Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• ESO Store and Account System for maintenance – March 4, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)

Possible Solutions to the "partial looted nodes" problem

Azurephoenix999
Azurephoenix999
✭✭✭✭✭
For those who somehow aren't aware of the issues regarding mat farming, here is a rough breakdown:
  • People activate crafting mat nodes in the overworld, only take some of the stuff, and leave the rest.
  • Another guy comes along and sees the node, they go to activate it hoping for some good stuff, only to get the junk the previous player left behind.
  • Guy sees another node nearby and tries to activate it, sees it's fully stocked, but before he can take it he's attacked by a mob.
  • While he's fighting the mob another player sneaks in and takes the node for themselves.

Similar stuff happens with chests too, and it pisses off a lot of people.

So far, there are a couple of solutions I've seen others talking about on the forums. I'd like to discuss them here, as well as propose a solution of my own.

Solution 1: The "All or Nothing" System

This is the concept that when you loot a node, you either take everything, or you get none of it. For some, it would be great because it means there's no chance of finding a partially looted node. For others, it would be terrible because it'd undoubtedly result in stuff they might not want taking up valuable space in their inventory.

I'm in the latter camp. I often find chests while mat farming or questing. When I do, I usually take the soul gems and gold, and leave everything else in there. You know why? Because the UI in this game is a nightmare, inventory management is a pain, and all the countless weapons and random armor pieces that these chests are full of aren't even that good. You find a random blue weapon that you're never going to use, isn't worth deconstructing, and is of a trait you've already researched. They can't even be sold for that much unless they're ornate, which not many of them are. To but it bluntly, chests are full of crap that I don't want, and I don't want to have to go through my inventory deconstructing all of it every time I loot a chest, because that would waste so much time when I could just not pick it up in the first place.

As for farming mats....I always take everything as I have the craft bag. Infinite storage space is great.


Solution 2: Make Nodes and Chests Separate for each player

All containers and enemies have different drops for each player, this is something that's already in place. Some people believe that this should also extend to chests and mat nodes, so that when players go farming, nobody can interfere, and they can't intrude on anybody else's. This would make farming much less competitive, and turn it into something that one could do at their own pace, as opposed to rushing around a beach as fast as possible to grab everything before anyone else can (looking at you, Bal Foyen).

I think this is a good idea, as mat farming is a PvE activity, and PvE activities, particularly ones that take place in the overworld and not in instanced trials or group dungeons, shouldn't have us competing with one another. This way, nothing another player does can affect your mat/chest farming experience.


Solution 3 (mine): The Postmaster.

You guys ever play Destiny? When you get a reward that you can't fit in your inventory, it goes to the postmaster in the game's social hub so you can collect it later. I think a similar strategy could be applied here.

The reason I hate Solution 1 is because of all the crap I'd end up with in my inventory. Well, maybe when you loot a node it would be all or nothing, but you could choose to send the contents off to a postmaster (possible new NPC in the bank or something?). Then, when you go to the postmaster, THEN you get to cherry pick. You choose what you want, and have the rest destroyed/sold/deconstructed or something.


Solution 2 is still my favorite, but I think this might be a good compromise for players that like the competitive aspect of mat farming.
Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    1 is the only reasonable choice.

    2 would ruin the economy if crafting nodes are instanced.

    3 is more a UI thing and Auto Destroy schemes are fraught with danger. And, ZOS will just suggest you sub for the crafting bag which makes leaving stuff behind from a crafting node just downright silly, or trolling.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Alinhbo_Tyaka
    Alinhbo_Tyaka
    ✭✭✭✭✭
    ✭✭
    I see no reason for leaving stuff behind. I don't subscribe and have no issues with managing inventory space other than the exponential growth in crafting items themselves. If you don't want an item in your inventory it is easy to destroy it or have a vendor remove it via sell. I get more lockpicks than I will ever use. All I do when it gets full is split the stack and delete one. So to me option 1 is the only real way to go.
  • shadowwraith666
    shadowwraith666
    ✭✭✭✭
    set autoloot on by default, problem solved.
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    #2: They'd have to cut back the number of nodes so far, it would be far worse than it is now.

    #3: Someone's never experienced a full mailbox before.

    How about 4: Autovendor conversion to gold, even with a penalty, for anything not explicitly taken?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • lukastef
    lukastef
    ✭✭
    For those who somehow aren't aware of the issues regarding mat farming, here is a rough breakdown:
    • People activate crafting mat nodes in the overworld, only take some of the stuff, and leave the rest.
    • Another guy comes along and sees the node, they go to activate it hoping for some good stuff, only to get the junk the previous player left behind.
    • Guy sees another node nearby and tries to activate it, sees it's fully stocked, but before he can take it he's attacked by a mob.
    • While he's fighting the mob another player sneaks in and takes the node for themselves.

    Similar stuff happens with chests too, and it pisses off a lot of people.

    So far, there are a couple of solutions I've seen others talking about on the forums. I'd like to discuss them here, as well as propose a solution of my own.

    Solution 1: The "All or Nothing" System

    This is the concept that when you loot a node, you either take everything, or you get none of it. For some, it would be great because it means there's no chance of finding a partially looted node. For others, it would be terrible because it'd undoubtedly result in stuff they might not want taking up valuable space in their inventory.

    I'm in the latter camp. I often find chests while mat farming or questing. When I do, I usually take the soul gems and gold, and leave everything else in there. You know why? Because the UI in this game is a nightmare, inventory management is a pain, and all the countless weapons and random armor pieces that these chests are full of aren't even that good. You find a random blue weapon that you're never going to use, isn't worth deconstructing, and is of a trait you've already researched. They can't even be sold for that much unless they're ornate, which not many of them are. To but it bluntly, chests are full of crap that I don't want, and I don't want to have to go through my inventory deconstructing all of it every time I loot a chest, because that would waste so much time when I could just not pick it up in the first place.

    As for farming mats....I always take everything as I have the craft bag. Infinite storage space is great.


    Solution 2: Make Nodes and Chests Separate for each player

    All containers and enemies have different drops for each player, this is something that's already in place. Some people believe that this should also extend to chests and mat nodes, so that when players go farming, nobody can interfere, and they can't intrude on anybody else's. This would make farming much less competitive, and turn it into something that one could do at their own pace, as opposed to rushing around a beach as fast as possible to grab everything before anyone else can (looking at you, Bal Foyen).

    I think this is a good idea, as mat farming is a PvE activity, and PvE activities, particularly ones that take place in the overworld and not in instanced trials or group dungeons, shouldn't have us competing with one another. This way, nothing another player does can affect your mat/chest farming experience.


    Solution 3 (mine): The Postmaster.

    You guys ever play Destiny? When you get a reward that you can't fit in your inventory, it goes to the postmaster in the game's social hub so you can collect it later. I think a similar strategy could be applied here.

    The reason I hate Solution 1 is because of all the crap I'd end up with in my inventory. Well, maybe when you loot a node it would be all or nothing, but you could choose to send the contents off to a postmaster (possible new NPC in the bank or something?). Then, when you go to the postmaster, THEN you get to cherry pick. You choose what you want, and have the rest destroyed/sold/deconstructed or something.


    Solution 2 is still my favorite, but I think this might be a good compromise for players that like the competitive aspect of mat farming.

    Well if you farm for mats and pick up trash smbdy left behind thats still better then finding nothing. If that player looted everything you wouldnt even see the node, and im not ashamed of it I dont have eso plus and endless bag for mats so when I see chests I pick up gold and jewels because of jewelery crafting bit I dont pick up crawlers cuz I dont fish and I dont pick up crapy weapons and armor in chests, why should I fill my bag with stuff I dont need. Besides stumbling upon half looted mat does not even happen that often
  • Ley
    Ley
    ✭✭✭✭✭
    I harvest resources all the time, this is really not a persistent enough issue in my opinion to warrant any sort of action. It's a minor annoyance when it happens but it happens so seldomly that I promptly get over it.

    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fourth solution: be a little more polite to each other.

    Pick up your trash.
    Don't steal nodes/chests.

    Eh, who am I kidding? There's always going to be people who prioritize their gain over others' and that won't change until the game does.

    I personally go with option 1. Autoloot and don't move on until Ive emptied the node/chest. That random junk sells pretty well to vendors.
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
    ✭✭✭✭✭
    Thanks for creating a parallelthread, because the other one wasn't constructive enough.

    The problem is that you see it as a problem. I get hat I want. that's all.
    By the way, sometimes some genius leave junk behind, including sturdy dragon armor. Let's keep that junk coming.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    1. Hybrid on this. What you don't take, is junked.
    2. Flat no.
    3. With 1, not needed. It's more stuff going on we don't need

    Personally i don't get irate like some do with left over stuff, it's rare for me when and where i farm mats.

    As for chest grabbing it should open up a duel lol :)
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Juju_beans
    Juju_beans
    ✭✭✭✭✭
    Make looting/harvesting "all or none".
  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    Ley wrote: »
    I harvest resources all the time, this is really not a persistent enough issue in my opinion to warrant any sort of action. It's a minor annoyance when it happens but it happens so seldomly that I promptly get over it.

    You should play on PS4 NA. People leave their trash all the time.

    It’s not a huge deal, but it sure gets old after a while.
  • TelvanniWizard
    TelvanniWizard
    ✭✭✭✭✭
    ✭✭✭
    I love solution 2. Would be awesome!
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    Soultion 4: a clear node/chest button.

    I don't have craft bag i don't have the space for this trash.

    When i am out questing for extended periods my inventory fills up or has the potential to fill up. Since most zones only have the one city with services it ruins my questing experience to have to stop port back to the city and empty my inventory.
  • efster
    efster
    ✭✭✭✭✭
    Nodes and chests just need to despawn 30 seconds after the player who first activated them is no longer interacting with them. Done. If someone happens to pick up a chest and that fills up their inventory, 30 seconds is plenty to trash 2-3 items or bounce-mail them to a friend and grab the chest/node again.

    As for your "valuable inventory space", may I suggest a merchant? They're everywhere, and you can even have one in your pocket if your inventory is so valuable. Your bag space is your problem, don't make it someone else's problem by leaving trash behind. :sunglasses:
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • phileunderx2
    phileunderx2
    ✭✭✭✭✭
    I don't mind node trash that much as it is usually bait left behind and I just chuckle to myself how dumb they are to leave it. Now chests and troves partially looted drives up the blood pressure.
  • Thiskers
    Thiskers
    ✭✭
    Have a timer on the node that has been looted. Once the timer expires the node disappears. Like what happens to chests once opened in dungeons.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Implying this is a problem.....
  • krushhk
    krushhk
    Soul Shriven
    Solution 2 is done on GW 2, and it didn't destroy the economy, just pushed it away from mats in to something else. So that would be the best solution
  • Kel
    Kel
    ✭✭✭✭✭
    ✭✭✭✭✭
    I love the "I'm chest farming, need to be fast as possible" excuse...ultimately because you're screwing chest respawn timers, thereby ruining your own fast chest farming.
    It's hilarious after all this time players still don't grasp that.

    Nodes and chest spawn faster after you clear them, just to be blunt. If you're not taking everything, you're messing with respawn timers.
    Thiskers wrote: »
    Have a timer on the node that has been looted. Once the timer expires the node disappears. Like what happens to chests once opened in dungeons.

    ^
    Best solution right here
    Edited by Kel on February 9, 2019 2:10AM
  • Siohwenoeht
    Siohwenoeht
    ✭✭✭✭✭
    ✭✭
    Kel wrote: »
    I love the "I'm chest farming, need to be fast as possible" excuse...ultimately because you're screwing chest respawn timers, thereby ruining your own fast chest farming.
    It's hilarious after all this time players still don't grasp that.

    Nodes and chest spawn faster after you clear them, just to be blunt. If you're not taking everything, you're messing with respawn timers.
    Thiskers wrote: »
    Have a timer on the node that has been looted. Once the timer expires the node disappears. Like what happens to chests once opened in dungeons.

    ^
    Best solution right here

    It's been well proven that the respawn timer starts after the node/chest is opened. Leaving things behind doesn't affect it. I'd be all for reducing the respawn timer though.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    Change the chest loot so that it has to be taken as one lump together. If there are 5 items in there, you need 5 open item slots (or craft bag) in order to loot anything. The chest will only exist with either all the loot in it or locked. If it's emptied of anything it will despawn immediately. Partial chests simply wouldn't exist anymore.
  • Judas Helviaryn
    Judas Helviaryn
    ✭✭✭✭✭
    ✭✭✭
    I suggest anyone, who has a problem with what someone else does with their loot, simply get there first.

    Problem solved, but no. People demand others play according to their own rules, and not the rules of the game.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    set autoloot on by default, problem solved.

    Only way that works is if a player CANNOT disable autoloot.

    Yeah, this chaps me. I take everything from nodes. And it REALLY pisses me off that some scumbag took just the good stuff. But me being the good little person I am.... I clean up after them....
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    krushhk wrote: »
    Solution 2 is done on GW 2, and it didn't destroy the economy, just pushed it away from mats in to something else. So that would be the best solution

    GW2 has about 1/10 of the nodes ESO has. It's an absolute pain to go out and harvest. And you can only harvest each node once per day. Do you really want that in ESO?
    The Moot Councillor
  • Morgul667
    Morgul667
    ✭✭✭✭✭
    ✭✭✭✭✭
    Solution 3 or 1 are both fine for me

    Solution 1 more appropriate for this problem but solution 3 could be extended to other uses and i kinda like that

    That d be great if they increased mail suze though. Mine is full with rewards of the worthy
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chest explodes one shotting the opener if all is not taken.
  • Aurayna
    Aurayna
    ✭✭✭
    I get disappointed when i try and collect a node and it's half empty leaving only rubbish

    I do get annoyed when another player sneaks by and takes a chest as I am trying to defeat an enemy nearby to it

    BUT at the end of the day it is (sadly) part of the game and you have to let it go and enjoy what you can

    Some players have no principles, manners or remorse in playing "ME" only, but the same happens in RL and at least in the game you can choose to ignore it.

    Your third suggesting sounds good though !

    PC - EU
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    1 - Nah, it would be annoying for people who are plagued with inventory contraints...
    2 - Nah, it would be annoying for the game balance... and depending on how it might be done, have other trouble...
    3 - Nah, it would be annoying for everyone to have that sort of postal load...

    How about #4: Simply treat every chest or node that is interacted with like a non-instanced mob corpse. As soon as someone opens it to take something, or just look at the contents... the timer starts, and after a little while, it despawns, no matter what is left behind, to kick off the node/chest respawn mechanic.
    Same as with the mobs that get killed. Same as with the dolmen chests.
    You have your time to take what you want, and if you leave stuff behind, it is lost and won't annoy someone else with a node that has only crawlers (tho fishermen would enjoy those I reckon!).

    As for node/chest snatching... that is unavoidable. And you -cannot- make something instanced just by getting near it to avpid someone snatching it while you fight the mob that aggroed you while you were stepping towards the thing trying to take the stuff... the first to reach the thing and interacts with it would still get it, and those people would just run faster and click faster then you, and give you the same vexation that way. Some people are just jerks about this. Ignore them and move on, its not worth getting angry about.
    Really, the best thing you can do is just shrug and move on to the next node/chest. There will -always- be another one for you.
  • Sheezabeast
    Sheezabeast
    ✭✭✭✭✭
    ✭✭✭✭✭
    As much as I despise the practice of half looting, and I personally perceive it as an act of laziness and selfishness, I know some legit people have inventory issues. Not much can be done. The change I want to happen is to make it where the node always scales to you, so no more seeing a rubedite ore node and running to it to just find an iron ore in its place because someone interacted with it but didn't take it. That is far more annoying to me.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • notyuu
    notyuu
    ✭✭✭✭✭
    ✭✭
    4: make it so that if you leave a chest/node partly looted the next one you loot explodes for 1 million oblivion damage with a recap message "clean up your mess by fully looting crafting nodes and chests"
Sign In or Register to comment.