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Multi-Core Support?

JiDul
JiDul
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This seemed nice to hear, was wondering when it will take effect? I have an i7-8700k and a GTX 1070 I would like to take full advantage of.
  • Sleep
    Sleep
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    PC/Mac Patch Notes v4.0.5 - Summerset & Update 18:
    Performance
    Increased the amount of CPU cores used by the client, which will improve the overall framerate for players on mid- to high-end CPUs. This will be most notable in PvP or graphically intense scenarios.
    Improved character compositing, resulting in faster character loads and less framerate spikes.
    Fixed issues with character loading that would cause the all black stand-in character models to persist for longer than expected.
    Made some improvements to the issue where the framerate could decrease over time, most notably while in Cyrodiil.
    Implemented additional fixes to prevent long load times across the game.
    Fixed various issues that were causing players in your group to appear invisible.
    Fixed various crashes found throughout the game.
    Improved issues with framerate hitching when running through larger areas (such as cities) on quad-core or better PCs and consoles.
    Improved multithreading usage on quad-core PCs.
    Improved the framerate stability when spending a lot of time in the same zone.

    take a look:
    https://forums.elderscrollsonline.com/en/discussion/414161/multi-core-performance-update-improvement-or-deterioration
  • Vapirko
    Vapirko
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    I’ve definitely noticed improvements over all. My core usage graph shows an even distribution across all 4 cores instead of just one. Definitely less fps drops In PvP. But, there’s so many new bugs involving fps.
  • Minyassa
    Minyassa
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    I didn't read the patch notes in detail, my bad...now I know why things have changed for me. Not for the better, either. I've experienced a lot of screen-freezing and hitches since the big patch went through, when I *never* had that before. Ever. I was worrying that something in my computer was breaking. I guess it's "good" to know it's not me.
  • danno8
    danno8
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    Minyassa wrote: »
    I didn't read the patch notes in detail, my bad...now I know why things have changed for me. Not for the better, either. I've experienced a lot of screen-freezing and hitches since the big patch went through, when I *never* had that before. Ever. I was worrying that something in my computer was breaking. I guess it's "good" to know it's not me.

    It looks like they tried to hand off a few more calculations to other threads away from the main single thread. It appears to be causing some hitching in certain circumstances in the game.

    They will either get it ironed out in the next little while, or they will have to move those calculations back to the main core.

    For myself the extra FPS I am getting 99.9% of the time is worth the little hiccups that occur .1% of the time so I am fine with it for now, but it really depends on where you are in the game as to how often you experience the hitching.
  • profundidob16_ESO
    profundidob16_ESO
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    Minyassa wrote: »
    I didn't read the patch notes in detail, my bad...now I know why things have changed for me. Not for the better, either. I've experienced a lot of screen-freezing and hitches since the big patch went through, when I *never* had that before. Ever. I was worrying that something in my computer was breaking. I guess it's "good" to know it's not me.

    if you have too much hickups/stalls/freezes because of the multicore changes, don't hesitate to close the game fully and edit the usersettings file to fix it. Page 5 last post in the other thread linked above here
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