...and we have been talking about it for ages now, yeah.After experiencing all of the three storylines I think it would be nice to be shown an opportunity (with another questline perhaps) where we could change our alliances for one time...
You only have to get to level 50 with alts, and then you gain all the CP that your first character has. It is much, much easier than it used to be.
TheShadowScout wrote: »...and we have been talking about it for ages now, yeah.After experiencing all of the three storylines I think it would be nice to be shown an opportunity (with another questline perhaps) where we could change our alliances for one time...
Still, they are not exactly too likely to just add that, yes?
And in any case, it ought to be more then just a... "poof", you are somehow magically member of a new alliance!
I mean, it ought to be an epic storyline, some DLC (see ZOS, you can make profit from this idea!) with an "spycraft" theme, and a "faction loyalty called in question" flavor, where halfway through you get to make a big choice for your character - stay loyal and find out who framed you, or defect to a different alliance!
With the rest of the DLC going different ways depending on what you choose - either you hunt after the true culprit, dodge agents sent to bring you in for trason, find the evidence you need to restore your good name and emerge victorious... or... you dodge the agents sent to bring you in for treason while making contact with one of the other alliances, preparing your escape and grabbing some juicy secrets on your way out...
Such a story could take a character all over their original alliance, and other places as well, possibly centering on some neurtel city-state ofr something where spies from all factions meet to spy hard (think like cold war era vienna...); reusing old maps from bygone questings with new mobs, and giving out nifty titles depending on your characters fate... like "[original faction] Loyalist" or "[original faction] Defector"...
And there could be more! Whenever the topic comes up some people worry about PvP impact, in an "Oh, everyone will want to join the winning team" kind of way... but that could be balanced by making defection have consequences there. Like... maybe earning only half AP for six months as your new allies only slowly start to trust the "defector", or perhaps even earning no new AP until you re-earned your old PvP rank? And there definitely ought to be increased rewards for people from your original faction if they take you down on the battlefield, because...
You only have to get to level 50 with alts, and then you gain all the CP that your first character has. It is much, much easier than it used to be.
It is much easier than before but still level 50 is no easy task again just to experience another alliance where we could just do it end game. And it is not only the level, for me at least the learned crafts etc. also count. I'm a mad collectionist. Plus, I just basically don't want to abandone my character, I've been playing with the same one for years. I quite like it. Did I sound too whiny? Lol.
You only have to get to level 50 with alts, and then you gain all the CP that your first character has.
MaleAmazon wrote: »You only have to get to level 50 with alts, and then you gain all the CP that your first character has.
Like said above, you have it immediately.
Now craft hunding´s training gear, get dual wield and enjoy spinning through every zone like a one-man meat processing plant.