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Patch to make things worthless

TimeViewer
TimeViewer
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Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

Irritated

[Edit to remove bashing]
Edited by [Deleted User] on June 5, 2018 1:37AM
  • jedtb16_ESO
    jedtb16_ESO
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    worthless is an absolute condition, i.e.... this object has no worth. if it has no worth it can't get more worthless.
    Edited by jedtb16_ESO on June 4, 2018 6:07PM
  • Rawkan
    Rawkan
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    yes
  • cyclonus11
    cyclonus11
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    Wait... they did this in today's patch? Jewelry items from urns etc. now do not grant experience when deconned?
  • Tasear
    Tasear
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    What exactly is the issue?
  • static_recharge
    static_recharge
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    This is the same for weapons and armor found out in the world that didn't require picking a chest or killing something. The drops you're talking about are meant as a junk item, just like the comparable weapons or armor. They also don't give much in the way of materials when deconstructed.
  • SkillzMFG
    SkillzMFG
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    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!
    Edited by [Deleted User] on June 5, 2018 1:38AM
  • DuskMarine
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    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......
  • nryerson1025
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    i don't follow how they are "trolling" us but it seems they removed an unintended effect. how much inspiration were you guys getting off white jewelry found in coffers? maybe .1% of the inspiration to get to 50?
    Edited by nryerson1025 on June 4, 2018 9:47PM
  • lardvader
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    i don't follow how they are "trolling" us but it seems they removed an unintended effect. how much inspiration were you guys getting off white jewelry found in coffers? maybe .1% of the inspiration to get to 50?

    This
    CP 1200+ PC EU EP
  • SkillzMFG
    SkillzMFG
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    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    I mean at this point, what use do the overland items have? The items you get give no inspiration, no mats (or at least no meaningful amount) and at this point they are just making the servers lag more than they would if they would be removed entirely.
    Edited by SkillzMFG on June 4, 2018 10:03PM
  • AlienatedGoat
    AlienatedGoat
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    SkillzMFG wrote: »
    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    Agreed. ZOS leans too heavily on dolmens.

    Dolmens were supposed to be a distraction, a different group activity, something to do in overland outside of bosses and quests. They were never intended to be central to any part or system of the game.
    PC-NA Goat
  • jedtb16_ESO
    jedtb16_ESO
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    SkillzMFG wrote: »
    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    I mean at this point, what use do the overland items have? The items you get give no inspiration, no mats (or at least no meaningful amount) and at this point they are just making the servers lag more than they would if they would be removed entirely.

    they aren't.

    there are plenty of other ways to farm jewellery.
  • AlienatedGoat
    AlienatedGoat
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    SkillzMFG wrote: »
    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    I mean at this point, what use do the overland items have? The items you get give no inspiration, no mats (or at least no meaningful amount) and at this point they are just making the servers lag more than they would if they would be removed entirely.

    they aren't.

    there are plenty of other ways to farm jewellery.

    Name one way to drop jewelry that is more efficient than a 2 minute dolmen.
    PC-NA Goat
  • STEVIL
    STEVIL
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    Phage wrote: »
    SkillzMFG wrote: »
    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    I mean at this point, what use do the overland items have? The items you get give no inspiration, no mats (or at least no meaningful amount) and at this point they are just making the servers lag more than they would if they would be removed entirely.

    they aren't.

    there are plenty of other ways to farm jewellery.

    Name one way to drop jewelry that is more efficient than a 2 minute dolmen.

    the statement was in response to "bearable" claim, not to "more efficient" claim, right?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • AlnilamE
    AlnilamE
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    SkillzMFG wrote: »
    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    I mean at this point, what use do the overland items have? The items you get give no inspiration, no mats (or at least no meaningful amount) and at this point they are just making the servers lag more than they would if they would be removed entirely.

    First of all, the white stuff that you pick up that's not stolen has always given crap IP.

    Second, who needs dolmens? Only people who want to grind a skill line in a week or two.

    Third, there are other ways of getting jewelry and even if you want to do dolmens, you can mix it up and get all dolmens completed on one character instead of just running around Alik'r.

    I'm getting jewelry from a variety of sources (including doing writs on all characters and feeding the rewards to my main) and I'm getting close to level 30. If my focus right now wasn't so much on finding traits to research, I'd be past that.

    The Moot Councillor
  • monktoasty
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    Just remove the white stuff then..it's now going to be left there to.rot anyways increasing server lag
  • GlorphNoldorin
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    AP bags are by the fastest way to level jewelry
  • SkillzMFG
    SkillzMFG
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    monktoasty wrote: »
    Just remove the white stuff then..it's now going to be left there to.rot anyways increasing server lag

    Exactly what I was talking about, it's completely useless it just impairs the game performance.
  • SkillzMFG
    SkillzMFG
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    AlnilamE wrote: »
    SkillzMFG wrote: »
    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    I mean at this point, what use do the overland items have? The items you get give no inspiration, no mats (or at least no meaningful amount) and at this point they are just making the servers lag more than they would if they would be removed entirely.

    First of all, the white stuff that you pick up that's not stolen has always given crap IP.

    Second, who needs dolmens? Only people who want to grind a skill line in a week or two.

    Third, there are other ways of getting jewelry and even if you want to do dolmens, you can mix it up and get all dolmens completed on one character instead of just running around Alik'r.

    I'm getting jewelry from a variety of sources (including doing writs on all characters and feeding the rewards to my main) and I'm getting close to level 30. If my focus right now wasn't so much on finding traits to research, I'd be past that.
    STEVIL wrote: »
    Phage wrote: »
    SkillzMFG wrote: »
    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    I mean at this point, what use do the overland items have? The items you get give no inspiration, no mats (or at least no meaningful amount) and at this point they are just making the servers lag more than they would if they would be removed entirely.

    they aren't.

    there are plenty of other ways to farm jewellery.

    Name one way to drop jewelry that is more efficient than a 2 minute dolmen.

    the statement was in response to "bearable" claim, not to "more efficient" claim, right?

    Of course there are other ways but if you give me a way that takes 2 years to max out JC and the other one that takes 5 days there is no way in hell I am not taking a shortcut. You people remind me of the 'take off your armor and turn off your CP so overland content is hard for you' bunch...

    I am not doing anything to slow down my game progress, but I had enough dolmens for the rest of my life. And now with this change I might level Jewelcrafting by the time we get TES VI.

    Besides I already paid for that content, ZOS making it ultra hard (I like challenge as much as the next guy but this is ridiculous) for us to complete it is extremely annoying.
    Edited by SkillzMFG on June 5, 2018 1:27AM
  • AlnilamE
    AlnilamE
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    monktoasty wrote: »
    Just remove the white stuff then..it's now going to be left there to.rot anyways increasing server lag

    The "white stuff" has been in game since 2 months after launch.
    SkillzMFG wrote: »
    AlnilamE wrote: »
    SkillzMFG wrote: »
    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    I mean at this point, what use do the overland items have? The items you get give no inspiration, no mats (or at least no meaningful amount) and at this point they are just making the servers lag more than they would if they would be removed entirely.

    First of all, the white stuff that you pick up that's not stolen has always given crap IP.

    Second, who needs dolmens? Only people who want to grind a skill line in a week or two.

    Third, there are other ways of getting jewelry and even if you want to do dolmens, you can mix it up and get all dolmens completed on one character instead of just running around Alik'r.

    I'm getting jewelry from a variety of sources (including doing writs on all characters and feeding the rewards to my main) and I'm getting close to level 30. If my focus right now wasn't so much on finding traits to research, I'd be past that.
    STEVIL wrote: »
    Phage wrote: »
    SkillzMFG wrote: »
    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    I mean at this point, what use do the overland items have? The items you get give no inspiration, no mats (or at least no meaningful amount) and at this point they are just making the servers lag more than they would if they would be removed entirely.

    they aren't.

    there are plenty of other ways to farm jewellery.

    Name one way to drop jewelry that is more efficient than a 2 minute dolmen.

    the statement was in response to "bearable" claim, not to "more efficient" claim, right?

    Of course there are other ways but if you give me a way that takes 2 years to max out JC and the other one that takes 5 days there is no way in hell I am not taking a shortcut. You people remind me of the 'take off your armor and turn off your CP so overland content is hard for you' bunch...

    I am not doing anything to slow down my game progress, but I had enough dolmens for the rest of my life. And now with this change I might level Jewelcrafting by the time we get TES VI.

    Besides I already paid for that content, ZOS making it ultra hard (I like challenge as much as the next guy but this is ridiculous) for us to complete it is extremely annoying.

    You know what you can also do? Find someone who is already level 50, send them platinum ounces and have them make rings for you. I got from 28.5 to 30.5 at the cost of 170 platinum.

    ZOS is not making it "ultra hard". It's making it the same difficulty to level as other crafts.

    And like other crafts, the best inspiration comes from deconstructing things made by other players/characters.

    (of course, if they fixed the IP from the writs, that would be helpful as well).
    The Moot Councillor
  • Hammy01
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    Phage wrote: »
    SkillzMFG wrote: »
    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    I mean at this point, what use do the overland items have? The items you get give no inspiration, no mats (or at least no meaningful amount) and at this point they are just making the servers lag more than they would if they would be removed entirely.

    they aren't.

    there are plenty of other ways to farm jewellery.

    Name one way to drop jewelry that is more efficient than a 2 minute dolmen.

    I have not read if someone replied to you yet but as someone mentioned to me the other day... you can spend AP and buy jewelry in the Cyrodiil towns and then decon them. I am on Xbox so I have not got to try this yet to see how effective or fast it is though.
  • ezio45
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    yey another disappointment from zos
  • DoctorESO
    DoctorESO
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    What a terrible change.
  • Nebthet78
    Nebthet78
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    Phage wrote: »

    Name one way to drop jewelry that is more efficient than a 2 minute dolmen.

    You can PVP and use the AP to buy bags that have a higher chance of containing jewellery in them.

    You can do treasure chest farming. Decon the jewellery you get and then sell everything else and buy reasonably priced jewellery from guild stores to decon. There are players out there selling platinum jewellery for the same price or less than you can buy from the mages guild for others to decon.

    Mini-Rifts have a chance to drop jewellery on the boss.

    You can farm mats for several hours and then send them to a guild mate or a friend to make rings for you to deconstruct.

    The white jewellery that you received previously from jars never ever gave any significant amount of inspiration/xp towards the leveling of the skill line, nor did it ever give a significant amount of mats.
    Far too many characters to list any more.
  • kind_hero
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    I noticed this as well. I was getting about 10-15 jewelry items/day by looting stuff in Alinor and Shimerene. So I can't say that was overdoing it. It meant a small increment in JC skill line, but it was something. I have also done some dolmens, treasure hunting, dailies, geysers, etc. With all these I am at level 27 JC, able to do silver jewelry. I know people who are maxed and 9/9 traits.
    I am getting close to 6 traits, which is great, because Summerset is still quite new.

    Some days ago I saw hilarious zergs in Alik'r, doing the the dolmen triangle. When I joined that for 30 minutes, I got so much jewelry that ran out of bag space. It is just silly... 50-60 people spamming abilities at dolmens for xp and jc to deconstruct...
    How is this OK with ZOS, and looting urns and furniture, is not? If you are not in that farm group, you can't even tag the monsters to get xp for that dolmen or the chest...

    There should be more ways to level jc in reasonable time. Also the jc writs are absurd... right now they cost way more to make than the vouchers you get. So their rewards should be somewhat different until the market and mats availability balances itself.
    Edited by kind_hero on June 5, 2018 7:36AM
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Cpt_Teemo
    Cpt_Teemo
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    Exactly, they need to add hirelings to balance the non existant legendary material drops in Max Tier JC writs, I have done max tier JC writs on 15 chars since basically the beginning of the launch on pc and only tally 2/10 lesser legendary mats still out of nearly 265 max tier JC writs now
  • SkillzMFG
    SkillzMFG
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    AlnilamE wrote: »
    monktoasty wrote: »
    Just remove the white stuff then..it's now going to be left there to.rot anyways increasing server lag

    The "white stuff" has been in game since 2 months after launch.
    SkillzMFG wrote: »
    AlnilamE wrote: »
    SkillzMFG wrote: »
    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    I mean at this point, what use do the overland items have? The items you get give no inspiration, no mats (or at least no meaningful amount) and at this point they are just making the servers lag more than they would if they would be removed entirely.

    First of all, the white stuff that you pick up that's not stolen has always given crap IP.

    Second, who needs dolmens? Only people who want to grind a skill line in a week or two.

    Third, there are other ways of getting jewelry and even if you want to do dolmens, you can mix it up and get all dolmens completed on one character instead of just running around Alik'r.

    I'm getting jewelry from a variety of sources (including doing writs on all characters and feeding the rewards to my main) and I'm getting close to level 30. If my focus right now wasn't so much on finding traits to research, I'd be past that.
    STEVIL wrote: »
    Phage wrote: »
    SkillzMFG wrote: »
    DuskMarine wrote: »
    SkillzMFG wrote: »
    TimeViewer wrote: »
    Did we really need a patch just to make worthless items even more worthless, so now worthless jewelry we find gives no xp at all? Why do you even bother filling all these containers or even PUTTING containers in the world if all you're going to do is troll us with garbage? Or is that the point, just to troll the players? Maybe I should just stop spending money on a game that keeps trying to be so tight-fisted.

    Irritated

    Devs must be birds, all I can hear is CHEAP CHEAP CHEAP

    From what I understood random white Jewelry from nightstands,drawers etc no longer gives inspiration or mats when deconstructed? If that's true...

    WHAT THE ACTUAL HELL ZOS, as if jewelry wasn't ridiculously hard and expensive to level up as it is?!

    yea and dolmen grinds take way to long.......

    Dude take your dolmens away from me, I'm not doing a single dolmen grind ever again.

    Dolmens shouldn't be the only bearable option for leveling, well pretty much anything, in this game.

    I mean at this point, what use do the overland items have? The items you get give no inspiration, no mats (or at least no meaningful amount) and at this point they are just making the servers lag more than they would if they would be removed entirely.

    they aren't.

    there are plenty of other ways to farm jewellery.

    Name one way to drop jewelry that is more efficient than a 2 minute dolmen.

    the statement was in response to "bearable" claim, not to "more efficient" claim, right?

    Of course there are other ways but if you give me a way that takes 2 years to max out JC and the other one that takes 5 days there is no way in hell I am not taking a shortcut. You people remind me of the 'take off your armor and turn off your CP so overland content is hard for you' bunch...

    I am not doing anything to slow down my game progress, but I had enough dolmens for the rest of my life. And now with this change I might level Jewelcrafting by the time we get TES VI.

    Besides I already paid for that content, ZOS making it ultra hard (I like challenge as much as the next guy but this is ridiculous) for us to complete it is extremely annoying.

    You know what you can also do? Find someone who is already level 50, send them platinum ounces and have them make rings for you. I got from 28.5 to 30.5 at the cost of 170 platinum.

    ZOS is not making it "ultra hard". It's making it the same difficulty to level as other crafts.

    And like other crafts, the best inspiration comes from deconstructing things made by other players/characters.

    (of course, if they fixed the IP from the writs, that would be helpful as well).

    I actually tried doing that but with Pewter instead of Platinum, I ended up wasting all my mats and increasing the skill by about 0.5%. I was only level 12 at jewelcrafting at that point so I was expecting at least 1 level. I'll try it again with platinum, thanks for the constructive advice.
  • Cpt_Teemo
    Cpt_Teemo
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    Platinum crafted rings from another character give a max of around 7505 capped xp when it caps out around level 25 or so, or 6900 without Eso+
    Edited by Cpt_Teemo on June 6, 2018 1:47PM
  • cyclonus11
    cyclonus11
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    I just checked - these items do still give a bit of experience.
  • Tevalaur
    Tevalaur
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    Cpt_Teemo wrote: »
    Platinum crafted rings from another character give a max of around 7505 capped xp when it caps out around level 25 or so, or 6900 without Eso+

    Since I've tested this for the inspiration tables on Sunshine Daydream's Guide to Jewelry I can point out that if a CP 150 (platinum) ring is crafted by another player the max inspiration it gives (without ESO+ or other inspiration bonus, i.e. from The Tower) is 5773.

    However, if one were using the highest level pewter rings as the earlier poster said they did, then the crafted rings would only give 848 base inspiration (which would be helpful in the early jewelry levels but would hardly make the progress bars move much at later crafting levels).
    Edited by Tevalaur on June 6, 2018 10:53PM
    Is Uncle John's band calling you? Do you daydream about Sugar Magnolias? Is your favorite sunflower a China Cat? Tired of Truckin' alone to Terrapin Station? If so, share some Space with other hippies & deadheads in the guild Sunshine Daydream! Send a message in game (PC-NA) to Kaibeth for your invitation.
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