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Crushing weapons (imbue weapon) needs a duration buff

Aliyavana
Aliyavana
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The 2 second duration for magika morph elemental weapon makes sense because they have the benefit of being a ranged damage dealer and so would have not as much trouble landing the cast. In pvp, crushing weapons will be used primarily on a melee weapon and so a melee class will have a way harder time to land the blow on mobile stamina classes thus wasting the cast. It would be a QOL change to increased the duration of the stamina morph to 3-4 seconds from 2 seconds to put it more into line with the magika morph.

Elemental weapon (magika morph) can be weaved easily and easier to land due to range. Also applies a random status effect that is more useful in pvp than the heal from crushing weapon which is affected by battle spirit

Crushing weapon (stamina morph) harder to land, same duration, heal affected by battle spirit and underperforms compared to the magika morph in pvp. A duration increase to 3-4 seconds would be fair as its heal is underwhelming and its more challenging to hit a fast moving target in melee than it is to use an easier ranged morph (elemental weapon) which effect is way more useful.
Edited by Aliyavana on June 2, 2018 8:15AM
  • starkerealm
    starkerealm
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    This is all reasonable except it's missing the goal with Infuse. The goal is to introduce the player to weaving, or at least push them towards discovering the mechanic's existence.

    So, the 2 second timer is fairly reasonable, they want the player firing it and going into a LA as fast as they can. Also, if you do waste the cast, you get the resources back, so no serious loss there, just time. But, if you couldn't attack in melee anyway, most other castings would have been wasted as well. If you can use a ranged attack, do so, if you can't, there's no reason not to activate crushing.
  • ak_pvp
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    I suppose they could change it to not charge if the attack doesn't hit/get dodged. Other attacks would simply not work, but this is based of if the light is used or not since its a pre buff.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Aliyavana
    Aliyavana
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    This is all reasonable except it's missing the goal with Infuse. The goal is to introduce the player to weaving, or at least push them towards discovering the mechanic's existence.

    So, the 2 second timer is fairly reasonable, they want the player firing it and going into a LA as fast as they can. Also, if you do waste the cast, you get the resources back, so no serious loss there, just time. But, if you couldn't attack in melee anyway, most other castings would have been wasted as well. If you can use a ranged attack, do so, if you can't, there's no reason not to activate crushing.

    Yes, while weaving is a good goal, in pvp magika will have no problem weaving this skill due to their range advantage and will not lose out on damage and a stamina toon while they will get refunded (if they do not double cast) will lose out on damage due to having the same frame of time that magika has. I can see your perspective tho but magika's morph not only has a better skill bonus of applying elemental damage, but can be used at range. Crushing weapon heal is affected by battle spirit so the skill underperforms compared to its easier to use magika counter part
    Edited by Aliyavana on June 2, 2018 8:09AM
  • red_emu
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    ak_pvp wrote: »
    I suppose they could change it to not charge if the attack doesn't hit/get dodged. Other attacks would simply not work, but this is based of if the light is used or not since its a pre buff.

    This is especially true for MagBlades. You try and fire off any sort of ability on a MagBlade and all you see is 'Dodge, dodge, dodge, dodge, dodge, dodge....' on an enemy that is just walking away. Sometimes you have to waste an entire magicka pool for at least one ability to make contact with the enemy, so I would greatly appreciate that kind of change (especially since the only class ground placed AoE deals 'tickle-tickle hahaha' damage now. I really like the skill and it helped me completely master weaving light attacks but it would be nice if the cost gets refunded if skill is dodged or make it undogeable.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • ak_pvp
    ak_pvp
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    red_emu wrote: »
    ak_pvp wrote: »
    I suppose they could change it to not charge if the attack doesn't hit/get dodged. Other attacks would simply not work, but this is based of if the light is used or not since its a pre buff.

    This is especially true for MagBlades. You try and fire off any sort of ability on a MagBlade and all you see is 'Dodge, dodge, dodge, dodge, dodge, dodge....' on an enemy that is just walking away. Sometimes you have to waste an entire magicka pool for at least one ability to make contact with the enemy, so I would greatly appreciate that kind of change (especially since the only class ground placed AoE deals 'tickle-tickle hahaha' damage now. I really like the skill and it helped me completely master weaving light attacks but it would be nice if the cost gets refunded if skill is dodged or make it undogeable.

    Huh? It shouldn't say dodge unless dodged, or miss if cloaked. It would just either; if ability out ranged, half animate and not charge or; just not hit in the case of light attacks.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Vapirko
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    Crushing weapons is such a weird skill. I have no idea what they were thinking, but I don’t believe it was PvP oriented. My thought is that the heal was made from a PvE standpoint because stamina dds have to deal with more damage in the melee range. But I agree, it’s a silly morph that I don’t think serves PvE all that well and it should definitely have some other, better secondary effect. Some sort of lingering burst effect would be cool.
  • red_emu
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    Vapirko wrote: »
    Crushing weapons is such a weird skill. I have no idea what they were thinking, but I don’t believe it was PvP oriented. My thought is that the heal was made from a PvE standpoint because stamina dds have to deal with more damage in the melee range. But I agree, it’s a silly morph that I don’t think serves PvE all that well and it should definitely have some other, better secondary effect. Some sort of lingering burst effect would be cool.

    It is actually quite good in PvP if not dodged. It's good damage, guaranteed status effect and when weaved correctly CC->HA->LA->( cancel with imbue->LA )x3 into bow proc and finish with execute can kill anyone in a few seconds.

    As for the dodge. Maybe it's just lag that is making the dodge animation not display? It is quite ridiculous at times because nobody could dodge 10 attacks in a row and still have stamina to wreck me, but they do. Maybe the dodge chance passive from different abilities is bugged? Not sure but it is really annoying.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • dsalter
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    Aliyavana wrote: »
    The 2 second duration for magika morph elemental weapon makes sense because they have the benefit of being a ranged damage dealer and so would have not as much trouble landing the cast. In pvp, crushing weapons will be used primarily on a melee weapon and so a melee class will have a way harder time to land the blow on mobile stamina classes thus wasting the cast. It would be a QOL change to increased the duration of the stamina morph to 3-4 seconds from 2 seconds to put it more into line with the magika morph.

    Elemental weapon (magika morph) can be weaved easily and easier to land due to range. Also applies a random status effect that is more useful in pvp than the heal from crushing weapon which is affected by battle spirit

    Crushing weapon (stamina morph) harder to land, same duration, heal affected by battle spirit and underperforms compared to the magika morph in pvp. A duration increase to 3-4 seconds would be fair as its heal is underwhelming and its more challenging to hit a fast moving target in melee than it is to use an easier ranged morph (elemental weapon) which effect is way more useful.

    its 2 seconds so it cant be "back bar" stored for filthy gankers.
    incase you haven't noticed but most of this update is trying to nerf gankblades and blobs.

    the stam version of the morph makes some stam builds more viable in PvE
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • notyuu
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    I'd go with drop the duration buff and make it a toggle instead [as it is now it's basically just a sub-parish spammable] where light attacks have the cost and heavy attacks cost nothing, but also restore nothing
  • logarifmik
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    notyuu wrote: »
    I'd go with drop the duration buff and make it a toggle instead [as it is now it's basically just a sub-parish spammable] where light attacks have the cost and heavy attacks cost nothing, but also restore nothing
    Agreed. Or just change it from two seconds buff to next attack buff. It also looks weird, when you first LA, then, while "projectile" still on its way, apply Elemental weapon, and it procs!
    EU PC: @logarifmik | Languages: Русский, English
    Dimitri Frernis | Breton Sorcerer | Damage Dealer | Daggerfall Covenant
    Scales-of-Ice | Argonian Warden | Tank / Healer | Daggerfall Covenant
  • srfrogg23
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    Honestly, the only issue I really find with this ability is that it is on the global cool down and it feels a bit too clunky compared to other spammables. I think if they just took it off the global cool down and made it so we could use it in conjunction with a light attack even faster it would be better.

    Normally it’s LA first, then ability, to avoid setting off the global cool down, but this ability and its morphs want the player to do the ability first, then LA. It just feels weird.
    Edited by srfrogg23 on June 2, 2018 12:00PM
  • Tharok
    Tharok
    Soul Shriven
    srfrogg23 wrote: »
    Honestly, the only issue I really find with this ability is that it is on the global cool down and it feels a bit too clunky compared to other spammables. I think if they just took it off the global cool down and made it so we could use it in conjunction with a light attack even faster it would be better.

    Normally it’s LA first, then ability, to avoid setting off the global cool down, but this ability and its morphs want the player to do the ability first, then LA. It just feels weird.

    I’m just testing the skill right now (console player) and I’m very disappointed. The animation right now is clunky and doesn’t let you anim cancel. It just takes too long to hit and it’s definitely not as intuitive as a LA+surprise attack or a LA+randack+bash combo.
    I hope they rework the animation time for the skill
  • PlagueSD
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    ak_pvp wrote: »
    I suppose they could change it to not charge if the attack doesn't hit/get dodged. Other attacks would simply not work, but this is based of if the light is used or not since its a pre buff.

    I believe it already refunds the cost if not used within 2 seconds. This ability is fine as-is. We don't need yet ANOTHER change "because PVP"

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