SixVoltCar wrote: »That is outrageous did you try unplugging and plugging it back in?!
You think it's a joke, but usually I play solo in Cyrodiil , so I often encounter 5+ people. Can I kill them all ? No, that happened only a few times vs potatoes . Can I escape ? Yes , that's what happens most of the time , because I mainly play as mag sorc (streak away) or stam NB (cloak+shade) . So actually I can do something vs 6 people (escape), but Sload significantly decreases my chance to survive.
starlizard70ub17_ESO wrote: »puts my crafter to work making Sloads while it's still useful, before the incoming nerf.
starlizard70ub17_ESO wrote: »puts my crafter to work making Sloads while it's still useful, before the incoming nerf.
Idk if it will get nerfed tbh. And if it does they might just do a small nerf to the tooltip, which will still have the same effect when stacked vs individual players.
I see what you mean but that’s not happening here. Sloads is located in Summerset, howeverpmn100b16_ESO wrote: »starlizard70ub17_ESO wrote: »puts my crafter to work making Sloads while it's still useful, before the incoming nerf.
Idk if it will get nerfed tbh. And if it does they might just do a small nerf to the tooltip, which will still have the same effect when stacked vs individual players.
It will get nerfed... when the next dlc drops and the next OP set is introduced. Rinse, repeat. Got to sell that DLC.
TequilaFire wrote: »I am disappointed, I have yet to see Sload's on my death recap on my PC NA account.
It will come I am sure.
pmn100b16_ESO wrote: »starlizard70ub17_ESO wrote: »puts my crafter to work making Sloads while it's still useful, before the incoming nerf.
Idk if it will get nerfed tbh. And if it does they might just do a small nerf to the tooltip, which will still have the same effect when stacked vs individual players.
It will get nerfed... when the next dlc drops and the next OP set is introduced. Rinse, repeat. Got to sell that DLC.
...
However, Sloads is an “Xv1” set, meaning it specializes in killing solo players based on its very functionality, while being meh in 1vX. ...
TequilaFire wrote: »I am disappointed, I have yet to see Sload's on my death recap on my PC NA account.
It will come I am sure.
I think it is amazing how ESO players realisticly think that they can go up against x6 and get away alive.
Yes, you could do it before; Not anymore... They dont want demi-gods running around in cyro facetanking 10 people each..
So sets like sload is nice; time too say NO to demi-gods destroying our newer players!
...
However, Sloads is an “Xv1” set, meaning it specializes in killing solo players based on its very functionality, while being meh in 1vX. ...
Here is a question,
Multiple players can have the Sloads DoT active on a single target
but is it even possible for a single player to have the Sloads DoT on multiple targets?
Basically a question of is this explicitly a Xv1 set; or is the functionality at least programed with group vs group play in mind
This is ridiculous. If 6 ppl wearing Sloads attack me at once, there’s literally nothing I can do about it because of the Sloads proc.
It killded me.
...
However, Sloads is an “Xv1” set, meaning it specializes in killing solo players based on its very functionality, while being meh in 1vX. ...
Here is a question,
Multiple players can have the Sloads DoT active on a single target
but is it even possible for a single player to have the Sloads DoT on multiple targets?
Basically a question of is this explicitly a Xv1 set; or is the functionality at least programed with group vs group play in mind
There is a single DoT. Once it is applied, there is cooldown. Therefore it is extremely powerful vs a single target, but useless for that single target vs a group of enemies. Also with the way this specific set works it reallyyyyu hurts solo players when the procs stack. Major Defile makes Oblivion Damage far more dangerous since you struggle to outheal it. A group player will get plenty of heals anyway.
Nobody should be able 1v6, no matter what skill he has.
Sload or not, but it sounds like a healthy situation.
If you are a very skilled player and are fighting 6 players who pretty much stand still and do nothing, you honestly don’t think that the solo player should stand a chance?Nobody should be able 1v6, no matter what skill he has.
Sload or not, but it sounds like a healthy situation.
Nobody should be able 1v6, no matter what skill he has.
Sload or not, but it sounds like a healthy situation.
He absolutely should if the 6 are light attacking potatoes. The set is in the game to make Xv1 even easier and to give all the light attacking potatoes out there a chance to feel “powerful”.
That said, it’s just one of many unbalanced setups. Fun times indeed.
...
However, Sloads is an “Xv1” set, meaning it specializes in killing solo players based on its very functionality, while being meh in 1vX. ...
Here is a question,
Multiple players can have the Sloads DoT active on a single target
but is it even possible for a single player to have the Sloads DoT on multiple targets?
Basically a question of is this explicitly a Xv1 set; or is the functionality at least programed with group vs group play in mind
There is a single DoT. Once it is applied, there is cooldown. Therefore it is extremely powerful vs a single target, but useless for that single target vs a group of enemies. Also with the way this specific set works it reallyyyyu hurts solo players when the procs stack. Major Defile makes Oblivion Damage far more dangerous since you struggle to outheal it. A group player will get plenty of heals anyway.
If it could apply to multiple targets at the same time, it would make more sense as being designed for a group vs group scenario
if the mechanics of the DoT are explicitly that multiple can stack on a single target, but a single playhe cannot impact multiple targets
then it sounds like it may well have been designed with the intention of wiping out 1vX/at least making it more difficult with no purge
from the way you describe it tho
it is relatively well-balanced/not particularly overpowered for everything else
only particularly powerful in an Xv1 scenario