Interesting, so you don't need to double bar it? I understand it won't be active when you switch to the bar that doesn't have it slotted. But this way it'll at least be active when you do switch to the bar that has it, and you won't have to activate it. Might find a use for it now.
WrathOfInnos wrote: »Not sure you understand the new Bound Aegis. You get all the benefits of the old version just for having it on your bar, you don’t need to activate it. Think of it like inner light.
method__01 wrote: »WrathOfInnos wrote: »Not sure you understand the new Bound Aegis. You get all the benefits of the old version just for having it on your bar, you don’t need to activate it. Think of it like inner light.
then why nothing of the skill description isnt present on active effects?
method__01 wrote: »WrathOfInnos wrote: »Not sure you understand the new Bound Aegis. You get all the benefits of the old version just for having it on your bar, you don’t need to activate it. Think of it like inner light.
then why nothing of the skill description isnt present on active effects?
Even if you double bar it, it is such a great change. I can't tell how many times I accidentally toggled this off in combat or forgot to reactivate it after dying.
Interesting, so you don't need to double bar it? I understand it won't be active when you switch to the bar that doesn't have it slotted. But this way it'll at least be active when you do switch to the bar that has it, and you won't have to activate it. Might find a use for it now.
BozzyTheDrummer wrote: »Interesting, so you don't need to double bar it? I understand it won't be active when you switch to the bar that doesn't have it slotted. But this way it'll at least be active when you do switch to the bar that has it, and you won't have to activate it. Might find a use for it now.
I thought you had to double bar it for it to work. That's why I stopped using it. I have my settings to where all my buffs show on my screen. After casting it, the buff icon shows up that it is active, when switching bars, it goes away, then when I switch back to my main bar, still gone and I have to re-cast it.
method__01 wrote: »the skill isnt working as intended,its now confusing and the player does not know if its on/off or nonfunctional
and my original question remains:why force us to use another one button for something that it was just there "always on" ?
how this adds to game?
method__01 wrote: »the skill isnt working as intended,its now confusing and the player does not know if its on/off or nonfunctional
and my original question remains:why force us to use another one button for something that it was just there "always on" ?
how this adds to game?
I stay by my earlier statement.
Bound Armor: This ability and its morphs are no longer toggle abilities. Slotting Bound Armor will continue to grant you an increase to Max Magicka, and activating these abilities will increase the amount of damage you can block by 20% for 3 seconds.
Bound Aegis (Bound Armor morph): This morph now grants Minor Ward and Minor Resolve while it is slotted.
Bound Armaments (Bound Armor morph): This morph converts the ability into a Stamina ability and now increases your damage done with Light Attacks while slotted, instead of Heavy Attacks.
You don't need to ever activate it at all unless you are a tank. So you actually have to press less buttons because it's no longer needed to even toggle it. Just put it on your bar and all the old bonuses are already active.
WrathOfInnos wrote: »Not sure you understand the new Bound Aegis. You get all the benefits of the old version just for having it on your bar, you don’t need to activate it. Think of it like inner light.