Narvuntien wrote: »I like normal trails as middle ground content.
Normal dungeons are way too easy... the easier vet dungeons perhaps count but it always seems they are too easy until the final boss...
What do I do if I do have meta... ish gear, no DLC and 300 ping?
VaranisArano wrote: »I'd say that most normal dungeons and easier vet dungeons count as middle ground content, being as how you'll need a build to complete them effectively, but you dont need meta gear or top DPS to complete them.
PelinalWhitestrake wrote: »I'd say middle ground.nihirisutou wrote: »What does City of Ash II count as?
As a player who came in post SoTH DLC my progression was:
Normal dungeons as I leveled to 50 -> Classic easy Vet <All dungeons are vet from now on> -> Harder vet content + HM <Classic> -> DLC non HM clears -> Working on clearing every DLC on HM <Need Bloodroot/Fangs lair/scale caller left>.
It's fine progression I felt. People might hit a cap around classic vet, but honestly normal DLC dungeons would be where they should be going into and doing for mid tier content. Normal trials are sometimes too easy as its far far easier to be carried in a normal trial then a 4 man dungeon.
Another effort to reword this? What's this, now, the sixteenth thread this month?
Difficulty is subjective. The fact is is that the majority of people prefer things how they are. For those who want higher difficulty than what is commonly available, you have dungeons, trials, and vets. There doesn't need to be a change, nothing needs to happen. The game is balanced perfectly for its available demographics.
Also, fact: 95~ per cent of the playerbase never even touches end-game. Adding more difficulty to anything just results in more content people won't ever play, which means less money for ZOS, which means a less health game overall.
(Edited for clarity.)
Another effort to reword this? What's this, now, the sixteenth thread this month?
Difficulty is subjective. The fact is is that the majority of people prefer things how they are. For those who want higher difficulty than what is commonly available, you have dungeons, trials, and vets. There doesn't need to be a change, nothing needs to happen. The game is balanced perfectly for its available demographics.
Also, fact: 95~ per cent of the playerbase never even touches end-game. Adding more difficulty to anything just results in more content people won't ever play, which means less money for ZOS, which means a less health game overall.
(Edited for clarity.)
You say that like it's a landslide majority who prefer the things they are. I love the words "facts" and "The game is balanced perfectly for its available demographics." I'd almost think you work for Zenimax if I didn't already know better. The poll yesterday showed only a 10% difference. I think that's pretty tight and a whole lot closer than the against crowd would have ever lead you to believe. Perhaps it wouldn't hurt for ZOS to at least take a look at some areas where difficulty could be slightly increased without hurting anyone.
Here's that poll in case you forgot about it.
https://forums.elderscrollsonline.com/en/discussion/416840/would-you-like-overland-content-difficulty-increased/p1
nihirisutou wrote: »What does City of Ash II count as?
2. Most players don't care about min/maxing, builds, strats, guides, community websites, etc. They never go looking for builds, info guides, strats, etc.... they log in and play with whatever they feel works for them.
- Craglorn started out as group-focused. It failed and got changed to be able to be soloed.
- Silver & Gold map's used to be "difficult" veteran area's. These area's were hated by the majority of players.
- One Tamerial removed Silver & Gold veteran difficulty status because they were not being played. People were either playing alts or leaving the game.
Btw, about the Silver&Gold maps... I think it's good to have areas like that, that are really difficult and maybe a bit more rewarding than usual. The problem with that system was it was overwhelmingly tedious and you HAD TO do those to progress(to get veteran levels). Honestly, I had quit as well after Veteran 7 or so because questing all day and doing every single thing on every map to get some xp was absolutely boring. Because people expected to get into the end-game after they were done with their own alliance and what followed was simply a horrible grind.
Just curious, but wouldn't vMA / vDSA cover this realistically?
MLGProPlayer wrote: »PelinalWhitestrake wrote: »I'd say middle ground.nihirisutou wrote: »What does City of Ash II count as?
Level II vet dungeons are pretty tough. You should be at least CP 160 and know basic game mechanics.
Level I/no level are not though (I'd count those as "medium" difficulty).
This is all on vet. Normal is easy for all dungeons.
I love all these max CP people saying everything is so easy..
As a level 30 magblade i had to get help in root sunder.. Honestly remove your CPs and the game would be awesome for you people..
VaranisArano wrote: »I'd say that most normal dungeons and easier vet dungeons count as middle ground content, being as how you'll need a build to complete them effectively, but you dont need meta gear or top DPS to complete them.
That WOULD be the middle ground, and he is asking for more, since what you are referring to has been in the game since launch, and all that gets added are the extremes.
Another effort to reword this? What's this, now, the sixteenth thread this month?
Difficulty is subjective. The fact is is that the majority of people prefer things how they are. For those who want higher difficulty than what is commonly available, you have dungeons, trials, and vets. There doesn't need to be a change, nothing needs to happen. The game is balanced perfectly for its available demographics.
Also, fact: 95~ per cent of the playerbase never even touches end-game. Adding more difficulty to anything just results in more content people won't ever play, which means less money for ZOS, which means a less health game overall.
(Edited for clarity.)