What the actual...
No
It will literally add 800-1000 to your DPS which cannot be affected by any buffs because obliv damage is a static amount. Why would you ever even hear this as a suggestion? Did someone just say Sloads is OP and you went with it? In PvP it certainly over preforms but in PvE it is terrible. Oblivion damage isn't used in PvE because it can't be buffed by raid buffs or any buffs at all
Just use 5 hunding's rage and shackle breaker swords
TheRealPotoroo wrote: »What the actual...
No
It will literally add 800-1000 to your DPS which cannot be affected by any buffs because obliv damage is a static amount. Why would you ever even hear this as a suggestion? Did someone just say Sloads is OP and you went with it? In PvP it certainly over preforms but in PvE it is terrible. Oblivion damage isn't used in PvE because it can't be buffed by raid buffs or any buffs at all
Just use 5 hunding's rage and shackle breaker swords
The suggestion is because you can get pretty much 100% uptime which is useful in longer fights like WBs. MA proccing only once every 18 seconds is a joke.
TheRealPotoroo wrote: »PVE, stamDK, DW/Bow, mainly solo. Currently 5*Spriggans + 5*Mechanical Acuity + 2*Hundings Rage. With MA nerfed to only proccing once every 18 seconds should I switch to Sloads? Other suggestions welcome if they are craftable.
TheRealPotoroo wrote: »You also need to take a Valium. Questions that don't get asked don't get answered.
TheRealPotoroo wrote: »You also need to take a Valium. Questions that don't get asked don't get answered.
Naw I'm good, don't wanna slow down to your level...
A little bit of knowledge of how dps (and builds) work in this game, instead of just copying without trying to learn why you are using those sets and you would have known 'just no'.
And if you just CBF learning, looking at ANY updated PvE builds by any of your favorite content creators, no one has used Sload's either. Pure PvP set...
The answers were already out there....so I stand by my image based statement.
TheRealPotoroo wrote: »What sort of a drop kick attacks someone who asks a question in order to learn something?
TheRealPotoroo wrote: »PVE, stamDK, DW/Bow, mainly solo. Currently 5*Spriggans + 5*Mechanical Acuity + 2*Hundings Rage. With MA nerfed to only proccing once every 18 seconds should I switch to Sloads? Other suggestions welcome if they are craftable.
TheRealPotoroo wrote: »
TheRealPotoroo wrote: »PVE, stamDK, DW/Bow, mainly solo. Currently 5*Spriggans + 5*Mechanical Acuity + 2*Hundings Rage. With MA nerfed to only proccing once every 18 seconds should I switch to Sloads? Other suggestions welcome if they are craftable.
My comments are limited to the benefits of using Sloads in more difficult pve content as a solo player.
While most people have obsessed with Sloads in pvp, I took it in the other direction and have been testing it out in pve as an experienced solo player engaging in more difficult pve content.
One of the most challenging things about soloing this type of content is resource management, especially when the content includes a high volume of mobs all wanting a piece of you, all at the same time. The typical AOE solution for a stamblade is caltrops, but it's a resource hog (among other things). Trying to thin down large numbers of mobs as a stamblade takes a long time and, all too often, you end up depleting your resources in the process.
As a stamblade, your main defensive skill (cloak) is virtually useless. More often than naught, you won't be able to LOS for a temporary reprieve. You have to keep moving, but where you can go to is limited by all the 'stand in stupid' places popping up. Trying to deal damage, sprint, roll-dodge, heal, break free, etc. all from the same resource pool is not easy. What will make or break most of these fights is your ability to thin down the mob (reduce the chaos) as quickly as possible and not run out of stamina. But how?
What I found is that adding Sloads to the mix helped in the process of thinning down large crowds of mobs in such a way that didn't put an excessive drain on my resources ... even in highly chaotic environments.
Sloads is not a 'solution' ... it's more of a 'tool' that will help some people more than it will others. If you couldn't solo certain content before, this set probably won't change that. But, if you could almost solo certain content, Sloads may help.
Thinning out the mob-Assuming you're an experienced stamblade, you already know how to put together a good build, just make sure to include sloads - it needs to work on both bars.
Throw out a few caltrops (you don't have to spam it) and cast a refreshing path or two (even though it won't deal much damage as a stamblade) ... this should get a fair number of mobs afflicted with Sloads. A few will die pretty fast from the combined damage, but a good number will still be around 50% health (+/-) while many others will still have full health bars. At this point steel tornado is your friend - one or two spins will take out most, if not all, of the mobs at low health. Now that you have thinned out the number of mobs, the ones remaining are much more manageable and usually more spread out - you can finish them off with your spammable, or by using your spammable on some and trap-beast + endless hail on others.
The problem with Caltrops-Stamblades don't have an effective class-based AOE, so we tend to use Caltraps ... a great AOE, but very costly. One of the biggest problems with caltraps is that you can't cast it twice (back-to-back) in order to have it cover two different areas simultaneously (the 'second cast' removes the caltrops from the first place you cast it). Caltrops is perfect for smaller areas or areas where mobs are packed together. It's not as effective in larger areas, especially where mobs are spread out or are mobile -- unless you spam it repeatedly trying to hit as many mobs as possible, doing this over and over again until they die (but doing so will cause you to run out of resources rather quickly)
Endless hail - endless hail is not worth the time nor the resources during the process of thinning out a massive number of mobs. It works best after the 'thinning out' process has occurred when used in conjunction with trap beast.
Refreshing Path - weak damage when used by a stamblade, but, hey, even weak damage can proc Sloads. The nice thing about refreshing path is a.) it costs magica, b.) it's causes AOE damage and c.) it heals you. That said, it should not be used 'in lieu of' caltraps.
The problem with heavy attacking / siphoning strikes for resource management:Both heavy attacking and siphoning strikes involve resource management over time. It takes time to cast a heavy attack and when you do, you might get enough resource return to do 1 thing (a heal, a roll-dodge, sprint, cast 1 ability, etc). What about siphoning strikes? This requires you to spend resources and wait a ridiculously long time for a relatively small return of stamina. In the war of attrition, both heavy attacks and siphoning strikes will cause you to loose.
The problem with other sources of AOE (as a stamblade)There are some monster sets, armor sets, and non-class skills that are can deal AOE damage. The problem is that the AOE damage is either magica based (not useful for stamblades) or the AOE radius is ridiculously small and short lived. There are sets that give you an RNG chance to proc AOE damage, but only if certain conditions are met ... (inflicting single target damage via a light attack, heavy attack, weapon skill, or some ability) - if the RNG gods look favorably upon you, AOE damage will occur within a small radius around the mob you single-target damaged.
An RNG chance to proc a small-radius AOE isn't very useful in the situation described.
A 100% chance to proc a small-radius AOE isn't much better. It's a time factor - because of the small AOE radius, you end up loosing in a war of attrition.
TheRealPotoroo wrote: »PVE, stamDK, DW/Bow, mainly solo. Currently 5*Spriggans + 5*Mechanical Acuity + 2*Hundings Rage. With MA nerfed to only proccing once every 18 seconds should I switch to Sloads? Other suggestions welcome if they are craftable.
My comments are limited to the benefits of using Sloads in more difficult pve content as a solo player.
While most people have obsessed with Sloads in pvp, I took it in the other direction and have been testing it out in pve as an experienced solo player engaging in more difficult pve content.
One of the most challenging things about soloing this type of content is resource management, especially when the content includes a high volume of mobs all wanting a piece of you, all at the same time. The typical AOE solution for a stamblade is caltrops, but it's a resource hog (among other things). Trying to thin down large numbers of mobs as a stamblade takes a long time and, all too often, you end up depleting your resources in the process.
As a stamblade, your main defensive skill (cloak) is virtually useless. More often than naught, you won't be able to LOS for a temporary reprieve. You have to keep moving, but where you can go to is limited by all the 'stand in stupid' places popping up. Trying to deal damage, sprint, roll-dodge, heal, break free, etc. all from the same resource pool is not easy. What will make or break most of these fights is your ability to thin down the mob (reduce the chaos) as quickly as possible and not run out of stamina. But how?
What I found is that adding Sloads to the mix helped in the process of thinning down large crowds of mobs in such a way that didn't put an excessive drain on my resources ... even in highly chaotic environments.
Sloads is not a 'solution' ... it's more of a 'tool' that will help some people more than it will others. If you couldn't solo certain content before, this set probably won't change that. But, if you could almost solo certain content, Sloads may help.
Thinning out the mob-Assuming you're an experienced stamblade, you already know how to put together a good build, just make sure to include sloads - it needs to work on both bars.
Throw out a few caltrops (you don't have to spam it) and cast a refreshing path or two (even though it won't deal much damage as a stamblade) ... this should get a fair number of mobs afflicted with Sloads. A few will die pretty fast from the combined damage, but a good number will still be around 50% health (+/-) while many others will still have full health bars. At this point steel tornado is your friend - one or two spins will take out most, if not all, of the mobs at low health. Now that you have thinned out the number of mobs, the ones remaining are much more manageable and usually more spread out - you can finish them off with your spammable, or by using your spammable on some and trap-beast + endless hail on others.
The problem with Caltrops-Stamblades don't have an effective class-based AOE, so we tend to use Caltraps ... a great AOE, but very costly. One of the biggest problems with caltraps is that you can't cast it twice (back-to-back) in order to have it cover two different areas simultaneously (the 'second cast' removes the caltrops from the first place you cast it). Caltrops is perfect for smaller areas or areas where mobs are packed together. It's not as effective in larger areas, especially where mobs are spread out or are mobile -- unless you spam it repeatedly trying to hit as many mobs as possible, doing this over and over again until they die (but doing so will cause you to run out of resources rather quickly)
Endless hail - endless hail is not worth the time nor the resources during the process of thinning out a massive number of mobs. It works best after the 'thinning out' process has occurred when used in conjunction with trap beast.
Refreshing Path - weak damage when used by a stamblade, but, hey, even weak damage can proc Sloads. The nice thing about refreshing path is a.) it costs magica, b.) it's causes AOE damage and c.) it heals you. That said, it should not be used 'in lieu of' caltraps.
The problem with heavy attacking / siphoning strikes for resource management:Both heavy attacking and siphoning strikes involve resource management over time. It takes time to cast a heavy attack and when you do, you might get enough resource return to do 1 thing (a heal, a roll-dodge, sprint, cast 1 ability, etc). What about siphoning strikes? This requires you to spend resources and wait a ridiculously long time for a relatively small return of stamina. In the war of attrition, both heavy attacks and siphoning strikes will cause you to loose.
The problem with other sources of AOE (as a stamblade)There are some monster sets, armor sets, and non-class skills that are can deal AOE damage. The problem is that the AOE damage is either magica based (not useful for stamblades) or the AOE radius is ridiculously small and short lived. There are sets that give you an RNG chance to proc AOE damage, but only if certain conditions are met ... (inflicting single target damage via a light attack, heavy attack, weapon skill, or some ability) - if the RNG gods look favorably upon you, AOE damage will occur within a small radius around the mob you single-target damaged.
An RNG chance to proc a small-radius AOE isn't very useful in the situation described.
A 100% chance to proc a small-radius AOE isn't much better. It's a time factor - because of the small AOE radius, you end up loosing in a war of attrition.
TheRealPotoroo wrote: »PVE, stamDK, DW/Bow, mainly solo. Currently 5*Spriggans + 5*Mechanical Acuity + 2*Hundings Rage. With MA nerfed to only proccing once every 18 seconds should I switch to Sloads? Other suggestions welcome if they are craftable.
My comments are limited to the benefits of using Sloads in more difficult pve content as a solo player.
While most people have obsessed with Sloads in pvp, I took it in the other direction and have been testing it out in pve as an experienced solo player engaging in more difficult pve content.
One of the most challenging things about soloing this type of content is resource management, especially when the content includes a high volume of mobs all wanting a piece of you, all at the same time. The typical AOE solution for a stamblade is caltrops, but it's a resource hog (among other things). Trying to thin down large numbers of mobs as a stamblade takes a long time and, all too often, you end up depleting your resources in the process.
As a stamblade, your main defensive skill (cloak) is virtually useless. More often than naught, you won't be able to LOS for a temporary reprieve. You have to keep moving, but where you can go to is limited by all the 'stand in stupid' places popping up. Trying to deal damage, sprint, roll-dodge, heal, break free, etc. all from the same resource pool is not easy. What will make or break most of these fights is your ability to thin down the mob (reduce the chaos) as quickly as possible and not run out of stamina. But how?
What I found is that adding Sloads to the mix helped in the process of thinning down large crowds of mobs in such a way that didn't put an excessive drain on my resources ... even in highly chaotic environments.
Sloads is not a 'solution' ... it's more of a 'tool' that will help some people more than it will others. If you couldn't solo certain content before, this set probably won't change that. But, if you could almost solo certain content, Sloads may help.
Thinning out the mob-Assuming you're an experienced stamblade, you already know how to put together a good build, just make sure to include sloads - it needs to work on both bars.
Throw out a few caltrops (you don't have to spam it) and cast a refreshing path or two (even though it won't deal much damage as a stamblade) ... this should get a fair number of mobs afflicted with Sloads. A few will die pretty fast from the combined damage, but a good number will still be around 50% health (+/-) while many others will still have full health bars. At this point steel tornado is your friend - one or two spins will take out most, if not all, of the mobs at low health. Now that you have thinned out the number of mobs, the ones remaining are much more manageable and usually more spread out - you can finish them off with your spammable, or by using your spammable on some and trap-beast + endless hail on others.
The problem with Caltrops-Stamblades don't have an effective class-based AOE, so we tend to use Caltraps ... a great AOE, but very costly. One of the biggest problems with caltraps is that you can't cast it twice (back-to-back) in order to have it cover two different areas simultaneously (the 'second cast' removes the caltrops from the first place you cast it). Caltrops is perfect for smaller areas or areas where mobs are packed together. It's not as effective in larger areas, especially where mobs are spread out or are mobile -- unless you spam it repeatedly trying to hit as many mobs as possible, doing this over and over again until they die (but doing so will cause you to run out of resources rather quickly)
Endless hail - endless hail is not worth the time nor the resources during the process of thinning out a massive number of mobs. It works best after the 'thinning out' process has occurred when used in conjunction with trap beast.
Refreshing Path - weak damage when used by a stamblade, but, hey, even weak damage can proc Sloads. The nice thing about refreshing path is a.) it costs magica, b.) it's causes AOE damage and c.) it heals you. That said, it should not be used 'in lieu of' caltraps.
The problem with heavy attacking / siphoning strikes for resource management:Both heavy attacking and siphoning strikes involve resource management over time. It takes time to cast a heavy attack and when you do, you might get enough resource return to do 1 thing (a heal, a roll-dodge, sprint, cast 1 ability, etc). What about siphoning strikes? This requires you to spend resources and wait a ridiculously long time for a relatively small return of stamina. In the war of attrition, both heavy attacks and siphoning strikes will cause you to loose.
The problem with other sources of AOE (as a stamblade)There are some monster sets, armor sets, and non-class skills that are can deal AOE damage. The problem is that the AOE damage is either magica based (not useful for stamblades) or the AOE radius is ridiculously small and short lived. There are sets that give you an RNG chance to proc AOE damage, but only if certain conditions are met ... (inflicting single target damage via a light attack, heavy attack, weapon skill, or some ability) - if the RNG gods look favorably upon you, AOE damage will occur within a small radius around the mob you single-target damaged.
An RNG chance to proc a small-radius AOE isn't very useful in the situation described.
A 100% chance to proc a small-radius AOE isn't much better. It's a time factor - because of the small AOE radius, you end up loosing in a war of attrition.
TheRealPotoroo wrote: »The suggestion is because you can get pretty much 100% uptime which is useful in longer fights like WBs. MA proccing only once every 18 seconds is a joke.
s7732425ub17_ESO wrote: »TheRealPotoroo wrote: »PVE, stamDK, DW/Bow, mainly solo. Currently 5*Spriggans + 5*Mechanical Acuity + 2*Hundings Rage. With MA nerfed to only proccing once every 18 seconds should I switch to Sloads? Other suggestions welcome if they are craftable.
My comments are limited to the benefits of using Sloads in more difficult pve content as a solo player.
While most people have obsessed with Sloads in pvp, I took it in the other direction and have been testing it out in pve as an experienced solo player engaging in more difficult pve content.
One of the most challenging things about soloing this type of content is resource management, especially when the content includes a high volume of mobs all wanting a piece of you, all at the same time. The typical AOE solution for a stamblade is caltrops, but it's a resource hog (among other things). Trying to thin down large numbers of mobs as a stamblade takes a long time and, all too often, you end up depleting your resources in the process.
As a stamblade, your main defensive skill (cloak) is virtually useless. More often than naught, you won't be able to LOS for a temporary reprieve. You have to keep moving, but where you can go to is limited by all the 'stand in stupid' places popping up. Trying to deal damage, sprint, roll-dodge, heal, break free, etc. all from the same resource pool is not easy. What will make or break most of these fights is your ability to thin down the mob (reduce the chaos) as quickly as possible and not run out of stamina. But how?
What I found is that adding Sloads to the mix helped in the process of thinning down large crowds of mobs in such a way that didn't put an excessive drain on my resources ... even in highly chaotic environments.
Sloads is not a 'solution' ... it's more of a 'tool' that will help some people more than it will others. If you couldn't solo certain content before, this set probably won't change that. But, if you could almost solo certain content, Sloads may help.
Thinning out the mob-Assuming you're an experienced stamblade, you already know how to put together a good build, just make sure to include sloads - it needs to work on both bars.
Throw out a few caltrops (you don't have to spam it) and cast a refreshing path or two (even though it won't deal much damage as a stamblade) ... this should get a fair number of mobs afflicted with Sloads. A few will die pretty fast from the combined damage, but a good number will still be around 50% health (+/-) while many others will still have full health bars. At this point steel tornado is your friend - one or two spins will take out most, if not all, of the mobs at low health. Now that you have thinned out the number of mobs, the ones remaining are much more manageable and usually more spread out - you can finish them off with your spammable, or by using your spammable on some and trap-beast + endless hail on others.
The problem with Caltrops-Stamblades don't have an effective class-based AOE, so we tend to use Caltraps ... a great AOE, but very costly. One of the biggest problems with caltraps is that you can't cast it twice (back-to-back) in order to have it cover two different areas simultaneously (the 'second cast' removes the caltrops from the first place you cast it). Caltrops is perfect for smaller areas or areas where mobs are packed together. It's not as effective in larger areas, especially where mobs are spread out or are mobile -- unless you spam it repeatedly trying to hit as many mobs as possible, doing this over and over again until they die (but doing so will cause you to run out of resources rather quickly)
Endless hail - endless hail is not worth the time nor the resources during the process of thinning out a massive number of mobs. It works best after the 'thinning out' process has occurred when used in conjunction with trap beast.
Refreshing Path - weak damage when used by a stamblade, but, hey, even weak damage can proc Sloads. The nice thing about refreshing path is a.) it costs magica, b.) it's causes AOE damage and c.) it heals you. That said, it should not be used 'in lieu of' caltraps.
The problem with heavy attacking / siphoning strikes for resource management:Both heavy attacking and siphoning strikes involve resource management over time. It takes time to cast a heavy attack and when you do, you might get enough resource return to do 1 thing (a heal, a roll-dodge, sprint, cast 1 ability, etc). What about siphoning strikes? This requires you to spend resources and wait a ridiculously long time for a relatively small return of stamina. In the war of attrition, both heavy attacks and siphoning strikes will cause you to loose.
The problem with other sources of AOE (as a stamblade)There are some monster sets, armor sets, and non-class skills that are can deal AOE damage. The problem is that the AOE damage is either magica based (not useful for stamblades) or the AOE radius is ridiculously small and short lived. There are sets that give you an RNG chance to proc AOE damage, but only if certain conditions are met ... (inflicting single target damage via a light attack, heavy attack, weapon skill, or some ability) - if the RNG gods look favorably upon you, AOE damage will occur within a small radius around the mob you single-target damaged.
An RNG chance to proc a small-radius AOE isn't very useful in the situation described.
A 100% chance to proc a small-radius AOE isn't much better. It's a time factor - because of the small AOE radius, you end up loosing in a war of attrition.
No offense, but this is a load of garbage. Stamblade literally has the highest AOE damage in the game. Drop down endless hail, caltrops, and then spam steel tornado. The monsters will melt. Please stop giving people bad information. Sloads is significantly outclassed by many other sets in PVE, and there is never a situation where Sloads would be better than some of the other sets.
s7732425ub17_ESO wrote: »TheRealPotoroo wrote: »PVE, stamDK, DW/Bow, mainly solo. Currently 5*Spriggans + 5*Mechanical Acuity + 2*Hundings Rage. With MA nerfed to only proccing once every 18 seconds should I switch to Sloads? Other suggestions welcome if they are craftable.
My comments are limited to the benefits of using Sloads in more difficult pve content as a solo player.
While most people have obsessed with Sloads in pvp, I took it in the other direction and have been testing it out in pve as an experienced solo player engaging in more difficult pve content.
One of the most challenging things about soloing this type of content is resource management, especially when the content includes a high volume of mobs all wanting a piece of you, all at the same time. The typical AOE solution for a stamblade is caltrops, but it's a resource hog (among other things). Trying to thin down large numbers of mobs as a stamblade takes a long time and, all too often, you end up depleting your resources in the process.
As a stamblade, your main defensive skill (cloak) is virtually useless. More often than naught, you won't be able to LOS for a temporary reprieve. You have to keep moving, but where you can go to is limited by all the 'stand in stupid' places popping up. Trying to deal damage, sprint, roll-dodge, heal, break free, etc. all from the same resource pool is not easy. What will make or break most of these fights is your ability to thin down the mob (reduce the chaos) as quickly as possible and not run out of stamina. But how?
What I found is that adding Sloads to the mix helped in the process of thinning down large crowds of mobs in such a way that didn't put an excessive drain on my resources ... even in highly chaotic environments.
Sloads is not a 'solution' ... it's more of a 'tool' that will help some people more than it will others. If you couldn't solo certain content before, this set probably won't change that. But, if you could almost solo certain content, Sloads may help.
Thinning out the mob-Assuming you're an experienced stamblade, you already know how to put together a good build, just make sure to include sloads - it needs to work on both bars.
Throw out a few caltrops (you don't have to spam it) and cast a refreshing path or two (even though it won't deal much damage as a stamblade) ... this should get a fair number of mobs afflicted with Sloads. A few will die pretty fast from the combined damage, but a good number will still be around 50% health (+/-) while many others will still have full health bars. At this point steel tornado is your friend - one or two spins will take out most, if not all, of the mobs at low health. Now that you have thinned out the number of mobs, the ones remaining are much more manageable and usually more spread out - you can finish them off with your spammable, or by using your spammable on some and trap-beast + endless hail on others.
The problem with Caltrops-Stamblades don't have an effective class-based AOE, so we tend to use Caltraps ... a great AOE, but very costly. One of the biggest problems with caltraps is that you can't cast it twice (back-to-back) in order to have it cover two different areas simultaneously (the 'second cast' removes the caltrops from the first place you cast it). Caltrops is perfect for smaller areas or areas where mobs are packed together. It's not as effective in larger areas, especially where mobs are spread out or are mobile -- unless you spam it repeatedly trying to hit as many mobs as possible, doing this over and over again until they die (but doing so will cause you to run out of resources rather quickly)
Endless hail - endless hail is not worth the time nor the resources during the process of thinning out a massive number of mobs. It works best after the 'thinning out' process has occurred when used in conjunction with trap beast.
Refreshing Path - weak damage when used by a stamblade, but, hey, even weak damage can proc Sloads. The nice thing about refreshing path is a.) it costs magica, b.) it's causes AOE damage and c.) it heals you. That said, it should not be used 'in lieu of' caltraps.
The problem with heavy attacking / siphoning strikes for resource management:Both heavy attacking and siphoning strikes involve resource management over time. It takes time to cast a heavy attack and when you do, you might get enough resource return to do 1 thing (a heal, a roll-dodge, sprint, cast 1 ability, etc). What about siphoning strikes? This requires you to spend resources and wait a ridiculously long time for a relatively small return of stamina. In the war of attrition, both heavy attacks and siphoning strikes will cause you to loose.
The problem with other sources of AOE (as a stamblade)There are some monster sets, armor sets, and non-class skills that are can deal AOE damage. The problem is that the AOE damage is either magica based (not useful for stamblades) or the AOE radius is ridiculously small and short lived. There are sets that give you an RNG chance to proc AOE damage, but only if certain conditions are met ... (inflicting single target damage via a light attack, heavy attack, weapon skill, or some ability) - if the RNG gods look favorably upon you, AOE damage will occur within a small radius around the mob you single-target damaged.
An RNG chance to proc a small-radius AOE isn't very useful in the situation described.
A 100% chance to proc a small-radius AOE isn't much better. It's a time factor - because of the small AOE radius, you end up loosing in a war of attrition.
No offense, but this is a load of garbage. Stamblade literally has the highest AOE damage in the game. Drop down endless hail, caltrops, and then spam steel tornado. The monsters will melt. Please stop giving people bad information. Sloads is significantly outclassed by many other sets in PVE, and there is never a situation where Sloads would be better than some of the other sets.
If you could already solo content intended for groups, that have not just some, but a massive amounts of mobile trash mobs in an area too large for endless hail to be effective, along with lots of stand-in-stupid areas that you are trying to avoid (you can't avoid all) then good for you, but that is a challenge many stamblades have difficulty with since we have to use our stamina to sprint, roll dodge, break free and heal all the while using it for damage, especially taxing during the phase of trying to thin out a massive amount of drooling mobs. Caltrops works best when the mobs are in it, but in these situations, you can't always get them to be/stay in it: 1.) recasting it removes it from the previous place you put it, and 2.) the area is much too large for caltraps to cover. In the war of attrition most stamblades loose.
Stamblades are not best at AOE damage, we don't even have a class skill for that (magblades yes, stamblades no). Stamblades are best at single target burst damage NOT AOE damage. Haters are gonna hate no matter what, but at least get your facts straight. Again, this post was for stamblades that 'could almost' but not quite solo this type of content - a niche crowd.
As far as other sets, I already explained what the problem was with proc set AOE damage.
People that don't like sloads are, for the most part, pvp'ers. My comment about Sloads was for pve'ers. Unfortunately, any positive post regarding Sloads (even those limited to the pve crowd) will inevitably create a conflict of interest with the pvp crowd and draw 'hater' comments. Readers will, therefore, need to judge those responses comments accordingly.
s7732425ub17_ESO wrote: »TheRealPotoroo wrote: »PVE, stamDK, DW/Bow, mainly solo. Currently 5*Spriggans + 5*Mechanical Acuity + 2*Hundings Rage. With MA nerfed to only proccing once every 18 seconds should I switch to Sloads? Other suggestions welcome if they are craftable.
My comments are limited to the benefits of using Sloads in more difficult pve content as a solo player.
While most people have obsessed with Sloads in pvp, I took it in the other direction and have been testing it out in pve as an experienced solo player engaging in more difficult pve content.
One of the most challenging things about soloing this type of content is resource management, especially when the content includes a high volume of mobs all wanting a piece of you, all at the same time. The typical AOE solution for a stamblade is caltrops, but it's a resource hog (among other things). Trying to thin down large numbers of mobs as a stamblade takes a long time and, all too often, you end up depleting your resources in the process.
As a stamblade, your main defensive skill (cloak) is virtually useless. More often than naught, you won't be able to LOS for a temporary reprieve. You have to keep moving, but where you can go to is limited by all the 'stand in stupid' places popping up. Trying to deal damage, sprint, roll-dodge, heal, break free, etc. all from the same resource pool is not easy. What will make or break most of these fights is your ability to thin down the mob (reduce the chaos) as quickly as possible and not run out of stamina. But how?
What I found is that adding Sloads to the mix helped in the process of thinning down large crowds of mobs in such a way that didn't put an excessive drain on my resources ... even in highly chaotic environments.
Sloads is not a 'solution' ... it's more of a 'tool' that will help some people more than it will others. If you couldn't solo certain content before, this set probably won't change that. But, if you could almost solo certain content, Sloads may help.
Thinning out the mob-Assuming you're an experienced stamblade, you already know how to put together a good build, just make sure to include sloads - it needs to work on both bars.
Throw out a few caltrops (you don't have to spam it) and cast a refreshing path or two (even though it won't deal much damage as a stamblade) ... this should get a fair number of mobs afflicted with Sloads. A few will die pretty fast from the combined damage, but a good number will still be around 50% health (+/-) while many others will still have full health bars. At this point steel tornado is your friend - one or two spins will take out most, if not all, of the mobs at low health. Now that you have thinned out the number of mobs, the ones remaining are much more manageable and usually more spread out - you can finish them off with your spammable, or by using your spammable on some and trap-beast + endless hail on others.
The problem with Caltrops-Stamblades don't have an effective class-based AOE, so we tend to use Caltraps ... a great AOE, but very costly. One of the biggest problems with caltraps is that you can't cast it twice (back-to-back) in order to have it cover two different areas simultaneously (the 'second cast' removes the caltrops from the first place you cast it). Caltrops is perfect for smaller areas or areas where mobs are packed together. It's not as effective in larger areas, especially where mobs are spread out or are mobile -- unless you spam it repeatedly trying to hit as many mobs as possible, doing this over and over again until they die (but doing so will cause you to run out of resources rather quickly)
Endless hail - endless hail is not worth the time nor the resources during the process of thinning out a massive number of mobs. It works best after the 'thinning out' process has occurred when used in conjunction with trap beast.
Refreshing Path - weak damage when used by a stamblade, but, hey, even weak damage can proc Sloads. The nice thing about refreshing path is a.) it costs magica, b.) it's causes AOE damage and c.) it heals you. That said, it should not be used 'in lieu of' caltraps.
The problem with heavy attacking / siphoning strikes for resource management:Both heavy attacking and siphoning strikes involve resource management over time. It takes time to cast a heavy attack and when you do, you might get enough resource return to do 1 thing (a heal, a roll-dodge, sprint, cast 1 ability, etc). What about siphoning strikes? This requires you to spend resources and wait a ridiculously long time for a relatively small return of stamina. In the war of attrition, both heavy attacks and siphoning strikes will cause you to loose.
The problem with other sources of AOE (as a stamblade)There are some monster sets, armor sets, and non-class skills that are can deal AOE damage. The problem is that the AOE damage is either magica based (not useful for stamblades) or the AOE radius is ridiculously small and short lived. There are sets that give you an RNG chance to proc AOE damage, but only if certain conditions are met ... (inflicting single target damage via a light attack, heavy attack, weapon skill, or some ability) - if the RNG gods look favorably upon you, AOE damage will occur within a small radius around the mob you single-target damaged.
An RNG chance to proc a small-radius AOE isn't very useful in the situation described.
A 100% chance to proc a small-radius AOE isn't much better. It's a time factor - because of the small AOE radius, you end up loosing in a war of attrition.
No offense, but this is a load of garbage. Stamblade literally has the highest AOE damage in the game. Drop down endless hail, caltrops, and then spam steel tornado. The monsters will melt. Please stop giving people bad information. Sloads is significantly outclassed by many other sets in PVE, and there is never a situation where Sloads would be better than some of the other sets.
If you could already solo content intended for groups, that have not just some, but a massive amounts of mobile trash mobs in an area too large for endless hail to be effective, along with lots of stand-in-stupid areas that you are trying to avoid (you can't avoid all) then good for you, but that is a challenge many stamblades have difficulty with since we have to use our stamina to sprint, roll dodge, break free and heal all the while using it for damage; this is especially taxing during the phase of trying to thin out a massive amount of drooling mobs. Caltrops works best when the mobs are in it, but in these situations, you can't always get them to be/stay in it: 1.) recasting it removes it from the previous place you put it, and 2.) the area is much too large for caltraps to cover. In the war of attrition most stamblades loose. Endless hail, like caltraps, works best on stationary mobs or in small areas areas where they cover nearly all the playable area (or, you can spam those skills, but that is the problem - you can't stay stationary, too much 'stand in stupid'. You could spam those skills, but then we are right back where we started - doing so in these particular situations depletes your resources too fast and you end up dying as a result).
Stamblades are not best at AOE damage, we don't even have a class skill for that (magblades yes, stamblades no). Stamblades are best at single target burst damage NOT AOE damage. Haters are gonna hate no matter what, but at least get your facts straight. Again, this post was for stamblades that 'could almost' but not quite solo this type of content - a niche crowd.
As far as other sets, I already explained what the problem was with proc set AOE damage.
People that don't like sloads are, for the most part, pvp'ers. My comment about Sloads was for pve'ers. Unfortunately, any positive post regarding Sloads (even those limited to the pve crowd) will inevitably create a conflict of interest with the pvp crowd and draw 'hater' responses. Readers will, therefore, need to judge those responses accordingly.
Ragnarock41 wrote: »s7732425ub17_ESO wrote: »TheRealPotoroo wrote: »PVE, stamDK, DW/Bow, mainly solo. Currently 5*Spriggans + 5*Mechanical Acuity + 2*Hundings Rage. With MA nerfed to only proccing once every 18 seconds should I switch to Sloads? Other suggestions welcome if they are craftable.
My comments are limited to the benefits of using Sloads in more difficult pve content as a solo player.
While most people have obsessed with Sloads in pvp, I took it in the other direction and have been testing it out in pve as an experienced solo player engaging in more difficult pve content.
One of the most challenging things about soloing this type of content is resource management, especially when the content includes a high volume of mobs all wanting a piece of you, all at the same time. The typical AOE solution for a stamblade is caltrops, but it's a resource hog (among other things). Trying to thin down large numbers of mobs as a stamblade takes a long time and, all too often, you end up depleting your resources in the process.
As a stamblade, your main defensive skill (cloak) is virtually useless. More often than naught, you won't be able to LOS for a temporary reprieve. You have to keep moving, but where you can go to is limited by all the 'stand in stupid' places popping up. Trying to deal damage, sprint, roll-dodge, heal, break free, etc. all from the same resource pool is not easy. What will make or break most of these fights is your ability to thin down the mob (reduce the chaos) as quickly as possible and not run out of stamina. But how?
What I found is that adding Sloads to the mix helped in the process of thinning down large crowds of mobs in such a way that didn't put an excessive drain on my resources ... even in highly chaotic environments.
Sloads is not a 'solution' ... it's more of a 'tool' that will help some people more than it will others. If you couldn't solo certain content before, this set probably won't change that. But, if you could almost solo certain content, Sloads may help.
Thinning out the mob-Assuming you're an experienced stamblade, you already know how to put together a good build, just make sure to include sloads - it needs to work on both bars.
Throw out a few caltrops (you don't have to spam it) and cast a refreshing path or two (even though it won't deal much damage as a stamblade) ... this should get a fair number of mobs afflicted with Sloads. A few will die pretty fast from the combined damage, but a good number will still be around 50% health (+/-) while many others will still have full health bars. At this point steel tornado is your friend - one or two spins will take out most, if not all, of the mobs at low health. Now that you have thinned out the number of mobs, the ones remaining are much more manageable and usually more spread out - you can finish them off with your spammable, or by using your spammable on some and trap-beast + endless hail on others.
The problem with Caltrops-Stamblades don't have an effective class-based AOE, so we tend to use Caltraps ... a great AOE, but very costly. One of the biggest problems with caltraps is that you can't cast it twice (back-to-back) in order to have it cover two different areas simultaneously (the 'second cast' removes the caltrops from the first place you cast it). Caltrops is perfect for smaller areas or areas where mobs are packed together. It's not as effective in larger areas, especially where mobs are spread out or are mobile -- unless you spam it repeatedly trying to hit as many mobs as possible, doing this over and over again until they die (but doing so will cause you to run out of resources rather quickly)
Endless hail - endless hail is not worth the time nor the resources during the process of thinning out a massive number of mobs. It works best after the 'thinning out' process has occurred when used in conjunction with trap beast.
Refreshing Path - weak damage when used by a stamblade, but, hey, even weak damage can proc Sloads. The nice thing about refreshing path is a.) it costs magica, b.) it's causes AOE damage and c.) it heals you. That said, it should not be used 'in lieu of' caltraps.
The problem with heavy attacking / siphoning strikes for resource management:Both heavy attacking and siphoning strikes involve resource management over time. It takes time to cast a heavy attack and when you do, you might get enough resource return to do 1 thing (a heal, a roll-dodge, sprint, cast 1 ability, etc). What about siphoning strikes? This requires you to spend resources and wait a ridiculously long time for a relatively small return of stamina. In the war of attrition, both heavy attacks and siphoning strikes will cause you to loose.
The problem with other sources of AOE (as a stamblade)There are some monster sets, armor sets, and non-class skills that are can deal AOE damage. The problem is that the AOE damage is either magica based (not useful for stamblades) or the AOE radius is ridiculously small and short lived. There are sets that give you an RNG chance to proc AOE damage, but only if certain conditions are met ... (inflicting single target damage via a light attack, heavy attack, weapon skill, or some ability) - if the RNG gods look favorably upon you, AOE damage will occur within a small radius around the mob you single-target damaged.
An RNG chance to proc a small-radius AOE isn't very useful in the situation described.
A 100% chance to proc a small-radius AOE isn't much better. It's a time factor - because of the small AOE radius, you end up loosing in a war of attrition.
No offense, but this is a load of garbage. Stamblade literally has the highest AOE damage in the game. Drop down endless hail, caltrops, and then spam steel tornado. The monsters will melt. Please stop giving people bad information. Sloads is significantly outclassed by many other sets in PVE, and there is never a situation where Sloads would be better than some of the other sets.
If you could already solo content intended for groups, that have not just some, but a massive amounts of mobile trash mobs in an area too large for endless hail to be effective, along with lots of stand-in-stupid areas that you are trying to avoid (you can't avoid all) then good for you, but that is a challenge many stamblades have difficulty with since we have to use our stamina to sprint, roll dodge, break free and heal all the while using it for damage, especially taxing during the phase of trying to thin out a massive amount of drooling mobs. Caltrops works best when the mobs are in it, but in these situations, you can't always get them to be/stay in it: 1.) recasting it removes it from the previous place you put it, and 2.) the area is much too large for caltraps to cover. In the war of attrition most stamblades loose.
Stamblades are not best at AOE damage, we don't even have a class skill for that (magblades yes, stamblades no). Stamblades are best at single target burst damage NOT AOE damage. Haters are gonna hate no matter what, but at least get your facts straight. Again, this post was for stamblades that 'could almost' but not quite solo this type of content - a niche crowd.
As far as other sets, I already explained what the problem was with proc set AOE damage.
People that don't like sloads are, for the most part, pvp'ers. My comment about Sloads was for pve'ers. Unfortunately, any positive post regarding Sloads (even those limited to the pve crowd) will inevitably create a conflict of interest with the pvp crowd and draw 'hater' comments. Readers will, therefore, need to judge those responses comments accordingly.
Are you really trying to say that endless hail-caltrops-steel tornado combo is not good aoe? and what does sloads has to do with that again? What am I even reading?
exeeter702 wrote: »TheRealPotoroo wrote: »PVE, stamDK, DW/Bow, mainly solo. Currently 5*Spriggans + 5*Mechanical Acuity + 2*Hundings Rage. With MA nerfed to only proccing once every 18 seconds should I switch to Sloads? Other suggestions welcome if they are craftable.
My comments are limited to the benefits of using Sloads in more difficult pve content as a solo player.
While most people have obsessed with Sloads in pvp, I took it in the other direction and have been testing it out in pve as an experienced solo player engaging in more difficult pve content.
One of the most challenging things about soloing this type of content is resource management, especially when the content includes a high volume of mobs all wanting a piece of you, all at the same time. The typical AOE solution for a stamblade is caltrops, but it's a resource hog (among other things). Trying to thin down large numbers of mobs as a stamblade takes a long time and, all too often, you end up depleting your resources in the process.
As a stamblade, your main defensive skill (cloak) is virtually useless. More often than naught, you won't be able to LOS for a temporary reprieve. You have to keep moving, but where you can go to is limited by all the 'stand in stupid' places popping up. Trying to deal damage, sprint, roll-dodge, heal, break free, etc. all from the same resource pool is not easy. What will make or break most of these fights is your ability to thin down the mob (reduce the chaos) as quickly as possible and not run out of stamina. But how?
What I found is that adding Sloads to the mix helped in the process of thinning down large crowds of mobs in such a way that didn't put an excessive drain on my resources ... even in highly chaotic environments.
Sloads is not a 'solution' ... it's more of a 'tool' that will help some people more than it will others. If you couldn't solo certain content before, this set probably won't change that. But, if you could almost solo certain content, Sloads may help.
Thinning out the mob-Assuming you're an experienced stamblade, you already know how to put together a good build, just make sure to include sloads - it needs to work on both bars.
Throw out a few caltrops (you don't have to spam it) and cast a refreshing path or two (even though it won't deal much damage as a stamblade) ... this should get a fair number of mobs afflicted with Sloads. A few will die pretty fast from the combined damage, but a good number will still be around 50% health (+/-) while many others will still have full health bars. At this point steel tornado is your friend - one or two spins will take out most, if not all, of the mobs at low health. Now that you have thinned out the number of mobs, the ones remaining are much more manageable and usually more spread out - you can finish them off with your spammable, or by using your spammable on some and trap-beast + endless hail on others.
The problem with Caltrops-Stamblades don't have an effective class-based AOE, so we tend to use Caltraps ... a great AOE, but very costly. One of the biggest problems with caltraps is that you can't cast it twice (back-to-back) in order to have it cover two different areas simultaneously (the 'second cast' removes the caltrops from the first place you cast it). Caltrops is perfect for smaller areas or areas where mobs are packed together. It's not as effective in larger areas, especially where mobs are spread out or are mobile -- unless you spam it repeatedly trying to hit as many mobs as possible, doing this over and over again until they die (but doing so will cause you to run out of resources rather quickly)
Endless hail - endless hail is not worth the time nor the resources during the process of thinning out a massive number of mobs. It works best after the 'thinning out' process has occurred when used in conjunction with trap beast.
Refreshing Path - weak damage when used by a stamblade, but, hey, even weak damage can proc Sloads. The nice thing about refreshing path is a.) it costs magica, b.) it's causes AOE damage and c.) it heals you. That said, it should not be used 'in lieu of' caltraps.
The problem with heavy attacking / siphoning strikes for resource management:Both heavy attacking and siphoning strikes involve resource management over time. It takes time to cast a heavy attack and when you do, you might get enough resource return to do 1 thing (a heal, a roll-dodge, sprint, cast 1 ability, etc). What about siphoning strikes? This requires you to spend resources and wait a ridiculously long time for a relatively small return of stamina. In the war of attrition, both heavy attacks and siphoning strikes will cause you to loose.
The problem with other sources of AOE (as a stamblade)There are some monster sets, armor sets, and non-class skills that are can deal AOE damage. The problem is that the AOE damage is either magica based (not useful for stamblades) or the AOE radius is ridiculously small and short lived. There are sets that give you an RNG chance to proc AOE damage, but only if certain conditions are met ... (inflicting single target damage via a light attack, heavy attack, weapon skill, or some ability) - if the RNG gods look favorably upon you, AOE damage will occur within a small radius around the mob you single-target damaged.
An RNG chance to proc a small-radius AOE isn't very useful in the situation described.
A 100% chance to proc a small-radius AOE isn't much better. It's a time factor - because of the small AOE radius, you end up loosing in a war of attrition.
Whoever gave this post the insightful should uninstall.
Ragnarock41 wrote: »s7732425ub17_ESO wrote: »TheRealPotoroo wrote: »PVE, stamDK, DW/Bow, mainly solo. Currently 5*Spriggans + 5*Mechanical Acuity + 2*Hundings Rage. With MA nerfed to only proccing once every 18 seconds should I switch to Sloads? Other suggestions welcome if they are craftable.
My comments are limited to the benefits of using Sloads in more difficult pve content as a solo player.
While most people have obsessed with Sloads in pvp, I took it in the other direction and have been testing it out in pve as an experienced solo player engaging in more difficult pve content.
One of the most challenging things about soloing this type of content is resource management, especially when the content includes a high volume of mobs all wanting a piece of you, all at the same time. The typical AOE solution for a stamblade is caltrops, but it's a resource hog (among other things). Trying to thin down large numbers of mobs as a stamblade takes a long time and, all too often, you end up depleting your resources in the process.
As a stamblade, your main defensive skill (cloak) is virtually useless. More often than naught, you won't be able to LOS for a temporary reprieve. You have to keep moving, but where you can go to is limited by all the 'stand in stupid' places popping up. Trying to deal damage, sprint, roll-dodge, heal, break free, etc. all from the same resource pool is not easy. What will make or break most of these fights is your ability to thin down the mob (reduce the chaos) as quickly as possible and not run out of stamina. But how?
What I found is that adding Sloads to the mix helped in the process of thinning down large crowds of mobs in such a way that didn't put an excessive drain on my resources ... even in highly chaotic environments.
Sloads is not a 'solution' ... it's more of a 'tool' that will help some people more than it will others. If you couldn't solo certain content before, this set probably won't change that. But, if you could almost solo certain content, Sloads may help.
Thinning out the mob-Assuming you're an experienced stamblade, you already know how to put together a good build, just make sure to include sloads - it needs to work on both bars.
Throw out a few caltrops (you don't have to spam it) and cast a refreshing path or two (even though it won't deal much damage as a stamblade) ... this should get a fair number of mobs afflicted with Sloads. A few will die pretty fast from the combined damage, but a good number will still be around 50% health (+/-) while many others will still have full health bars. At this point steel tornado is your friend - one or two spins will take out most, if not all, of the mobs at low health. Now that you have thinned out the number of mobs, the ones remaining are much more manageable and usually more spread out - you can finish them off with your spammable, or by using your spammable on some and trap-beast + endless hail on others.
The problem with Caltrops-Stamblades don't have an effective class-based AOE, so we tend to use Caltraps ... a great AOE, but very costly. One of the biggest problems with caltraps is that you can't cast it twice (back-to-back) in order to have it cover two different areas simultaneously (the 'second cast' removes the caltrops from the first place you cast it). Caltrops is perfect for smaller areas or areas where mobs are packed together. It's not as effective in larger areas, especially where mobs are spread out or are mobile -- unless you spam it repeatedly trying to hit as many mobs as possible, doing this over and over again until they die (but doing so will cause you to run out of resources rather quickly)
Endless hail - endless hail is not worth the time nor the resources during the process of thinning out a massive number of mobs. It works best after the 'thinning out' process has occurred when used in conjunction with trap beast.
Refreshing Path - weak damage when used by a stamblade, but, hey, even weak damage can proc Sloads. The nice thing about refreshing path is a.) it costs magica, b.) it's causes AOE damage and c.) it heals you. That said, it should not be used 'in lieu of' caltraps.
The problem with heavy attacking / siphoning strikes for resource management:Both heavy attacking and siphoning strikes involve resource management over time. It takes time to cast a heavy attack and when you do, you might get enough resource return to do 1 thing (a heal, a roll-dodge, sprint, cast 1 ability, etc). What about siphoning strikes? This requires you to spend resources and wait a ridiculously long time for a relatively small return of stamina. In the war of attrition, both heavy attacks and siphoning strikes will cause you to loose.
The problem with other sources of AOE (as a stamblade)There are some monster sets, armor sets, and non-class skills that are can deal AOE damage. The problem is that the AOE damage is either magica based (not useful for stamblades) or the AOE radius is ridiculously small and short lived. There are sets that give you an RNG chance to proc AOE damage, but only if certain conditions are met ... (inflicting single target damage via a light attack, heavy attack, weapon skill, or some ability) - if the RNG gods look favorably upon you, AOE damage will occur within a small radius around the mob you single-target damaged.
An RNG chance to proc a small-radius AOE isn't very useful in the situation described.
A 100% chance to proc a small-radius AOE isn't much better. It's a time factor - because of the small AOE radius, you end up loosing in a war of attrition.
No offense, but this is a load of garbage. Stamblade literally has the highest AOE damage in the game. Drop down endless hail, caltrops, and then spam steel tornado. The monsters will melt. Please stop giving people bad information. Sloads is significantly outclassed by many other sets in PVE, and there is never a situation where Sloads would be better than some of the other sets.
If you could already solo content intended for groups, that have not just some, but a massive amounts of mobile trash mobs in an area too large for endless hail to be effective, along with lots of stand-in-stupid areas that you are trying to avoid (you can't avoid all) then good for you, but that is a challenge many stamblades have difficulty with since we have to use our stamina to sprint, roll dodge, break free and heal all the while using it for damage, especially taxing during the phase of trying to thin out a massive amount of drooling mobs. Caltrops works best when the mobs are in it, but in these situations, you can't always get them to be/stay in it: 1.) recasting it removes it from the previous place you put it, and 2.) the area is much too large for caltraps to cover. In the war of attrition most stamblades loose.
Stamblades are not best at AOE damage, we don't even have a class skill for that (magblades yes, stamblades no). Stamblades are best at single target burst damage NOT AOE damage. Haters are gonna hate no matter what, but at least get your facts straight. Again, this post was for stamblades that 'could almost' but not quite solo this type of content - a niche crowd.
As far as other sets, I already explained what the problem was with proc set AOE damage.
People that don't like sloads are, for the most part, pvp'ers. My comment about Sloads was for pve'ers. Unfortunately, any positive post regarding Sloads (even those limited to the pve crowd) will inevitably create a conflict of interest with the pvp crowd and draw 'hater' comments. Readers will, therefore, need to judge those responses comments accordingly.
Are you really trying to say that endless hail-caltrops-steel tornado combo is not good aoe? and what does sloads has to do with that again? What am I even reading?
If your skill level is so high that you have no problem with content like this, then why comment on a post that isn't intended for your skill level.
Most stamblades trying solo content intended for groups can't simply throw out a caltrops or two, along with an endless hail and a steel tornado and expect the mobs to melt. If it were that easy, it wouldn't be 'group content' - something you should have already known.
You know, part of the problem with these forums is that too many people treat it as if it were an alliance-free pvp extension - where words are used in place of skills/abilities ... I have better things to do than continue on with a pointless pvp session in the forums.