Gallagher563 wrote: »There are a large number of post about dungeon and the group finder and whenever someone complains about the existing system someone always responds with "then just don't use the group finder". This is not a answer it is a non answer and not useful.
1: I would like to see more of a set progression in terms of dungeons with harder dungeon tiers being unlocked as you complete more lower tier dungeons. For example to unlock City of Ash 2 you need to have completed several tier 1 dungeons. To unlock dlc dungeons you need to have completed several tier 2 dungeons.
2: Dungeon Finder should also use undaunted achievement points across all accounts to better match groups together for Veteran DLC Dungeons. (I would rather have a low CP player who has tons of undaunted points than a high CP player with very few undaunted points).
3: Specific achievements should be need to be confirmed in que as a tank or healer that are character specific and only for vet dlc dungeons. (AKA no fake tanks on vet dlc dungeons who randomly qued.)
Thorstienn wrote: »No to "increasing random requirements"
Just make Vet daily XP boost worth more (to incentivise people playing appropriate to their level content) and allow you to only queue as one role; tank, heal OR DPS not all 3.
They already added a CP requirement, and moved normal mode to the default instead of Veteran.
MerlinPendragon wrote: »Everyone needs their hand held these days. Good grief.
MerlinPendragon wrote: »Everyone needs their hand held these days. Good grief.
Not everyone, just me and a few other weaklings. You figured it all out on your own, of course.
LeagueTroll wrote: »10k dps players keep complaining getting kick and don’t even say thx when they got carried
@Gallagher563
Why don't we let the changes made with this update settle in and see how that goes. Seems like the best idea.
Gallagher563 wrote: »@Gallagher563
Why don't we let the changes made with this update settle in and see how that goes. Seems like the best idea.
What changes? The changes I saw where for BG's.
Gallagher563 wrote: »@Gallagher563
Why don't we let the changes made with this update settle in and see how that goes. Seems like the best idea.
What changes? The changes I saw where for BG's.
Gallagher563 wrote: »I disagree with your first comment about not increasing random requirements. The main reason is that I have qued a number of time for random vet and received one of the DLC dungeons and found very quickly that we were not going to complete the dungeon. Frankly the system should do a much better job of matching groups together that will be successful. When I was a low CP player the system would give me vCOS all the time even though I probably wasn't good enough. This is frustrating both for you the player and the group. I know CP requirements have been added but as stated many time CP isn't always a good indicator of ability.
Oakmontowls_ESO wrote: »Thorstienn wrote: »No to "increasing random requirements"
Just make Vet daily XP boost worth more (to incentivise people playing appropriate to their level content) and allow you to only queue as one role; tank, heal OR DPS not all 3.
They already added a CP requirement, and moved normal mode to the default instead of Veteran.
I feel like restricting it to make you only queue for one role would hurt the system more than it helps. That would hurt people like me who are able to queue as multiple roles and then flex to the needed roles. The Dps that are trying to cheat the queue will just pick tank. All that change would do is lower the amount of people queuing for needed roles.