Maura_Neysa wrote: »A tanking skill scaling off Stam not Health, pure genius......
IcyDeadPeople wrote: »Agree definitely would be interesting to see all the shields in this game scaling in a similar way, rather than some on the offensive stat and some based on health.
Either scale all these shields based on max magicka (hardened ward, igneous shield, dampen magic, healing ward etc) & max stam for bone shield. Or scale all shields based on max health, so you are making a more difficult choice whether to spec into being tanky or very high damage with less survivability.
Lol I love how magicka users say damage shields are a weak form of defense until you make the suggestion of a stamina version. All of a sudden that weak defense mechanism doesn't seem so weak eh?
Lol I love how magicka users say damage shields are a weak form of defense until you make the suggestion of a stamina version. All of a sudden that weak defense mechanism doesn't seem so weak eh?
On my Magicka builds I rely on Damage Shields and smaller amounts of healing with a powerful burst heal Ult, alongside the occasional dodge roll and ofc LoS.
On my Stamina builds I rely on lots of dodge rolling, powerful snareless mobility that also lends itself to increased LoS, Major Evasion, higher resistances, and a lot of healing plus burst damage that is easier to setup meaning more time to play defensive.
Both Magicka and Stamina play very differently. The worst thing that happened to this game overtime and especially since Morrowind was the homogenization of classes and playstyles. If not just for the sake of balance, I don’t want Stamina builds to have Damage Shields to avoid further homogenization of playstyles.
And if Stamina did get this it would mean Magicka would need a massive buff to survivability in their own way. Total mess of a situation.
Idk if you were there for it, but ZOS implemented Bone Shield as a Stamina damage shield for one week on PTS. It was clear within a day how broken it could be lol. The change was promptly reverted in the next week of PTS.
Shuffle & Shield never was the problem. Roll dodge & shield is. Inhibit roll dodge while the stamina shield is active and you have a basis for discussion.
Maura_Neysa wrote: »A tanking skill scaling off Stam not Health, pure genius......
I don’t know any tanks that actually use this skill. It’s pretty subpar compared to what else is available.
Lol I love how magicka users say damage shields are a weak form of defense until you make the suggestion of a stamina version. All of a sudden that weak defense mechanism doesn't seem so weak eh?
On my Magicka builds I rely on Damage Shields and smaller amounts of healing with a powerful burst heal Ult, alongside the occasional dodge roll and ofc LoS.
On my Stamina builds I rely on lots of dodge rolling, powerful snareless mobility that also lends itself to increased LoS, Major Evasion, higher resistances, and a lot of healing plus burst damage that is easier to setup meaning more time to play defensive.
Both Magicka and Stamina play very differently. The worst thing that happened to this game overtime and especially since Morrowind was the homogenization of classes and playstyles. If not just for the sake of balance, I don’t want Stamina builds to have Damage Shields to avoid further homogenization of playstyles.
And if Stamina did get this it would mean Magicka would need a massive buff to survivability in their own way. Total mess of a situation.
Idk if you were there for it, but ZOS implemented Bone Shield as a Stamina damage shield for one week on PTS. It was clear within a day how broken it could be lol. The change was promptly reverted in the next week of PTS.
Yup I was there for it, and boy was the qq strong from the magicka community. Just goes to show you how broken damage shields are. I wouldn't mind the two different play styles if Zenimax didn't continuously bring in more and more stuff that ignore dodge rolling. Heck they just brought in Sloads and you see all the tears. Now imagine if everything that was undodgeable also went through shields. Magicka would actually have to get some legitimate heals on their bar.
You know what the single, strongest defensive mechanism is that makes shields last much, much longer and seem much, much stronger than they are (because it isn't just shields)?
It's dodge.
If you can dodge a lot, making a decent % of abilities miss you, your shields take no damage and so only have to cater for what did catch you - which is often weak aoe's and the odd unlucky hit.
So yeah, make bone-shield scale from stam - but also make dodging cost whatever your max stat is (oh and add a light armour cost-reduction to it, too)... THEN they will be even. Of course, nobody would die, but hey, that's Zos's problem..
Maura_Neysa wrote: »A tanking skill scaling off Stam not Health, pure genius......
I don’t know any tanks that actually use this skill. It’s pretty subpar compared to what else is available.
starkerealm wrote: »Shuffle & Shield never was the problem. Roll dodge & shield is. Inhibit roll dodge while the stamina shield is active and you have a basis for discussion.
Doesn't help. If you play stamina, you learn to buff out of a roll. If dodge rolling broke it, I'd just dodge roll, then shield. You could make shields affected by fatigue, but... no, it'd still be a mess.
mr_wazzabi wrote: »I suggested this before in my op.
Disable the stam bone shield in pvp zones.
There you go.
Nothing changes in pvp, but suddenly, stam dps is just as viable as magicka in raids.
mr_wazzabi wrote: »I suggested this before in my op.
Disable the stam bone shield in pvp zones.
There you go.
Nothing changes in pvp, but suddenly, stam dps is just as viable as magicka in raids.
ZOS doesn’t separate PvP and PvE like that so it could never happen .
Sets are different.mr_wazzabi wrote: »mr_wazzabi wrote: »I suggested this before in my op.
Disable the stam bone shield in pvp zones.
There you go.
Nothing changes in pvp, but suddenly, stam dps is just as viable as magicka in raids.
ZOS doesn’t separate PvP and PvE like that so it could never happen .
They do change some effects though.
Ambush stuns ads in pve, but only snares in pvp.
We have battle spirit.
We have set buffs that only take effect vs pve enemies like Minor Slayer from trial sets.
We have sets that only have true benefit in pvp like Marksman and Cyrodiil's crest.
So having an Undaunted skill, which is a skill line made for pve content, only work in pve environments is not out of their realm.
You know what the single, strongest defensive mechanism is that makes shields last much, much longer and seem much, much stronger than they are (because it isn't just shields)?
It's dodge.
If you can dodge a lot, making a decent % of abilities miss you, your shields take no damage and so only have to cater for what did catch you - which is often weak aoe's and the odd unlucky hit.
So yeah, make bone-shield scale from stam - but also make dodging cost whatever your max stat is (oh and add a light armour cost-reduction to it, too)... THEN they will be even. Of course, nobody would die, but hey, that's Zos's problem..
^^^^ yup
Would absolutely ruin the game but this would be necessary to balance out a Stam-based Damage Shield. Please read that @Daus