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How to improve the Group Dungeon Finder.

Gallagher563
Gallagher563
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There are a large number of post about dungeon and the group finder and whenever someone complains about the existing system someone always responds with "then just don't use the group finder". This is not a answer it is a non answer and not useful.

1: I would like to see more of a set progression in terms of dungeons with harder dungeon tiers being unlocked as you complete more lower tier dungeons. For example to unlock City of Ash 2 you need to have completed several tier 1 dungeons. To unlock dlc dungeons you need to have completed several tier 2 dungeons.

2: Dungeon Finder should also use undaunted achievement points across all accounts to better match groups together for Veteran DLC Dungeons. (I would rather have a low CP player who has tons of undaunted points than a high CP player with very few undaunted points).

3: Specific achievements should be need to be confirmed in que as a tank or healer that are character specific and only for vet dlc dungeons. (AKA no fake tanks on vet dlc dungeons who randomly qued.)
  • Apache_Kid
    Apache_Kid
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    I like # 1.

    The biggest problem with the dungeon finder is that i could queue up for a specific dungeon, sit there for 15 minutes, not get a ready-check, then leave the queue and immediately re-queue for the same dungeon and get a ready-check instantly. They need to fix the damn thing. The phantom queues are extremely annoying along with the bug where it says someone declined the ready-check when someone didn't.
  • josiahva
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    There are a large number of post about dungeon and the group finder and whenever someone complains about the existing system someone always responds with "then just don't use the group finder". This is not a answer it is a non answer and not useful.

    1: I would like to see more of a set progression in terms of dungeons with harder dungeon tiers being unlocked as you complete more lower tier dungeons. For example to unlock City of Ash 2 you need to have completed several tier 1 dungeons. To unlock dlc dungeons you need to have completed several tier 2 dungeons.

    2: Dungeon Finder should also use undaunted achievement points across all accounts to better match groups together for Veteran DLC Dungeons. (I would rather have a low CP player who has tons of undaunted points than a high CP player with very few undaunted points).

    3: Specific achievements should be need to be confirmed in que as a tank or healer that are character specific and only for vet dlc dungeons. (AKA no fake tanks on vet dlc dungeons who randomly qued.)

    Again, just NO. Enough elitism. Its bad enough this patch that they locked the DLC dungeons behind a 300CP wall, no more. I completed my first DLC dungeon at CP79...vWGT long before it was nerfed countless times. They used to unlock dungeons by character level...but since one tamriel made levels just a number they undid that change. There is no problem with group composition in the group finder. Yes, sometimes you get a sub-par group, and occasionally you get a super-group...but that's the way it should be, everyone deserves a chance to learn. If the dungeon is too much for them, you can be sure they wont be coming back anytime soon anyway. If you want a smooth run TAKE A PREMADE. And dont say you cant find 3 people to run a dungeon with with a friends list of 100 people, and 5 guilds of 200 people each. Just take the time to ask a few people if they want to run the pledges...thats how we did it before group finder(or we just pugged in zone). Any requirement you can imagine for group finder isn't going to change the groups you get, group finder will never give you a good group every time, its up to YOU to make the group you get work. I pug vet DLC dungeons all the time and complete them 80% of the time...I dont come on the forums and whine about the people I am grouped with, I just hone my skills to make up for any shortfall I see...and those group members that are just absolutely hopeless(this doesn't happen often) I just vote to kick
  • Gallagher563
    Gallagher563
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    This has nothing to do with elitism and everything to do with giving everyone a more satisfying experience. I remember the first time I got WGT as a new player I was totally overwhelmed. I had no idea dlc dungeons we're more difficult or that some dungeons we're way harder than others. I also don't think it is elitism to say that a player who leveled up through the dungeon finder is going to be more capable than a player who just quested/grinded levels. I really don't care about CP level as long as you are capable of doing the content that you are qued for. This is not elitism this is common sense and would be part of a more satisfying system.
  • Thorstienn
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    No to "increasing random requirements"
    Just make Vet daily XP boost worth more (to incentivise people playing appropriate to their level content) and allow you to only queue as one role; tank, heal OR DPS not all 3.
    They already added a CP requirement, and moved normal mode to the default instead of Veteran.
  • Gallagher563
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    I disagree with your first comment about not increasing random requirements. The main reason is that I have qued a number of time for random vet and received one of the DLC dungeons and found very quickly that we were not going to complete the dungeon. Frankly the system should do a much better job of matching groups together that will be successful. When I was a low CP player the system would give me vCOS all the time even though I probably wasn't good enough. This is frustrating both for you the player and the group. I know CP requirements have been added but as stated many time CP isn't always a good indicator of ability.
  • Olith
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    I really like idea #1 too. I've been playing for a few hundred hours by now, but I'm still absolutely clueless about how to progress through the game beyond the quest lines. To not impose this on players who hate it, they could implement it as a "dungeon adviser" similar to the skills adviser they recently added. That way you could still do every dungeon you might want, they would simply tell you that it's "ill advised" if they think you're much too weak for it. And if you don't like it at all, just shut the thing off completely. For me, something like that would be of tremendous help.
    Edited by Olith on May 31, 2018 4:52PM
  • Gallagher563
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    I love the idea of a dungeon advisor. This could also be really helpful for players trying to level the undaunted skill line or trying to complete dungeon achievements.
  • MerlinPendragon
    MerlinPendragon
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    Everyone needs their hand held these days. Good grief.
    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • Oakmontowls_ESO
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    Thorstienn wrote: »
    No to "increasing random requirements"
    Just make Vet daily XP boost worth more (to incentivise people playing appropriate to their level content) and allow you to only queue as one role; tank, heal OR DPS not all 3.
    They already added a CP requirement, and moved normal mode to the default instead of Veteran.

    I feel like restricting it to make you only queue for one role would hurt the system more than it helps. That would hurt people like me who are able to queue as multiple roles and then flex to the needed roles. The Dps that are trying to cheat the queue will just pick tank. All that change would do is lower the amount of people queuing for needed roles.
  • Olith
    Olith
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    Everyone needs their hand held these days. Good grief.

    Not everyone, just me and a few other weaklings. You figured it all out on your own, of course.
  • DarcyMardin
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    I do think something needs to be done, but they have already tried with some level/CP restrictions. I’d love to see a choice offered of 1. “quest/dungeon mechanics” runs for learners, questers and leisurely style players and 2. “dungeon blitz” for speed-runners.
  • LeagueTroll
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    Olith wrote: »
    Everyone needs their hand held these days. Good grief.

    Not everyone, just me and a few other weaklings. You figured it all out on your own, of course.

    10k dps players keep complaining getting kick and don’t even say thx when they got carried
  • crjs1
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    I think adding too many additional requirements will only make queues longer though I do quite like option 1.

    The biggest change to the dungeon finder I would like to see is for trials to be included or preferably have thier own queue. While puging a trial may not be everyone’s idea of fun, people not in active guilds or who can’t be onlinr when thier guilds are doing trials are basically shut out from large content of the game.
  • Gallagher563
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    A trial que would be nice. This would also make trials a little less intimidating to new players.
  • Olith
    Olith
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    10k dps players keep complaining getting kick and don’t even say thx when they got carried

    I'm sorry but why are you telling me that?
  • idk
    idk
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    @Gallagher563

    Why don't we let the changes made with this update settle in and see how that goes. Seems like the best idea.
  • Gallagher563
    Gallagher563
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    idk wrote: »
    @Gallagher563

    Why don't we let the changes made with this update settle in and see how that goes. Seems like the best idea.

    What changes? The changes I saw where for BG's.
  • NordSwordnBoard
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    idk wrote: »
    @Gallagher563

    Why don't we let the changes made with this update settle in and see how that goes. Seems like the best idea.

    What changes? The changes I saw where for BG's.


    Under 300 CP keeps you out of DLC dungeons in the random que
    Fear is the Mindkiller
  • idk
    idk
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    idk wrote: »
    @Gallagher563

    Why don't we let the changes made with this update settle in and see how that goes. Seems like the best idea.

    What changes? The changes I saw where for BG's.

    Read the patch notes. They placed limits on dungeons., Tiered them. Helps to read the whole patch notes. Not just a couple sections.
  • Thorstienn
    Thorstienn
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    I disagree with your first comment about not increasing random requirements. The main reason is that I have qued a number of time for random vet and received one of the DLC dungeons and found very quickly that we were not going to complete the dungeon. Frankly the system should do a much better job of matching groups together that will be successful. When I was a low CP player the system would give me vCOS all the time even though I probably wasn't good enough. This is frustrating both for you the player and the group. I know CP requirements have been added but as stated many time CP isn't always a good indicator of ability.

    That's a game design/CP issue. Not dungeon finder. 300CP is fine for a vet DLC, if the player has bothered to ever do random normals as they leveled.
    However, I would like to see a toggle to turn off DLC dungeons in random, keep them as a pledge: kind of a punishment for ESO+ players haha.
    Thorstienn wrote: »
    No to "increasing random requirements"
    Just make Vet daily XP boost worth more (to incentivise people playing appropriate to their level content) and allow you to only queue as one role; tank, heal OR DPS not all 3.
    They already added a CP requirement, and moved normal mode to the default instead of Veteran.

    I feel like restricting it to make you only queue for one role would hurt the system more than it helps. That would hurt people like me who are able to queue as multiple roles and then flex to the needed roles. The Dps that are trying to cheat the queue will just pick tank. All that change would do is lower the amount of people queuing for needed roles.

    It would only lower the number of ppl queuing for a role that aren't set up for that role. I understand that it would effect you, someone who maybe carries alt sets and has appropriate abilities unlocked, but I'm afraid that is rare! Sure they can still just queue as Tank, and I'll kick them quick smart on 1st mob pull when they taunt nothing.

    Note, I spend most of my time tanking in random GF (norm and Vet) and the only issues I have are DPS, so can usually pull through anyway, or players that accidently queued into Vet: a problem that has been fixed this patch. The system isn't so bad right now
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