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the next evolution of Invigorating?
Exploration granting a little extra experience for discovering new areas, to Prosperous which gave a little more gold from dropped mobs, then to Invigorating with lackluster amounts of recovery bonuses; this trait slot really can't get any love no matter how its reworked. I was thinking along the lines of each item reduces chance of being afflicted by spells or negative effects by an increment of 0.6% and reducing their duration by 0.8%?
White - 0.6% / 0.8%
Green - 1.2% / 1.6%
Blue - 1.8% / 2.4%
Purple 2.4% / 3.2%
Gold - 3.0% / 4.0%
So if you have 8 Armor slots in all Gold it would reduce the chance of being afflicted by negative effects by 24% and reduces their duration by 32%. What this means is that instead of spells and procs having a 100% chance to hit you if you didn't roll dodge out of the way gets reduced to a maximum of 76% chance of connecting on you and those that do connect will have reduced duration by a third of the time. This would only affect targeted spells or proc effects that apply a timed debuff or deals Damage Over Time. AOE spells or burst target spells are excluded. Works both in PvE and PvP.