jaschacasadiob16_ESO wrote: »Scarcity, both in terms of numbers and time leads to impulse purchases. Which data confirms is the driving force in in-app purchases. Like it or not, without it you wouldn't be playing ESO. Or most of any other video game. Mainly on a mobile.adriant1978 wrote: »jaschacasadiob16_ESO wrote: »Art, clothes, even video games come in limited editions. There are only N copies in the world.
Does not apply to digital goods which can be copied an infinite number of times, except where the maker chooses to enforce artificial scarcity, which is a sucky marketing technique of which I strongly disapprove.
Ghanima_Atreides wrote: »I don't understand why some people think it's some sort of achievement to have been playing the game at the right time in order to snag a limited-edition item...and, even more, why they feel nobody else should ever get that opportunity. "But my exclusivity! I want to feel that nobody else has this item but me!" is pure vanity.
I have the hair too, and I wish they brought ALL of them back for direct sale for good. Same goes for costumes.
Also, I don't really see it much as naturally feminine. If anything it highly strikes me as forced wannabe high and mighty attitude.
But hey everyone's got a different perception of things.
Ghanima_Atreides wrote: »
Also, I don't really see it much as naturally feminine. If anything it highly strikes me as forced wannabe high and mighty attitude.
But hey everyone's got a different perception of things.
I think that's the idea; it's the "Duchess" personality, aka the personality of a stuck-up noblewoman with an inflated sense of self-importance. Which may or may not suit certain characters; I have one, a somewhat insignificant member of the Tharn family who thinks she's WAY more important than she is, who uses it.
Ghanima_Atreides wrote: »
Also, I don't really see it much as naturally feminine. If anything it highly strikes me as forced wannabe high and mighty attitude.
But hey everyone's got a different perception of things.
I think that's the idea; it's the "Duchess" personality, aka the personality of a stuck-up noblewoman with an inflated sense of self-importance. Which may or may not suit certain characters; I have one, a somewhat insignificant member of the Tharn family who thinks she's WAY more important than she is, who uses it.
adriant1978 wrote: »So you admit that a) you understand it's a marketing technique designed to drive sales based on perceived exclusivity and FOMO, and b) you enjoy the feeling of having something others are denied for arbitrary reasons.
OK, glad we know where we stand.
jaschacasadiob16_ESO wrote: »Scarcity, both in terms of numbers and time leads to impulse purchases. Which data confirms is the driving force in in-app purchases. Like it or not, without it you wouldn't be playing ESO. Or most of any other video game. Mainly on a mobile.
jaschacasadiob16_ESO wrote: »adriant1978 wrote: »So you admit that a) you understand it's a marketing technique designed to drive sales based on perceived exclusivity and FOMO, and b) you enjoy the feeling of having something others are denied for arbitrary reasons.
OK, glad we know where we stand.
What amazes me is the fact that you are surprised. Where have you been living so far? This is how the modern economies work since ages. This is a working marketing strategy that makes ZOS ESO possible.
ZOS is not a non profit organization. It exists to make profit.
But again, you were not denied to buy this item. It was available to anyone willing to pay its price. If you do not own the item is because you decided.
And yea I enjoy having an exclusive item. Why do people buy Dolce and Gabbana? Or Rayban sunglasses? Or a Porsche? Or limited collectors edition of a video game?
Welcome to 2018.
jaschacasadiob16_ESO wrote: »I enjoy having an exclusive item. Why do people buy Dolce and Gabbana? Or Rayban sunglasses? Or a Porsche? Or limited collectors edition of a video game?
Welcome to 2018.