Littlebluelizard wrote: »Yeah I noticed that on PC/NA as well. Deathmatch is fun but when you get matches vs premades as a solo player it is much worse to deal with it compared to the other modes.
CatchMeTrolling wrote: »Yes it’s basically deathmatch and an increase in sorcs, if this is the direction they need to do something about sorc executes.
CatchMeTrolling wrote: »Yes it’s basically deathmatch and an increase in sorcs, if this is the direction they need to do something about sorc executes.
Jesus christ, console catches on quickly.
All the High MMR matches on PC NA are just trios and 4 mans with sorc pugs and magblade pugs running sloads.
I've been saying for a long time that the sorc execute needs its range shorted, but the sorc board warriors show up in force whenever i bring it up. they're far more organized and defensive than the nightblade squad, which just whines and embarasses themselves whenever they try to defend something.
CatchMeTrolling wrote: »CatchMeTrolling wrote: »Yes it’s basically deathmatch and an increase in sorcs, if this is the direction they need to do something about sorc executes.
Jesus christ, console catches on quickly.
All the High MMR matches on PC NA are just trios and 4 mans with sorc pugs and magblade pugs running sloads.
I've been saying for a long time that the sorc execute needs its range shorted, but the sorc board warriors show up in force whenever i bring it up. they're far more organized and defensive than the nightblade squad, which just whines and embarasses themselves whenever they try to defend something.
At first it was fine because it was more than deathmatch , now it’s nothing but deathmatch. You get into a match and it’s 4 sorcs in the match spamming execute , barely dpsing.
CatchMeTrolling wrote: »Yes it’s basically deathmatch and an increase in sorcs, if this is the direction they need to do something about sorc executes.
Jesus christ, console catches on quickly.
All the High MMR matches on PC NA are just trios and 4 mans with sorc pugs and magblade pugs running sloads.
I've been saying for a long time that the sorc execute needs its range shorted, but the sorc board warriors show up in force whenever i bring it up. they're far more organized and defensive than the nightblade squad, which just whines and embarasses themselves whenever they try to defend something.
Dang I’m not going to be back to ESO for another three weeks (I already missed the week leading up to Summerset as well as Summerset launch) but I really hope this isn’t the case.Ruined. I don’t care about fighting premades, I care about playing more than 1 match per hour. The mmr system broke the que and now I can’t even get into a game.
CatchMeTrolling wrote: »Yes it’s basically deathmatch and an increase in sorcs, if this is the direction they need to do something about sorc executes.
Jesus christ, console catches on quickly.
All the High MMR matches on PC NA are just trios and 4 mans with sorc pugs and magblade pugs running sloads.
I've been saying for a long time that the sorc execute needs its range shorted, but the sorc board warriors show up in force whenever i bring it up. they're far more organized and defensive than the nightblade squad, which just whines and embarasses themselves whenever they try to defend something.
You’d have to do the same for every execute then. Basically every class execute has a range of 28m. I think Fury/Wrath is entirely psychological. You know you can’t drop below 25% in that 4 second window, so you’re pushed into the defensive. Changing the range won’t alleviate that, unless you do something absurd like 8 meters.
If you’re close to execute range RD or Impale aren’t less lethal.
CatchMeTrolling wrote: »Yes it’s basically deathmatch and an increase in sorcs, if this is the direction they need to do something about sorc executes.
Jesus christ, console catches on quickly.
All the High MMR matches on PC NA are just trios and 4 mans with sorc pugs and magblade pugs running sloads.
I've been saying for a long time that the sorc execute needs its range shorted, but the sorc board warriors show up in force whenever i bring it up. they're far more organized and defensive than the nightblade squad, which just whines and embarasses themselves whenever they try to defend something.
You’d have to do the same for every execute then. Basically every class execute has a range of 28m. I think Fury/Wrath is entirely psychological. You know you can’t drop below 25% in that 4 second window, so you’re pushed into the defensive. Changing the range won’t alleviate that, unless you do something absurd like 8 meters.
If you’re close to execute range RD or Impale aren’t less lethal.
It's also a 5%-10% grace period compared to other executes, too, so I'd say it evens out.CatchMeTrolling wrote: »Yes it’s basically deathmatch and an increase in sorcs, if this is the direction they need to do something about sorc executes.
Jesus christ, console catches on quickly.
All the High MMR matches on PC NA are just trios and 4 mans with sorc pugs and magblade pugs running sloads.
I've been saying for a long time that the sorc execute needs its range shorted, but the sorc board warriors show up in force whenever i bring it up. they're far more organized and defensive than the nightblade squad, which just whines and embarasses themselves whenever they try to defend something.
You’d have to do the same for every execute then. Basically every class execute has a range of 28m. I think Fury/Wrath is entirely psychological. You know you can’t drop below 25% in that 4 second window, so you’re pushed into the defensive. Changing the range won’t alleviate that, unless you do something absurd like 8 meters.
If you’re close to execute range RD or Impale aren’t less lethal.
Maybe the nightblade one? The others don’t really compare... and by the others I mean the Templar one since DK and warden don’t have one.
Sorc is a 4s debuff though so I wouldn’t even consider it the same as the NB one.
It’ll level out. Was this way on PC for a week and now if you go random you get a good mix.