VaranisArano wrote: »I find that the quest difficulty is exactly right when I level a new character with or without CP. I just leveled a new character through Summerset and the difficulty was right on point for me.
If I go questing on my DD with over 15k DPS, I rip through quest content like tissue paper. So I incorporate that into my role play. That character is my Dark Brotherhood Silencer, so of course she's the most lethal thing in the area!
If I go questing on my tank, my DPS is slow, steady, and I'm never in any danger of dying. Well, that character is my Vestige, who faced down the armies of Coldharbor that same slow, steady way. When my Vestige quests, she may not be the fastest fighter, but nothing the enemy throws at her is going to stop her from brining them down just like she did Molag Bal and Mannimarco.
So my answer is that if I want difficulty, I use a new character. If I want to enjoy the questing on other characters, I incorporate their DPS and fighting style into my role play.
I think you're overcomplicating it. Cyrodiil has battle spirit just fine, something to that effect that can be toggled onto the player at will could go a long way toward the goal. Relaxing is all well and good, and I wouldn't want that relaxing experience to be taken away from you.
@ADarklore
I think you're overcomplicating it. Cyrodiil has battle spirit just fine, something to that effect that can be toggled onto the player at will could go a long way toward the goal. Relaxing is all well and good, and I wouldn't want that relaxing experience to be taken away from you.
Obviously, not every quest, but when you tell stories about these big bad diabolical world-threatening antagonists, it's really jarring when you just know that they're going to be like every other enemy and get curbstomped before the fight ever gets the chance to feel engaging. Exploring and adventuring with a little sense if fear and precaution can, for us, make the overall experience more enjoyable.
Obviously, not every quest, but when you tell stories about these big bad diabolical world-threatening antagonists, it's really jarring when you just know that they're going to be like every other enemy and get curbstomped before the fight ever gets the chance to feel engaging. Exploring and adventuring with a little sense if fear and precaution can, for us, make the overall experience more enjoyable.
This. What is the point of lore when there is no fear. I don't think there is a single good fantasy book where the protagonist isn't afraid of something.
I used to play Everquest. People shared horror stories of travelling through Kithicor Forest at night, getting lost and running into a swarm of undead. In that game that was certain death for most characters. Or barging into the Plane of Fear, with your guild, getting run over by the denizens and then have to ask another guild to help you retrieve the corpses that held all your gear. Risks is what made that game good.
@Everstorm @DieAlteHexe
Yeah, there definitely are different types who enjoy different things in ESO. As much as I would enjoy that kind of experience you mentioned in Everquest, as fear does give me that enjoyment too (and I have similar experiences with older games I used to play), I think that would be way too much for ESO, and for good reason.
The most we can hope for is for something that doesn't hinder the casual style of gameplay, which is again, good, that's the mass majority of the playerbase and more players is better, but also because I'd want everyone to be able to enjoy the stories regardless.
In the end, as much as I might want it to be all dark souls style difficulty, ESO just simply isn't dark souls, and shouldn't try to be, but that doesn't mean ESO can't do a little more for those who want the option, for people who do enjoy more difficulty in the overall adventure, so that we're not left hanging.
Story must be available for wet noodles. And story is the only thing that must be available for them.
I do not want to pay gold for skillpoints/cp respec each time I want to go into dungeon from questing with my 4k dps tank or healer and vice versa.
@ADarklore
I think you're overcomplicating it. Cyrodiil has battle spirit just fine, something to that effect that can be toggled onto the player at will could go a long way toward the goal. Relaxing is all well and good, and I wouldn't want that relaxing experience to be taken away from you.
Even if it was an option it'd have to separate the two groups (casuals-vs-tryhards) into two different instances,
DieAlteHexe wrote: »Story must be available for wet noodles. And story is the only thing that must be available for them.
I do not want to pay gold for skillpoints/cp respec each time I want to go into dungeon from questing with my 4k dps tank or healer and vice versa.
Wet noodles? Is this something I need to add to my sig?
@Sevn
Why would it require different instances/servers?
I could understand that it might require that if there were like, hard mode options of quest bosses (but maybe not even that? HM mode on vet dungeons doesn't seem to need it. Hmm.)
But I would imagine having a PvE version of Battle Spirit (with some tweaks) would be no more different than having, say, a Mundus buff, or a passive set effect from your set armor. It would only affect the damage you take and receive, and possibly other things like healing, but would have no effect on the enemies or the world itself.
If you mean because otherwise it wouldn't be enough, in that other players could still run down the quest enemies for you, then yeah, I can see how instancing would help that (I think that's always just something we're going to have to deal with ourselves), but I feel that would probably be too big a task to do, for what will arguably always be a minority of the playerbase. Plus it would probably add to the overall lagg and dc'ing of the game for everyone else, which wouldn't be nice.
But I'm not a programmer, that's just my inferences. I wouldn't be against it, but I think a lot of players would, and I don't know if it would be needed.
Lady_of_Tamarah wrote: »What I don't want is to encounter a succession extreme hardcore play that leaves me feeling exhausted and dissatisfied
Of course I know there will be combat AND I do find it challenging enough as it is = killing a boss is enough for me to deal with and just a means to the end of the quest for me.
I stay away from public dungeons and also areas for vets because I am not in it for the killing (and in any case wouldn't stand a chance in surviving...lol)
DieAlteHexe wrote: »Story must be available for wet noodles. And story is the only thing that must be available for them.
I do not want to pay gold for skillpoints/cp respec each time I want to go into dungeon from questing with my 4k dps tank or healer and vice versa.
Wet noodles? Is this something I need to add to my sig?
If your average dps is lower than at least 25k - you really should.
DieAlteHexe wrote: »Story must be available for wet noodles. And story is the only thing that must be available for them.
I do not want to pay gold for skillpoints/cp respec each time I want to go into dungeon from questing with my 4k dps tank or healer and vice versa.
Wet noodles? Is this something I need to add to my sig?
If your average dps is lower than at least 25k - you really should.
DieAlteHexe wrote: »Story must be available for wet noodles. And story is the only thing that must be available for them.
I do not want to pay gold for skillpoints/cp respec each time I want to go into dungeon from questing with my 4k dps tank or healer and vice versa.
Wet noodles? Is this something I need to add to my sig?
If your average dps is lower than at least 25k - you really should.
Is wet noodle the G-rated version of a scrub?
DieAlteHexe wrote: »DieAlteHexe wrote: »Story must be available for wet noodles. And story is the only thing that must be available for them.
I do not want to pay gold for skillpoints/cp respec each time I want to go into dungeon from questing with my 4k dps tank or healer and vice versa.
Wet noodles? Is this something I need to add to my sig?
If your average dps is lower than at least 25k - you really should.
Is wet noodle the G-rated version of a scrub?
Ah that one I'm familiar with having been called that before...but not in this game, at least not yet.
VaranisArano wrote: »I find that the quest difficulty is exactly right when I level a new character with or without CP. I just leveled a new character through Summerset and the difficulty was right on point for me.
If I go questing on my DD with over 15k DPS, I rip through quest content like tissue paper. So I incorporate that into my role play. That character is my Dark Brotherhood Silencer, so of course she's the most lethal thing in the area!
If I go questing on my tank, my DPS is slow, steady, and I'm never in any danger of dying. Well, that character is my Vestige, who faced down the armies of Coldharbor that same slow, steady way. When my Vestige quests, she may not be the fastest fighter, but nothing the enemy throws at her is going to stop her from brining them down just like she did Molag Bal and Mannimarco.
So my answer is that if I want difficulty, I use a new character. If I want to enjoy the questing on other characters, I incorporate their DPS and fighting style into my role play.
DieAlteHexe wrote: »DieAlteHexe wrote: »Story must be available for wet noodles. And story is the only thing that must be available for them.
I do not want to pay gold for skillpoints/cp respec each time I want to go into dungeon from questing with my 4k dps tank or healer and vice versa.
Wet noodles? Is this something I need to add to my sig?
If your average dps is lower than at least 25k - you really should.
Is wet noodle the G-rated version of a scrub?
Ah that one I'm familiar with having been called that before...but not in this game, at least not yet.
I've been called many...colorful words over the years in many different MMO games. If someone called me a wet noodle or scrub, I'd consider it both cute and quaint.