We currently have all the playable races as it is. Further, adding another race does not mean dimension is added to the game.
FerrumnCutem wrote: »The number of playable races can change, however. Again, the Imperial race wasn't added until Morrowind, so it's definitely not impossible to add a new race, especially with how much lore we have been given on the many races on Nirn since ESO has been released.
Imperial has been available since launch.
All races are already playable, stuff like Maormer are just different versions of Altmer.
I'd like to see a new weapon skill line added...
I haven't really given much thought to it - but, a spear or halberd would be okay...
kinda neat how you can use a xivkyn or factotum polymorph to make yourself a psijic order xivkyn/factotum now...
Zachary_Shadow wrote: »We currently have all the playable races as it is. Further, adding another race does not mean dimension is added to the game.
The number of playable races can change, however. Again, the Imperial race wasn't added until Morrowind, so it's definitely not impossible to add a new race, especially with how much lore we have been given on the many races on Nirn since ESO has been released.
Zachary_Shadow wrote: »We currently have all the playable races as it is. Further, adding another race does not mean dimension is added to the game.
The number of playable races can change, however. Again, the Imperial race wasn't added until Morrowind, so it's definitely not impossible to add a new race, especially with how much lore we have been given on the many races on Nirn since ESO has been released.
Zachary_Shadow wrote: »We currently have all the playable races as it is. Further, adding another race does not mean dimension is added to the game.
The number of playable races can change, however. Again, the Imperial race wasn't added until Morrowind, so it's definitely not impossible to add a new race, especially with how much lore we have been given on the many races on Nirn since ESO has been released.
The playable races have been playable in TES for a bit. Further, Imperial was in the game when it launched. No race was added with Morrowind or any other time since the game launched.
Lore wise, the rest of the races are enemies, devolved or exitinct/self imposed exile because they do not want to deal with Tamriel.
There is still no reason to change lore in this area since we have plenty to choose from. Adding it for the heck of it does not add to the game itself. That is basically what you are proposing.
TheValar85 wrote: »Zachary_Shadow wrote: »We currently have all the playable races as it is. Further, adding another race does not mean dimension is added to the game.
The number of playable races can change, however. Again, the Imperial race wasn't added until Morrowind, so it's definitely not impossible to add a new race, especially with how much lore we have been given on the many races on Nirn since ESO has been released.
Teh Imperial race came with the Imperial city mini dlc oh wait nope thats not true. Imperial race was actualy inside the game even when it launched. no one rembers it?
it was a colelctions edition for the base game, if you bought it you had accsess to the imp race.Wait it was Elder scrolls onlien imperial edition? hmm yes, tahts when we got the option to get marry with eachother remebr now? and that was waaaaay before morrowind it was in 2014. May 20.
I even foudn an unboxing video at the exact same time lol
https://www.youtube.com/watch?v=zrsZ7V2ohSU
logarifmik wrote: »First, TES games always (almost, I know about Imperials) had such set, so it's a tradition of sort, and traditions are strong. Second, storywise it's hard to integrate such races as Maormers or Akaviri as a player race for several quite obvious reasons. NPCs in the game already have zero reaction on people wearing Black Hand robes, mostly ignore vampires and other pink orcs wearing towels, no need to aggravate the situation.
Though, I endorse the idea regarding subraces. Beast races have at least several described by lore.
Indeed, orsimer and Imperials did not become playable races until TES-III:Morrowind. They were antagonist races exclusively in TES:Arena and TES-II:Daggerfall...Zachary_Shadow wrote: »Before everyone riots and says, "#NotMyElderScrolls", the Imperial race was added back with the original Morrowind, so it's not unheard of.
I would suspect, that might be better done with adding new crown store appearance option unlocks for Khajiit and Argonians...Zachary_Shadow wrote: »Also, with the talk of Murkmire possibly coming soon, I was also thinking about the different varieties of the beast races. It's said in Elder Scrolls lore that there are different sub-species within Argonians and Khajits. If Murkmire would be added, would you also like to see the different sub-species added to the game? It would make sense with Argonians. Instead of picking a race from the race menu, there would be a new button added once you choose the Argonian race at the top that have the different varieties. Maybe they add different passives, maybe they only change the look of your race, etc.
As for the good old "new race" thing, well...Zachary_Shadow wrote: »I think it would be a welcome change and would really expand upon the variety of options we have in ESO. I personally would love to see the Maormer added as a playable race, especially after a certain quest in Summerset. Would you like to see a race added to ESO?
I would inagine they don't look like that, agreed.Also why does everyone use that picture of a Sons of Svanir Icebrood Norn from Guild Wars 2 when talking about Kamal? Lol
I wouldn't imagine that's how the Kamal look.
RDMyers65b14_ESO wrote: »Do you not understand that this is an Elder Scrolls game? The ten races are the only playable races for Elder Scrolls. If you want to play another race, find another game.
The issue is your still asking to add a race for the sake of adding a race which is the worst reason to do so.
Do you not understand that even in "Elder scrolls games", those "ten races" you refer to have not been set in stone? TES:Arena and TES-II:Daggerfall had eight, TES:Battlespire had six, TES:Redguard had one (duh)... the "ten races" have been from TES-III:Morrowind through TES-IV:Oblivion and to TES-V:Skyrim - soeven if we leave out the one where you get a preset character with Cyrus, only half the TES games have had those "ten races".RDMyers65b14_ESO wrote: »Do you not understand that this is an Elder Scrolls game? The ten races are the only playable races for Elder Scrolls. If you want to play another race, find another game.
If there is no change in passives, that's not a new race, that's a pile of cosmetic unlocks.Something that I think would be interesting is allowing us to play different sub-races of the existing 10.
Imperials could chose between blonde and fair skin Nibanese, or more rugged black hair Colovians.
Argonians could chose between the existing lizard-like options, or the more fish like Nagas that were shown as concept art as early as 2014.
Orcs could chose between a orc of the wrothgarian mountains, or a wood worc from Valenwood.
They wouldn't even need to change passives or anything. Perhaps only change the extra % XP passive with a weapon, but even that wouldn't be necessary.
...or unless Akavir went to visit Tamriel, and look what happened in eastmarch, riften and stonefalls ten years before ESO!Zachary_Shadow wrote: »...even thoguh some races he suggested I think wouldn't be possible unless we went to Akvari.
...remains of that invasion will in some time in the next 250 years (presumably within a generation time from the events of ESO) end up in Rimmen and try to seize the ruby throne and reestablish a new akaviri potentate, which will last about as long as any "emperor" in cyrodil these days. Could even be a questline just about that, in an "Rimmen" DLC...Though ostensibly its own kingdom, Rimmen still pays tribute to the Mane of Elsweyr, from whose realm it seceded in CE812 during the Interregnum. Earlier, Akaviri refugees had fled persecution when the warlord Attrebus briefly aspired to the Imperial Throne. Attrebus, though he lasted no longer than most of the pretender kings of that period, thought he might rid Cyrodiil of the foreigners who had ruled it for the first half of the Common Era, and he drove the Akaviris past the Empire's borders into Elsweyr. The khajiit granted them asylum in the hills and steppes of northwestern Elsweyr, where they dwelt in relative seclusion until remnants of the Dir-Kamal resurfaced in Cyrodiil, seizing the Throne from Attrebus' successors. The Rimmen (literally, the "Rim Men," as the khajiit called them) joined their brothers to try to rebuild the Empire. This effort was doomed to failure, but not before the khajiit attempted to reclaim their lands in a series of bloody border wars.
My thoughts as well. Something like a mix between altmer, and lightning-flavored dunmer oassives would seem to make a great deal of sense for those sea elves.SilverIce58 wrote: »Everyone thinks that the maormer would be altmer clones, but we don't have a race that's dedicated to lightning damage like the Dunmer are to fire. They could have increased lightning dmg, increased swim speed (since they're an aquatic race). I can see them being similar to dunmer moreso than altmer.
I have only reposted this... oh, this should be no more then the second or third time...starkerealm wrote: »I realize you like to repost that list every time, but it might be time to rewrite the Sload entry completely now that we've actually seen Sloads in game again, for the first time in nearly 20 years, in fact. Yeah, not playing those.
If you want to throw Centaurs on the Maybe pile, I wouldn't stop you.
Call me old fashioned but if it wasn't a playable race in the TES games, I don't want it in ESO.