench for the root and immobilize on my Warden.One other thing to add to the list is Drain Essence (and its morphs) from the Vampire skill line. You'll have to interrupt your channel if you want to make the most effective use of it in PvP, which may get tedious, but I believe the stun does go through block. All of the options available to Magicka Warden are vastly inferior to Petrify, Rune Cage, and Fear, but so was the Deep Fissure stun before.
While Frost Staff roots can be quite strong, you have to factor in the opportunity cost of a stun and +8% single target damage (or +8% damage on your shalks if using a Lightning Staff). If you're not playing with a premade group that can cover for your lack of a stun, you'll need to give up another bar slot somewhere else in order to have any sort of hard CC, and that's kind of hard to do.
It's also worth mentioning that Time Freeze has a decent snare attached to it, though it doesn't give the % on a tooltip anywhere. It's a really nice skill overall, but finding a place to put it on an offensive Magicka Warden is a bit tough.
Ahh forgot about that one.
If you are a Vampire you can also use Drain Essence for a CC. I would highly recommend not doing that though - it’s really bad for practical use.
Just curious, why do you recommend against it? I have had a couple people in BG's animation cancel this ability on me and it seems like a fairly good CC for a magicka warden (all things considered)
A few things:
1. It raises Vamp Stage very quickly. If you don’t want to go past Stage 1 or Stage 2, it will be a very annoying skill for you.
2. The damage is very low, and it’s a channel which makes you vulnerable and unable to cast other skills/light or heavy attacks.
3. It sounds better on paper than in practice. This is the main thing. It’s really not good lol. Better than Time Stop (depending on if you’re in BGs or not) and always better than Volcanic Rune. However, if your goal is to just stun one target, Destructive Touch is totally superior.
Please feel free to try all of the options (four in total) and see what you like best! It may be that Destructive Touch somehow isn’t best for you lol. Always test instead of strictly going off of feedback others give you
I recently started running this on my stage 4 magblade dot build. Hit them with Entropy, Debilitate, Swallow Soul and then Drain Essence to CC and make them eat as many ticks of damage as possible. Also works to drop meteor followed by Drain Essence. I also like to use drain essence while remaining mobile, circling an opponent while it is active to get behind them and avoid any attacks when they come out of the stun. If they are still alive after this, I can hit them with an execute to finish them off.
However, I don't think this would work well on a Warden. Not enough strong Dots that can be applied prior to hitting Drain Essence. And, the main spammable has a delayed cast and the lack of an execute means you will very rarely actually finish a player off using Drain Essence in a combo.
Does this include a little Sloads and Skoria?
Siliziumdioxid wrote: »there is one other stun that noone named: heavy attacks
you need to spec your cp different for the tactician passive so you can set your enemies off balance but it would give you a cc. And you would need decent stam sustain on your setup.
I'm already running this succesfully on a stamdk and a stamtemplar but never really considered this for magicka... is the resto or the lightning staff heavy attack dodgeable?
Siliziumdioxid wrote: »there is one other stun that noone named: heavy attacks
you need to spec your cp different for the tactician passive so you can set your enemies off balance but it would give you a cc. And you would need decent stam sustain on your setup.
I'm already running this succesfully on a stamdk and a stamtemplar but never really considered this for magicka... is the resto or the lightning staff heavy attack dodgeable?
2.) For a heavy armor/SnB magicka warden, I really don't know what else I can run to CC. Warden has roots that work well with tank builds, but do you have any ideas for CC for magicka warden?
DeadlyRecluse wrote: »2.) For a heavy armor/SnB magicka warden, I really don't know what else I can run to CC. Warden has roots that work well with tank builds, but do you have any ideas for CC for magicka warden?
I've found Reverb Bash to be pretty sustainable as a CC on magicka toons rocking sword and board. It's not ideal, and you can't really afford to keep multiple opponents CCed, but if you are focusing on one target it's not too bad.
Waffennacht wrote: »DeadlyRecluse wrote: »2.) For a heavy armor/SnB magicka warden, I really don't know what else I can run to CC. Warden has roots that work well with tank builds, but do you have any ideas for CC for magicka warden?
I've found Reverb Bash to be pretty sustainable as a CC on magicka toons rocking sword and board. It's not ideal, and you can't really afford to keep multiple opponents CCed, but if you are focusing on one target it's not too bad.
On a warden you can slot bull to maintain reverb + CC break
It’s not too complicated tbh. You have only three non-Ult CC choices - Destructive Touch, Borrowed Time, and Volcanic Rune. Other non-Ult CCs are tied to Bow/1H&S/2H which you won’t use ofc.
Borrowed Time is a morph of Time Stop. It’s a ground-placed AoE CC that deals zero damage. It stuns all enemies in the AoE after 4 seconds, meaning your opponent has an entire 4 seconds to escape. You’ll be taking the instant cast morph because the other morph is a channel.... it’s pretty obvious why that won’t work well lol. Borrowed Time is a powerful skill for chokepoints in group play - horrible for normal application.
Volcanic Rune is a morph of Fire Rune. It has instant damage and a nice CC. However the rune is very easy to see, has a small radius, and even has an arm time. It has been in the game forever and yet many players don’t know what it is because it’s so bad. It could *never* work well at all for normal application CC. Don’t waste your time with this skill lol.
Destructive Touch (either morph) is a pretty good CC, but you’ll be forced into use a Flame or Shock Staff. This is literally the only CC available to Mag Warden that can truly be used in a normal fashion.... so use it.
Case in point - use Destructive Touch.
Thank you immensely for the detailed response! This really helps me out and it also makes me very sad that Fissure no longer has CCI can't believe I missed it by a week or two when they took it out lol!
On your point of flame or shock staff... I have only ever used flame staff, which has knock back. I am assuming the frost staff wouldn't be worth it since it only slows people down instead of CC'ing?
Frost Staff version of Destructive Touch has a root/immobilize instead of a CC.
Flame Staff is a knockback, Shock Staff is a stun. They’re both essentially the same but the Flame Staff can knock people off ledges which is more helpful. You’ll also have more 8% more single target damage which is essential in PvP. You absolutely want to use a Flame Staff.
I’m guessing you want to be an “Ice Mage” sort of build? You can, but you’ll have no CC
It’s not too complicated tbh. You have only three non-Ult CC choices - Destructive Touch, Borrowed Time, and Volcanic Rune. Other non-Ult CCs are tied to Bow/1H&S/2H which you won’t use ofc.
Borrowed Time is a morph of Time Stop. It’s a ground-placed AoE CC that deals zero damage. It stuns all enemies in the AoE after 4 seconds, meaning your opponent has an entire 4 seconds to escape. You’ll be taking the instant cast morph because the other morph is a channel.... it’s pretty obvious why that won’t work well lol. Borrowed Time is a powerful skill for chokepoints in group play - horrible for normal application.
Volcanic Rune is a morph of Fire Rune. It has instant damage and a nice CC. However the rune is very easy to see, has a small radius, and even has an arm time. It has been in the game forever and yet many players don’t know what it is because it’s so bad. It could *never* work well at all for normal application CC. Don’t waste your time with this skill lol.
Destructive Touch (either morph) is a pretty good CC, but you’ll be forced into use a Flame or Shock Staff. This is literally the only CC available to Mag Warden that can truly be used in a normal fashion.... so use it.
Case in point - use Destructive Touch.
Thank you immensely for the detailed response! This really helps me out and it also makes me very sad that Fissure no longer has CCI can't believe I missed it by a week or two when they took it out lol!
On your point of flame or shock staff... I have only ever used flame staff, which has knock back. I am assuming the frost staff wouldn't be worth it since it only slows people down instead of CC'ing?
Frost Staff version of Destructive Touch has a root/immobilize instead of a CC.
Flame Staff is a knockback, Shock Staff is a stun. They’re both essentially the same but the Flame Staff can knock people off ledges which is more helpful. You’ll also have more 8% more single target damage which is essential in PvP. You absolutely want to use a Flame Staff.
I’m guessing you want to be an “Ice Mage” sort of build? You can, but you’ll have no CC
Why is single target damage essential for Warden in PvP? Your hardest hitting skill (Fissure) and your damage ultimate (be it DBoS, Northern Storm or Ice Comet) are definitely AoE.
If you want burst, the best way to create it is with a Master's Lightning staff and pulling off a Fissure->Meteor->Reach(stun) combo. Especially if you've put down a Blockade first.
It works like a treat in BGs anyway. But you sacrifice all the roots and snares offered by using Master's Ice Staff with Frost Blockade. You become quite cancerous when you snare and root people constantly but you sacrifice some damage.
@MaulkinIt’s not too complicated tbh. You have only three non-Ult CC choices - Destructive Touch, Borrowed Time, and Volcanic Rune. Other non-Ult CCs are tied to Bow/1H&S/2H which you won’t use ofc.
Borrowed Time is a morph of Time Stop. It’s a ground-placed AoE CC that deals zero damage. It stuns all enemies in the AoE after 4 seconds, meaning your opponent has an entire 4 seconds to escape. You’ll be taking the instant cast morph because the other morph is a channel.... it’s pretty obvious why that won’t work well lol. Borrowed Time is a powerful skill for chokepoints in group play - horrible for normal application.
Volcanic Rune is a morph of Fire Rune. It has instant damage and a nice CC. However the rune is very easy to see, has a small radius, and even has an arm time. It has been in the game forever and yet many players don’t know what it is because it’s so bad. It could *never* work well at all for normal application CC. Don’t waste your time with this skill lol.
Destructive Touch (either morph) is a pretty good CC, but you’ll be forced into use a Flame or Shock Staff. This is literally the only CC available to Mag Warden that can truly be used in a normal fashion.... so use it.
Case in point - use Destructive Touch.
Thank you immensely for the detailed response! This really helps me out and it also makes me very sad that Fissure no longer has CCI can't believe I missed it by a week or two when they took it out lol!
On your point of flame or shock staff... I have only ever used flame staff, which has knock back. I am assuming the frost staff wouldn't be worth it since it only slows people down instead of CC'ing?
Frost Staff version of Destructive Touch has a root/immobilize instead of a CC.
Flame Staff is a knockback, Shock Staff is a stun. They’re both essentially the same but the Flame Staff can knock people off ledges which is more helpful. You’ll also have more 8% more single target damage which is essential in PvP. You absolutely want to use a Flame Staff.
I’m guessing you want to be an “Ice Mage” sort of build? You can, but you’ll have no CC
Why is single target damage essential for Warden in PvP? Your hardest hitting skill (Fissure) and your damage ultimate (be it DBoS, Northern Storm or Ice Comet) are definitely AoE.
If you want burst, the best way to create it is with a Master's Lightning staff and pulling off a Fissure->Meteor->Reach(stun) combo. Especially if you've put down a Blockade first.
It works like a treat in BGs anyway. But you sacrifice all the roots and snares offered by using Master's Ice Staff with Frost Blockade. You become quite cancerous when you snare and root people constantly but you sacrifice some damage.