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How to improve: Balance, Server Performance, Cyrodiil Population and more

Gnozo
Gnozo
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Hello,

These things have been in my mind for a long Time and also other ppl share my ideas. So here they are:

Disable the 5 piece of any Instant Damage Proc set when in Pvp, Battlegrounds or duels.
This would improve Balance cause everything is more skill based instead of slotting am armor set that Does the Job for you. Especially in noCP where these sets are completly overperforming. In addition to this these sets dont need to get nerfed so pve players can enjoy them and dont Need to fear that they get nerfed cause of pvp balance. Also Performance would be better cause the server dont need to handle all the proc conditions of these sets in pvp cause they simply dont work there. Making cyro more skill based and less laggy. I mean who doesnt want this?

Remove Imperial City from Cyrodiil.
Give it a seperate Campaign where u can enter directly into the mainbase of your Alliance. Making it much more faster to enter it. No Need to enter cyro queue and reduce population in cyro cause u are in IC. So all the players who are in vivec playing in cyro and are Not divided between cyro and IC. Give us two IC. One without Cp and one with Cp.

Rework Befoul in CP
A minor or major buff/debuff shouldnt be changeable with cp. It should stay a Flat value. 30 % from major defile is still strong. So in CP campaigns the server dont need to calculate how much % defile is now applied. So it can be a flat value on the server reducing the calculation the server needs to handle.

These little changes would greatly improve the games Quality. Pve players dont need to fear that their fav. Proc sets gets nerfed cause of pvp. More players in Cyrodiil cause IC doesnt count to Cyrodiil Population anymore. Defile still strong but not broken. No salt cause of overperforming equip-to-win armor sets. And more performance cause the server has less procs to handle. The devs can focus more on class balance cause they dont need to balance proc sets anymore for pvp.

I know some player will be offended from the removal of damage proc sets but the majority of the pvp player base would actually enjoy it cause then its more like skill vs skill and not set vs set wich is just stupid in my opinion and has nothing to with fun and statisfying Gameplay.

I hope someone from zenimax will read this and actually think about it and what a huge positive effect it would have in the game. And also please feel free to share your thoughts on this.

Greetings
  • Sergykid
    Sergykid
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    your suggestions list has been added to the folder #3872

    thanks for the interest but many people give ideas, people coming with walls of text with their stories/opinions, but the suggestions never take input, if at least recognized.
    Edited by Sergykid on June 5, 2018 3:21PM
    -PC EU- / battlegrounds on my youtube
  • Gnozo
    Gnozo
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    Thats actually really sad cause it would improve the game a Lot. Also i dont see many people giving Feedback to this. Seems like Mounts, Costumes or the advertisment when logging in interest players more then actually improvememt to the game.....
  • Kadoin
    Kadoin
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    Disabling the 5 piece of damage sets won't really balance anything, in fact those sets exist to close the gap between classes. Without that, the game play would be pretty boring. I don't use damage proc sets, in fact I don't use them at all...but without it I could see many players becoming nothing but free AP or everyone running the exact same build.
  • Gnozo
    Gnozo
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    So u saying these sets are here to Not close the gap between classes. More likely they are here to close the gap between different skills of the players. And for me this is actually boring. Players who are much less skills then me can actually kill me by for example slotting zaan, caluurions and some other set. They dont need to work to be good. They only need to grind these sets. Not balanced. Sets that do damage itself should get removed from pvp. I want player vs player and not proc set vs proc set.
  • Jierdanit
    Jierdanit
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    Kadoin wrote: »
    Disabling the 5 piece of damage sets won't really balance anything, in fact those sets exist to close the gap between classes. Without that, the game play would be pretty boring. I don't use damage proc sets, in fact I don't use them at all...but without it I could see many players becoming nothing but free AP or everyone running the exact same build.

    And I think that that is the problem ... players who would just be free AP normally can do something, when they slot a procset.
    PC/EU, StamSorc Main
  • Jierdanit
    Jierdanit
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    Kadoin wrote: »
    Disabling the 5 piece of damage sets won't really balance anything, in fact those sets exist to close the gap between classes. Without that, the game play would be pretty boring. I don't use damage proc sets, in fact I don't use them at all...but without it I could see many players becoming nothing but free AP or everyone running the exact same build.

    And I think that that is the problem ... players who would just be free AP normally can do something, when they slot a procset.

    (Edit: for example I cant play mDK well, now i slotted Sloads and can actually kill decent players.)
    Edited by Jierdanit on June 6, 2018 5:43AM
    PC/EU, StamSorc Main
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