This came up before and one of the mains reasons against was that characters might actually need pets out for things other than crafting. If you're questing in a town or dueling and you suddenly can't use combat pets then it's a little but unfair.
If you system isn't handling the numbers well (and you're on PC) you can always drop some of the effects/graphics a bit to get smoother FPS.
Yes that's okay. It's why I voted as well as expressing my opinion on the choices.This came up before and one of the mains reasons against was that characters might actually need pets out for things other than crafting. If you're questing in a town or dueling and you suddenly can't use combat pets then it's a little but unfair.
If you system isn't handling the numbers well (and you're on PC) you can always drop some of the effects/graphics a bit to get smoother FPS.
This is a poll, ok?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Agreed, that should be a fix of its own though not a pass on all pets being disabled.The only pet I found annoying is the Warden Bear that prevents to interact with containers, other than that... pretty much nothing.
The only pet I found annoying is the Warden Bear that prevents to interact with containers, other than that... pretty much nothing.
PCNA: Just make it easier to dismiss your pets.
Tried dismissing pets in town, but had to set special key press to do it. The console guys would have even more difficulty doing it...
DieAlteHexe wrote: »
DieAlteHexe wrote: »
Try to farm urns with a bear in front of you or turn writs in at the crates, the Bear is something they really should fix, if the owner doesn't move you could stay there forever waiting.
It happened to me too the Twilight got in the way but that was just a visual nuisance because I had the camera close and a matter of seconds, it sufficed to move just a bit.
ZOS must fix the Bear and personally I didn't encountered any serious issue with other pets.
DieAlteHexe wrote: »
Try to farm urns with a bear in front of you or turn writs in at the crates, the Bear is something they really should fix, if the owner doesn't move you could stay there forever waiting.
It happened to me too the Twilight got in the way but that was just a visual nuisance because I had the camera close and a matter of seconds, it sufficed to move just a bit.
ZOS must fix the Bear and personally I didn't encountered any serious issue with other pets.
edmt0001_ESO wrote: »Actually, I want all mounts to be permanent. I don't want them to disappear when you are not mounted, I want you to find a stable or a hitching post. I want the stable in Wayrest down at the wayshrine and the guild merchants to be full of animals and probably needing a huge pasture. There has to be a hitching post in front of each dungeon or at other significant spots. Yes, there will be a chance you will forget where you left your horse.
How about horse thieves? That's an option.
If you want to see how this plays out in a game, play Fallen Earth.
TheCyberDruid wrote: »I think the obvious 'fix' for most problems related to pets would be to make them 'transparent' as other players are. So you can interact with things through them. When a warden's bear covers the whole crafting station that I want to use I honestly don't care that they might want to use their pet in town for whatever reason, I simply want not to blocked from using the crafting station.
I only play a pet magsorc, and I would like this. My pet even annoys myself at times and i don't use flappy lady as she always seems to want to be where she blocks my view the most annoying. I would prefer an easy toggle off button though (as I prefer them to bugger off the moment I want to do some spontaneous thieving or such. But this suggestion would work for me too.