Performance
Increased the amount of CPU cores used by the client, which will improve the overall framerate for players on mid- to high-end CPUs. This will be most notable in PvP or graphically intense scenarios.
Improved character compositing, resulting in faster character loads and less framerate spikes.
Fixed issues with character loading that would cause the all black stand-in character models to persist for longer than expected.
Made some improvements to the issue where the framerate could decrease over time, most notably while in Cyrodiil.
Implemented additional fixes to prevent long load times across the game.
Fixed various issues that were causing players in your group to appear invisible.
Fixed various crashes found throughout the game.
Improved issues with framerate hitching when running through larger areas (such as cities) on quad-core or better PCs and consoles.
Improved multithreading usage on quad-core PCs.
Improved the framerate stability when spending a lot of time in the same zone.
I didn't read the patch notes in detail, my bad...now I know why things have changed for me. Not for the better, either. I've experienced a lot of screen-freezing and hitches since the big patch went through, when I *never* had that before. Ever. I was worrying that something in my computer was breaking. I guess it's "good" to know it's not me.
I didn't read the patch notes in detail, my bad...now I know why things have changed for me. Not for the better, either. I've experienced a lot of screen-freezing and hitches since the big patch went through, when I *never* had that before. Ever. I was worrying that something in my computer was breaking. I guess it's "good" to know it's not me.