as if i believe of what ive seen it as being right first you go to vardenfell, then clockwork city then wailing prison
MaleAmazon wrote: »as if i believe of what ive seen it as being right first you go to vardenfell, then clockwork city then wailing prison
Wailing prison is first. They changed it with Morrowind so that you start on the ship (with a new character) and they added the hooded NPC with the "hi, please walk into my trap" dialogue. However the events and dialogue in the alliance zones can´t really be properly interpreted unless you have gone through wailing prison first (for example I suppose it´s the reason Uldor doesn´t want to "wear" you in Tears of the two moons).
In order to start CWC you talk to Divayth Fyr who´s in Mournhold, so it is kind of implied that you are familiar with the mainland zones.
It is a bit of a mess though, and of course you don´t really miss out on much by doing things in the 'wrong' order.
Personally I like to RP that the whole "resurrect with soul gem" only makes sense if you lose your soul, which you do in the main quest.
Don´t ask me how this works post-MQ. It just does. In my head.
No, we never had a choice, I'm not sure what you're remembering. Perhaps the standard option to skip the tutorial if you've already done it on another character?VaranisArano wrote: »driosketch wrote: »I would argue for new, actual new, players it's better slow. They need to learn the ABCs of combat mechanics before they start rushing off to level 50. When a player is ready to grind, they will know where to go, or will do the research.And what about the lore-perspective?! You're dropped in this highly off-limits region without any reason given
Welcome to Elder Scrolls games. Especially from TES III: Morrowind, you start out a prisoner without any backstory. You are meant to fill that in yourself. Honestly, ESO is a bit better providing you context by comparison.
I will say, though, for experienced players choosing the start point for a new character should be an option.
YEP! I made a bosmer NB for PvP the other day and was kinda shocked that I had no choice as too where I could start my character because morrowind actually gave you a choice, you could start the original story or start on vardenfell... now you have no choice...again....
Remember they actually had to ADD IT IN because people complained lol.
People buy the content then they try to push you into playing it right out of the bat instead of starting from the ground up.
Also if you start in summer set you're effectively doing the entire overarching story of the game backwards...which is....well not interesting. its actually kind of annoying.
Morrowind did not give you a choice any more than Summerset.
If you owned Morrowind, you did the tutorial or started in Seyda Neen. You could wayshrine to a starter city if you wanted to do the main quest.
If you own summerset, you do the tutorial or you start in Shimmerene. If you want to do the main quest, you wayshrine to your starter city.
I wish we still did the Coldharbor tutorial and then it dropped us off in the new content instead.
As far as I remember we had a choice but only after a while of complaining. I remember the threads about it too. My warden had the choice when I made it (now deleted as warden is 100% boredom on steroids).
its just odd how it falls cronologically now
MaleAmazon wrote: »its just odd how it falls cronologically now
Yes and the more i think about it the more I think they dropped the ball. They could have made it more coherent.
I don´t remember it being explicitly said, but I think the ´soul magic´ skilline is kind of there because your soul got stolen in the first place, I think. I doubt random people can just employ that kind of magic, and it increases with the MQ missions. It´s also there to give a reason why you can resurrect anywhere, I guess. I think it´s a pretty slick solution to the ´no saves in an MMO´ problem.
And I think it just works better if you know who Naryu is, if you´re familiar with Neramo, if you know who Razum-dar is, when you meet the in the DLCs. People being put in Summerset before Vvardenfell makes no sense - take for example the Veya Releth story.
Or to put it another way; the vanilla quests are kind of a letdown if you do them after the higher-quality DLC quests.
It has some of the absolute worst xp/hour ratio, making it a very bad idea for new players. There's not even as much as an explanation of where to go for those who wish to leave. Just ran to both harbors I saw, not a single ship taking me to Vvardenfell, Stros m'Kai, ... And what about the lore-perspective?! You're dropped in this highly off-limits region without any reason given and if a reason is given you'd need to look for it. I haven't found it, but honestly can't be *rsed neither as the region has no appeal to me whatsoever.
Why can't we start in one of the actual starting areas instead where xp is bountiful and new players get an actual sense of progression?
MaleAmazon wrote: »Indeed, if you're a brand new character in Summerset, you're simply a newcomer there for whatever reason thanks to the Queen's Decree. As with Elder Scrolls tradition that backstory is up to you.
Except it´s not. The dialogue with Razum-dar implies that you´ve met, and the Summerset story follows on the Morrowind one.
The only explanation is that ´you´ve forgotten things´, when in fact you haven´t, you haven´t done them yet.
I agree. Let people who already have CP alts choose where they want to start, but put actual noobs in the wailing prison and then the starter islands, it makes a lot more sense and they already have a lot of new information to process without the wtfery of dropping them in Summerset.
When I started my 4th alt, pre Summerset, and found myself in Morrowind, I said, "Screw finding a boat. I'm swimming to Khenarthi's Roost."Why can't we start in one of the actual starting areas instead where xp is bountiful and new players get an actual sense of progression?