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The New Meta: Grim's Build Guide for Stamina Nightblades in Summerset

Grimhallow
Grimhallow
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Introduction

Hello,

In case you don’t know me, my name is Grim, and I main a DC Stamina Nightblade on PC/NA.

I want to talk a little bit about the meta for Stamina Nightblade this patch; what changes have occurred, and how I have altered my builds in order to counter those changes. I recently published a build video, which is going to cover a lot of the content here, so if you prefer that format, I’ll link it near to the bottom of this post.

Changes This Patch

In the Summerset Chapter, three major things have changed that deeply affect the PvP landscape. The first is that 2H weapons now count for two piece set bonus’. The second is that with jewelry crafting, any number of sets can be combined that compliment one another. What this means in practice is that damage is much higher this patch, as people can easily run three (or more) pure damage sets with two 5-Piece sets and a monster set.

Another major change is the unholy prevalence of Oblivion damage, and in particular Sloads, which is acutely toxic to nightblades because as a DoT, oblivion damage pulls us out of cloak. Does this make cloak useless? Not at all. But we can’t always rely on it in the same way that we used to. At least this patch we know when cloak isn’t going to work (haha).

Adaptations

So in light of those changes, I want to talk about how I have changed my build in order to survive:

Firstly, heavy armor is out. It’s still great in duels, but in open world, you can’t predict how many people are going to be attacking you, with god only knows how many different damage sets and sloads procs (which heavy armor can’t negate anyways). To run open world with consistent success, you need a bust heal- for most this comes in the form of Rally. If you’re running heavy armor, you’ll have to run Forward Momentum to break snares. But in medium, we can use shuffle for snares, and take advantage of the massive burst healing that Rally offers us.

But we still need to be able to mitigate the enormous amount of non-oblivion damage coming our way (a one shot, unblockable sorc combo, for instance). To do this, I am running Impregnable Armor this patch. I run 2 Heavy and 5 Medium pieces, allowing me to get 9 seconds of Shadow Ward, every cast (which is easily 100% uptime if you’re paying attention), and mitigate enough damage to be able to take some heat and still slip away.

I have also been using Troll King this patch. Troll king provides an incredible amount of healing, and between the passive HoTs of Rally and Vigor, and the high health pool provided by Impreg, Troll King will proc regularly, and before you are one hit away from death. This set makes you incredibly sturdy, and allows you to fight multiple opponents without breaking a sweat.

There are other great monster set options, and if you want to imagine them in a spectrum of most defensive to most offensive, I would list them like this:

Troll King - Amazing Healing Buff (my personal choice)
Blood Spawn - Excellent balance between defense and offense via Ult regen
Pirate Skeleton - Very tanky, but I’m not sure I would risk the animation and defile without a shield.
Mighty Chudan- don’t use this, your Shadow Ward passive puts this set in the ground.
Selene- A very powerful proc that layers on top of you combo.
Slime Craw- don’t use this, we have easy access to minor berserk
Kena- Insanely powerful proc, but a little tricky to use efficiently.

If you want to combine two different sets, then do one Domihaus, and one of whatever you feel your build most lacks, whether it's crit, resistance, pen, healing, recovery, etc. Keep in mind that Selene will still be more damage than any combination of damage one pieces.

I’m sure there are other great options, but these are the ones that jump to mind.

The New Build Pattern Meta

There are two new build patterns that I think are going to arise as the dominant format in Summerset, and moving forward. Those patterns are going to be a 5-5-2 setup, where you run two 5 piece sets with 100% uptime, and a Monster Set. The second pattern is a 5-5-2-1 setup, where you have one 5 piece set with 100% uptime, a Master’s Bow on the back-bar (or Asylum/Agility weapon on the front bar) and a second 5 piece set that is only up on one bar, along with a Monster Set.

Because I am running Impreg to counter raw damage, and Troll King to heal, I prefer using the Master Bow back-bar along with an offensive 5 Piece set on my front-bar.

If you want to run a front bar offensive 5-piece, I think the best options are as follows:

Spriggan’s (Probably the best damage with a Nirn Sword- you also benefit from the 2-3 piece)
Hunding's (Good ol' Hundings. The crit and weapon damage still performs wonders, and you can craft a heavy chest. Double barring is also a good option if you don't have The Master's Bow)
Sload’s (for the meta bandwagon- it will proc from poison injection cast from your Master Bow)
Poisonous Serpent (You’ll have poison injection to proc the light attack weaves)
Toothrow (Crit is an excellent modifier, and full uptime is tempting)
Shield Breaker (If you hate yourself and everyone around you)
Shacklebreaker (A great choice if you want to double bar a craftable set)

For Defensive Sets, I think the best choices are:

Eternal Hunt (Place an annoying mine down)
Shadow Walker (Excellent regen when paired with shadow image- countered by Sload’s)
Coward’s Gear/ Jailbreaker (It’s fun to run)
Werewolf Hide (Ulti regen helps with offense and defense, and the max health helps Troll King)

Alternative Base Sets

There are more ways to mitigate damage than raw mitigation stats, and I don't think that has been lost this patch. There are several other base sets that are viable replacements for Impreg, but I think two will stand out above the rest:

Bone Pirate: Likely the best max stat stamina set in the game, Bone Pirate's Tatters provides substantial sustain and max stamina when using a drink (right now Dubious Camoran Throne). Once they fix the bug with Artaum Takeaway Broth, it will be hands down the best drink, though also the most expensive.

Shacklebreaker: One of the most well rounded sets in the game, Shacklebreaker provides excellent base stats, as well as the option to craft heavy body pieces. The sustain it provides is also notable, and the max magicka is valuable when kiting.

Consumable Buffs and CP

This information hasn’t really changed this patch, except for the addition of the new gold food, which is best in slot if you’re not running Bone Pirate (my understanding is that it isn’t functioning with Bone Pirate, even though consumables that offer both max stats and recovery have so far, all been classified as drinks). Not sure if that is working as intended. Dubious is still good. Honest Lassie Honey Tea is still good. Tri-food is still good.

All the same old potions are still going to be potent. For reference, I like:

Tri-Pots (Health, Stamina, Magicka)
Crit Pots (Health, Stamina, Major Savagery)
Immovable Pots (Health, Stamina, Immovable)
Detect Pots, and Trash Magicka pots

Poisons have been OP since they were introduced in Dark Brotherhood, I think the best effects are currently:

Double Damage
Damage and Stamina Cost Increase
Snare and Stamina Cost Increase

Nothing has changed there, these are all still dirty, and if you’re weapon is not infused, then you should be using poisons for maximum effect.

Not much has changed for CP either. I’ll list out my current CP Tree, but I’m not going to go into details unless somebody asks a specific question or offers a superior solution.

The Steed: (72 Ironclad) (38 Resistant)
The Lady (37 Hardy) (37 Ele Defender) (66 Thick Skinned)
The Tower (20 Warlord)
The Lover ( 56 Mooncalf) (43 Arcanist) (23 Tenacity)
The Shadow (68 Befoul) (40 Tumbling)
The Atronach (42 Physical Expert) (66 Mstr-at-Arms) (20 Shattering)
The Ritual (48 Precise) (10 Piercing) (64 Mighty)

Closing Remarks

If you’ve read this far, thank you. It’s a lot to sift through. I really do think that Stamina Nightblade is in a really good position this patch. We have a lot of really fun new build options, and a great balance of survivability and pressure. There are so many sets that I want to try out still, so I am hoping to make several more build videos in the near future, including an (effective) RP DW/Bow build, and a S&B build.
Have fun out there!
Edited by Grimhallow on June 20, 2018 5:10PM
  • Biro123
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    Good post.
    Minalan owes me a beer.

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  • Kartalin
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    You said bone pirate but meant pirate skeleton. Why do so many people unknowingly switch these? Looks great otherwise
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  • Grimhallow
    Grimhallow
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    @Kartalin

    Hahaha you're absolutely right. I'm too dyslexic to handle ZoS' set names. And they come from the same dungeon ermegersh.

    In any case, it should be fixed now. Thank you for pointing that out.
    Edited by Grimhallow on June 4, 2018 10:57PM
  • IZZEFlameLash
    IZZEFlameLash
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    Why no Bone Pirate for your potential set choices? Just curious.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Jierdanit
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    Why not shackle for defensive Sets ? I tried shackle and eternal hunt, but i prefer shackle due to the magicka / magicka regen.
    Just curious. :smile:
    Edited by Jierdanit on June 5, 2018 1:59PM
    PC/EU, StamSorc Main
  • Grimhallow
    Grimhallow
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    @Jierdanit @IZZEFlameLash

    Great questions- luckily this is the same question to answer. Max stat sets are optimal when double barred (meaning you don't want to lose the buff when you bar swap).

    Both of these sets fit into a 5-5-1 pattern, or can be used as backbone sets for a 5-5-2-1. I actually do run Bone Pirate/ Impreg pretty regularly.

    The only reason they are not on those lists, is because those two set lists are specifically for sets that would be efficient to "single bar" as either a front bar offense set or a backbar defense set.
  • jaws343
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    Great info. I actually don't think I am going to change too much on my stamblade build. Pre-Summerset, I was running Aslyum 2 hander, Hundings medium 5 piece and Agility jewelry, with a random bow backbar (no masters yet) and 1 Veli 1 Kena for my monster set (I like the raw damage stats over relying on the proc with this build). The only change I think I will make this patch is switching the random bow, Agility, and Asylum for Bone Pirate. I don't rely on cloak that much with this build and mostly brute force my opponents down with 5K weapon damage.

    I think most of my mitigation is going to come from readjusting my CP to handle the light attacks and increasing my CP for healing done/gained. Anything to increase my rally and vigor heals to outstrip any Sloads damage.
  • Grimhallow
    Grimhallow
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    @jaws343

    That's a good setup- very hard hitting.

    I would also consider trying shackle/hundings and shackle/bonepirate with that setup. It's a little less damage upfront, but the max magicka and mag recovery will make it much easier to kite after your combo is done.

    Also, Selene is going to be more damage than 1 Veli 1 Kena, but it is a proc so you have to deal with that haha. If you hate procs with all your heart, I would run 1 Kena, 1 Domihaus, as the domi is going to give you similar damage, while also providing additional max magicka.
    Edited by Grimhallow on June 5, 2018 5:04PM
  • NyassaV
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    Jierdanit wrote: »
    Why not shackle for defensive Sets ? I tried shackle and eternal hunt, but i prefer shackle due to the magicka / magicka regen.
    Just curious. :smile:

    Calling Shackle a defensive set is silly. It's an offensive set with defensive components. Shackle however is a less damaging offensive choice because of the defensive/sustain elements built into it
    Flawless Conqueror ~ Grand Overlord
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  • jaws343
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    I do like the Domihaus idea. And I don't hate procs, I just prefer raw stats on certain builds.
  • Grimhallow
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    @NyassaV

    I think it's fair to call Shackle a defensive set on nightblade simply because the raw stats and sustain fuel all of nightblades defensive mechanics, such as cloak, shade, roll dodge, block, fear. Casting said shadow abilities also correlates with your Shadow Ward uptime. So magicka sustain indirectly fuels your major resolve and major ward, and thus, your defense.

    It's not a direct defense set in the same way impreg, brass, or eternal hunt are, but I still think it's fair to consider the set a defensive one if you are using it in a defensive way or for defensive purposes.

    @jaws343

    Haha I understand that! Raw stats can be amazingly fun! But if you don't mind procs in general, then think about it this way. Selene gives you 1,000 stam as the one piece, which is just barely under the damage of 1 Kena, but for the second piece, you get a bear that can proc every 4 seconds, forces people to dodge, and does an additional 3,000 damage when it hits, all while stacking on top of your existing combo.

    Because of this, 2 pc Selene is going to add more damage to your combo than an additional 130 damage.

    Still nothing wrong with raw stats, especially since you can stack Domi with any other 1pc monster you need:

    Troll King for the Healing
    Pirate Skeleton for the Resistance
    Slimecraw for the crit chance

    You have a lot of fun options!
    Edited by Grimhallow on June 5, 2018 5:42PM
  • Animus-ESO
    Animus-ESO
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    Very wow.
    Dude Where's My Guar?
  • Jierdanit
    Jierdanit
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    Grimick wrote: »
    @Jierdanit @IZZEFlameLash

    Great questions- luckily this is the same question to answer. Max stat sets are optimal when double barred (meaning you don't want to lose the buff when you bar swap).

    Both of these sets fit into a 5-5-1 pattern, or can be used as backbone sets for a 5-5-2-1. I actually do run Bone Pirate/ Impreg pretty regularly.

    The only reason they are not on those lists, is because those two set lists are specifically for sets that would be efficient to "single bar" as either a front bar offense set or a backbar defense set.

    Thx for your reply, can understand why now.
    NyassaV wrote: »
    Jierdanit wrote: »
    Why not shackle for defensive Sets ? I tried shackle and eternal hunt, but i prefer shackle due to the magicka / magicka regen.
    Just curious. :smile:

    Calling Shackle a defensive set is silly. It's an offensive set with defensive components. Shackle however is a less damaging offensive choice because of the defensive/sustain elements built into it

    I didnt want to call it offensive, because recovery and max stats arent rly offensive, but i agree that it is not only defensive.
    I would say tho, that shackle is rather a defensive set with offensive components, because i normally use shackle together with a dmg set rather than with a defensive set.


    Edit:
    What about Senche ? I would think that it is a good offensive set, especially because you only need to wear it in one bar.
    Edited by Jierdanit on June 5, 2018 6:48PM
    PC/EU, StamSorc Main
  • BaByDontHurtMe
    BaByDontHurtMe
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    Thanks for always dropping the knowledge Grim.

    People pay attention, he’s an example that small scale is not dead when he resource farms.
  • Grimhallow
    Grimhallow
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    @Jierdanit

    I don't like Senche because the cost to proc is so high (roll dodge becomes really expensive really quickly), and the buff just doesn't last very long.

    Compare it to Truth, which you can proc by dodging something successfully, and it lasts twice as long. Sure with senche you can buff before you go in for your first combo (though you could also just surprise attack from stealth to open your initial combo), but with senche you only get one shot before you have to buff again.

    It just takes a lot of maintenance to get a pretty low uptime.

    I don't think there is anything wrong with the set. I just don't like how it plays and feels.
    Edited by Grimhallow on June 5, 2018 7:27PM
  • Metemsycosis
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    5 hundings, 5 bone pirate, 2 troll king.
    Insane damage, insane regen, insane selfhealing.
    (Currently running 5 hawks eye, 5 bone pirate, 1 bloodspawn; if played right is unstoppable).
    Terethea Magdalena, Breton Nightblade
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  • IZZEFlameLash
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    Grimick wrote: »
    @Jierdanit @IZZEFlameLash

    Great questions- luckily this is the same question to answer. Max stat sets are optimal when double barred (meaning you don't want to lose the buff when you bar swap).

    Both of these sets fit into a 5-5-1 pattern, or can be used as backbone sets for a 5-5-2-1. I actually do run Bone Pirate/ Impreg pretty regularly.

    The only reason they are not on those lists, is because those two set lists are specifically for sets that would be efficient to "single bar" as either a front bar offense set or a backbar defense set.

    Ah... fair enough reason. I was thinking of running BP and Impreg as well to see how it is. Thanks for the answer!
    Imperials, the one and true masters of all mortal races of Tamriel
  • Grimhallow
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    Bone Pirate and Impreg are great together, you just want to have them both up 100% of the time.

    And you're welcome!
  • Noobslayer3255
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    Surprised no love for senche, I’ve been running it for months with great success. The amount of overall stats it offers you - max Stam, regen, fair amount of crit, and a bunch of weapon damage - is just amazing. I double bar it and the proc is active pretty much 100% of the time in hectic fights. Any medium roly poly build with over 2k regen should be able to get great up time on it as well. Especially with all the dodge roll canceling I do, the set is incredible.


    I’m currently pairing it with bone pirate and switching monster pieces between 1kena 1 veli, 2 troll king, 2 bloodspawn, or 1 chudan 1 lord warden. All work well, just depends if you want damage, health regen, or tankiness.
  • LittlePinkDot
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    How well do you think bone pirates with draugr hulk would work and why?
  • Grimhallow
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    @Noobslayer3255

    I think about it this way: Bone Pirate/ Hundings/ with a Master Bow backbar is more damage and easier to proc. It allows you to secure a kill when you don't have enough stam to roll dodge. Take for instance a tower fight where you've spent much of your stam to survive, you're kiting the outer ring of a tower and there is only one guy on you. In that scenario (and many more like it), where you want to conserve as much stam as possible, Hunding's preforms at a higher level, as does truth (surprise attack from cloak to proc).

    Senche isn't a bad set by any means, and if you're finding great success with it and like it, keep using it! It's just not my flavor. I like to be able to get the highest damage combo with the lowest stamina expense, and in too many scenarios Senche doesn't do that for me.

    @LittlePinkDot

    It's a lot of max stamina, that's for sure. But I don't think it's going to out-damage a set like Hunding's, Truth, Senche, or any of the other conventional damage sets. You'll probably never run out of stam, but you wouldn't have much magicka, magicka recovery, weapon damage (which is important because major brutality only scales with weapon damage) or crit chance.

    It might be more damage if you're the emperor, because of how your max stats get such a huge percentage boost.

    But in general, I think it's more stam than you need, less magicka and health than you want, doesn't give options for heavy or light armor on the chest and belt, and doesn't provide the diverse range of stats that will give you optimal damage.

    You'd easily break 40k stamina though! Which is fun haha.

    If you were able to scale more off of max stam (like shields do for sorc), then I would like it a lot more. But not that much does for stam character, and the diminishing return curve is pretty brutal.
  • LittlePinkDot
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    Grimick wrote: »
    @Noobslayer3255

    I think about it this way: Bone Pirate/ Hundings/ with a Master Bow backbar is more damage and easier to proc. It allows you to secure a kill when you don't have enough stam to roll dodge. Take for instance a tower fight where you've spent much of your stam to survive, you're kiting the outer ring of a tower and there is only one guy on you. In that scenario (and many more like it), where you want to conserve as much stam as possible, Hunding's preforms at a higher level, as does truth (surprise attack from cloak to proc).

    Senche isn't a bad set by any means, and if you're finding great success with it and like it, keep using it! It's just not my flavor. I like to be able to get the highest damage combo with the lowest stamina expense, and in too many scenarios Senche doesn't do that for me.

    @LittlePinkDot

    It's a lot of max stamina, that's for sure. But I don't think it's going to out-damage a set like Hunding's, Truth, Senche, or any of the other conventional damage sets. You'll probably never run out of stam, but you wouldn't have much magicka, magicka recovery, weapon damage (which is important because major brutality only scales with weapon damage) or crit chance.

    It might be more damage if you're the emperor, because of how your max stats get such a huge percentage boost.

    But in general, I think it's more stam than you need, less magicka and health than you want, doesn't give options for heavy or light armor on the chest and belt, and doesn't provide the diverse range of stats that will give you optimal damage.

    You'd easily break 40k stamina though! Which is fun haha.

    If you were able to scale more off of max stam (like shields do for sorc), then I would like it a lot more. But not that much does for stam character, and the diminishing return curve is pretty brutal.

    What diminishing returns????
    I figured the healing from vigor and rally would be very good with high stam. And figured that I could just put weapon damage on all my jewelry with infused traits.
    I am a complete resource hog though. I dont heavy attack. Even as a woodelf wearing draugr hulk I occasionally run out of stam if I rolldodge or block enough.
  • Grimhallow
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    @LittlePinkDot

    That's something I hadn't considered: Infused weapon damage on the rings.I usually wouldn't recommend it, but if you're running bone pirate/ draugr you wouldn't really need the max stam from your jewelry.

    I would try it out. It's all a balance of weapon damage, critical chance, and max stam. Stamina is the most generally useful of those resources, but weapon damage and crit will usually do more damage per item line. (ie: one line of weapon damage will usually do more to boost your actual damage output than one line of max stam, but you can also us the stam to cast abilities, roll dodge, etc).

    The opportunity cost of running all stam instead of damage, health, magicka, etc. is pretty high. Infused jewelry might completely counter that cost; but you'd have to test the damage on a dummy to know for sure.

    If it does end up performing to your expectations, then run with it! It's a pretty unique setup. Just make sure you're comfortable with the lower health and magicka pools you'll have (maybe tri-glyphs for that).
  • Noobslayer3255
    Noobslayer3255
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    Grimick wrote: »
    @Noobslayer3255

    I think about it this way: Bone Pirate/ Hundings/ with a Master Bow backbar is more damage and easier to proc.

    ? Senche has considerably more damage than hundings. It also has practically just as much crit as hundings, so not sure how you can consider hundings more damage than senche.

    It’s definitely a play style thing - but at least for me im constantly dodge rolling, so having senche procd is just a by product of how I am otherwise playing.


    But if you dodge roll a lot like me - pretty tough to beat the raw amount of stats senche gives.

    Edited by Noobslayer3255 on June 6, 2018 10:15PM
  • LittlePinkDot
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    Grimick wrote: »
    @LittlePinkDot

    That's something I hadn't considered: Infused weapon damage on the rings.I usually wouldn't recommend it, but if you're running bone pirate/ draugr you wouldn't really need the max stam from your jewelry.

    I would try it out. It's all a balance of weapon damage, critical chance, and max stam. Stamina is the most generally useful of those resources, but weapon damage and crit will usually do more damage per item line. (ie: one line of weapon damage will usually do more to boost your actual damage output than one line of max stam, but you can also us the stam to cast abilities, roll dodge, etc).

    The opportunity cost of running all stam instead of damage, health, magicka, etc. is pretty high. Infused jewelry might completely counter that cost; but you'd have to test the damage on a dummy to know for sure.

    If it does end up performing to your expectations, then run with it! It's a pretty unique setup. Just make sure you're comfortable with the lower health and magicka pools you'll have (maybe tri-glyphs for that).

    I dont mind the lack of magicka. Surprise attack is a shadow ability too and should keep up shadow ward. Im assuming I can get enough penetration and crit from CP.

    As for health, I havent completed the undaunted line yet. If my monster helm set is 1 piece light 1 piece heavy, how much extra health would that give?
    Also, if my stam is that high, could I afford to put 10 attribute points into health? Would it be worth it? Or would it just negate any benefit of wearing bone pirates + draugr hulk in the first place?

    Im thinking this is a build that can work for pve too, all I would need to do is switch my skills. Using alcasts pve stamblade rotation that uses dw/bow. Doesnt use major brutality for pve so no need to worry about it scaling with weapon damage.
  • Grimhallow
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    @Noobslayer3255

    Hunding's by itself is less damage than Senche, but Hunding's front bar-Master Bow backbar is more damage than Senche.

    Like you said earlier, you have to double bar senche, which makes sense to have optimal uptime. But you don't have to do that with hundings, allowing you to run a Master backbar.

    I'm not trying to put down Senche at all- the proc you get from roll dodging is amazing.

    I'm just trying to explain why I prefer Hunding/Master Bow as a damage combo over using Senche.

    Even after that, I think if I was to double bar a damage set, I would still use Truth over Senche, since the proc lasts twice as long. Again, simply a playstyle difference. There is nothing wrong with linking Senche.
  • Grimhallow
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    @LittlePinkDot

    I dont mind the lack of magicka. Surprise attack is a shadow ability too and should keep up shadow ward. Im assuming I can get enough penetration and crit from CP.

    Absolutely, you'll have 100% Shadow Ward uptime when you're on the offense, but you might risk losing it when you're on defense or kiting and don't have a target to cast surprise attack on. Though that really comes down to playstyle, and so you being comfortable with your stats and limitations is all that really matters.

    As for health, I havent completed the undaunted line yet. If my monster helm set is 1 piece light 1 piece heavy, how much extra health would that give?

    I don't know exactly how much health that will come out to for you, but it's something like a 6% boost per stat with 5-1-1. So it's generally worth having at least one heavy.

    Also, if my stam is that high, could I afford to put 10 attribute points into health? Would it be worth it? Or would it just negate any benefit of wearing bone pirates + draugr hulk in the first place?

    Difficult to say. Obviously you could do that, but it might be enough to just use all tri-glyphs (that can get expensive though).

    Im thinking this is a build that can work for pve too, all I would need to do is switch my skills. Using alcasts pve stamblade rotation that uses dw/bow. Doesnt use major brutality for pve so no need to worry about it scaling with weapon damage.

    I am pretty sure Alcast's PvE stamblade gets major brutality and savagery from Weapon Power Pots.

    I'm generally wary about using the same build for PvE and PvP, since I design my builds with specific goals, and a build will inevitably excel in one aspect of the game over the other. That being said, I use my PvP builds in PvE dungeons all the time. They don't work for some of the harder vet dungeons, vet trials, vet maelstrom, vDSA, etc. But for most things (like getting undaunted and doing daily quests), using your PvP build works just fine.
    Edited by Grimhallow on June 6, 2018 6:05PM
  • Noobslayer3255
    Noobslayer3255
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    Grimick wrote: »
    @Noobslayer3255

    Hunding's by itself is less damage than Senche, but Hunding's front bar-Master Bow backbar is more damage than Senche.

    Like you said earlier, you have to double bar senche, which makes sense to have optimal uptime. But you don't have to do that with hundings, allowing you to run a Master backbar.

    I'm not trying to put down Senche at all- the proc you get from roll dodging is amazing.

    I'm just trying to explain why I prefer Hunding/Master Bow as a damage combo over using Senche.

    Even after that, I think if I was to double bar a damage set, I would still use Truth over Senche, since the proc lasts twice as long. Again, simply a playstyle difference. There is nothing wrong with linking Senche.

    Oh ok, gotcha. Yea makes sense, but then you’re losing hundings damage on back bar, not ideal for things like vigor ticks, heavy attack + PI from back bar, and when you drop dawnbreakers on bigger groups on your back bar. But you would have more damage on your front bar.


    Also I spend almost all of my time in BGs, no CP means I can only proc truth if I cloak then SA, so for me truth ain’t that great.
  • Grimhallow
    Grimhallow
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    @Noobslayer3255

    That makes sense! I would take Senche over Truth for non-cp. Trying to proc Truth without CP would be much more annoying.

    True, I am losing dmg on my backbar, but I usually run werewolf or Soul Siphon backbar, so I don't have to worry about dawnbreaker. I do lose some damage on my light attack weave, but I spend 90% of the fight melee anyways, so that doesn't really bother me. Again, it pretty much comes down to playstyle preference. I'd love to see you using senche though! (you don't happen to record videos or exist on PC/NA do ya?)
  • Noobslayer3255
    Noobslayer3255
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    Grimick wrote: »
    @Noobslayer3255

    That makes sense! I would take Senche over Truth for non-cp. Trying to proc Truth without CP would be much more annoying.

    True, I am losing dmg on my backbar, but I usually run werewolf or Soul Siphon backbar, so I don't have to worry about dawnbreaker. I do lose some damage on my light attack weave, but I spend 90% of the fight melee anyways, so that doesn't really bother me. Again, it pretty much comes down to playstyle preference. I'd love to see you using senche though! (you don't happen to record videos or exist on PC/NA do ya?)


    Sure do, played for years on console and switched to PC a couple of months ago, so yea I live in BGs and no - cp cyrodiil for now.


    I actually haven't used my stamblade much at all recently, mostly using my bleed build stamsorc because it's just ridiculously effective.


    But here's a video I made in April, this is pre summerset so there I've got 5x senche, 5x bone pirate, master bow back bar and a random nirn 2h (didn't have asylum).


    Sorry for the *** quality, i used a free editing software and it would only export the video in 720p -_-


    https://youtube.com/watch?v=o1l5EzRmjJ4&feature=youtu.be
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