Mangeli200194 wrote: »To be fair, shield stacking turtlers(so by that pretty much every magsorc i run into in PvP) do very little damage... I literally haven´t been killed by a sorc with that playstyle even in a Xv1 situation ever since they nerfed the frags by taking away the stunn and 10% damage reduction. They are just tanks in disguise you can pretty much ignore them, to keep up 3 shields up at the same time, you have to have a very high sustain meaning you have effectivly 0 damage--->No threat what so ever (just dont drop under 20% damage theyll spamm Mages Wrath as soon as you drop under 50% hoping for a lucky hit )
This again?
This entire argument is invalid from the start and always has been. It does not matter one bit if it stacks or not. EVERYTHING stacks, and so it should.
I have mentioned it before, but i will repeat it untill this silly argument goes away;
If 4 people are stacking Sloads on you, the Sloads proc is the least of your worries. For these guys to proc Sloads on you, they will be damaging you (10% chance on damage, remember?). So no matter WHAT they stack on you, you will be dead.
This is the "10 people with Knightslayer" theory all over again. (Point being, this was an outcry back at Knightslayer launch, and no one seemed to understand that just the Heavy Attack from those 10 people would be enough to kill anyone).
So to put it straight;
Wether or not it stacks is utterly and completely irrelevant, since receiving that amount of damage from multiple opponents, will have you killed before you even feel the Sloads ticking.
There is only two issues with Sloads; It should have a 2 second cooldown period (active 6 sec, again at 8 sec) and it should not break cloak. Everything else is just fine, and is a L2P issue all around.
He speaketh the truth nice to hear it from a non Sorc perspectiveMangeli200194 wrote: »To be fair, shield stacking turtlers(so by that pretty much every magsorc i run into in PvP) do very little damage... I literally haven´t been killed by a sorc with that playstyle even in a Xv1 situation ever since they nerfed the frags by taking away the stunn and 10% damage reduction. They are just tanks in disguise you can pretty much ignore them, to keep up 3 shields up at the same time, you have to have a very high sustain meaning you have effectivly 0 damage--->No threat what so ever (just dont drop under 20% damage theyll spamm Mages Wrath as soon as you drop under 50% hoping for a lucky hit )
This again?
This entire argument is invalid from the start and always has been. It does not matter one bit if it stacks or not. EVERYTHING stacks, and so it should.
I have mentioned it before, but i will repeat it untill this silly argument goes away;
If 4 people are stacking Sloads on you, the Sloads proc is the least of your worries. For these guys to proc Sloads on you, they will be damaging you (10% chance on damage, remember?). So no matter WHAT they stack on you, you will be dead.
This is the "10 people with Knightslayer" theory all over again. (Point being, this was an outcry back at Knightslayer launch, and no one seemed to understand that just the Heavy Attack from those 10 people would be enough to kill anyone).
So to put it straight;
Wether or not it stacks is utterly and completely irrelevant, since receiving that amount of damage from multiple opponents, will have you killed before you even feel the Sloads ticking.
There is only two issues with Sloads; It should have a 2 second cooldown period (active 6 sec, again at 8 sec) and it should not break cloak. Everything else is just fine, and is a L2P issue all around.
This entire argument is invalid from the start and always has been. It does not matter one bit if it stacks or not. EVERYTHING stacks, and so it should.
This again?
This entire argument is invalid from the start and always has been. It does not matter one bit if it stacks or not. EVERYTHING stacks, and so it should.
I have mentioned it before, but i will repeat it untill this silly argument goes away;
If 4 people are stacking Sloads on you, the Sloads proc is the least of your worries. For these guys to proc Sloads on you, they will be damaging you (10% chance on damage, remember?). So no matter WHAT they stack on you, you will be dead.
This is the "10 people with Knightslayer" theory all over again. (Point being, this was an outcry back at Knightslayer launch, and no one seemed to understand that just the Heavy Attack from those 10 people would be enough to kill anyone).
So to put it straight;
Wether or not it stacks is utterly and completely irrelevant, since receiving that amount of damage from multiple opponents, will have you killed before you even feel the Sloads ticking.
There is only two issues with Sloads; It should have a 2 second cooldown period (active 6 sec, again at 8 sec) and it should not break cloak. Everything else is just fine, and is a L2P issue all around.
Mangeli200194 wrote: »To be fair, shield stacking turtlers(so by that pretty much every magsorc i run into in PvP) do very little damage... I literally haven´t been killed by a sorc with that playstyle even in a Xv1 situation ever since they nerfed the frags by taking away the stunn and 10% damage reduction. They are just tanks in disguise you can pretty much ignore them, to keep up 3 shields up at the same time, you have to have a very high sustain meaning you have effectivly 0 damage--->No threat what so ever (just dont drop under 20% damage theyll spamm Mages Wrath as soon as you drop under 50% hoping for a lucky hit )
This again?
This entire argument is invalid from the start and always has been. It does not matter one bit if it stacks or not. EVERYTHING stacks, and so it should.
I have mentioned it before, but i will repeat it untill this silly argument goes away;
If 4 people are stacking Sloads on you, the Sloads proc is the least of your worries. For these guys to proc Sloads on you, they will be damaging you (10% chance on damage, remember?). So no matter WHAT they stack on you, you will be dead.
This is the "10 people with Knightslayer" theory all over again. (Point being, this was an outcry back at Knightslayer launch, and no one seemed to understand that just the Heavy Attack from those 10 people would be enough to kill anyone).
So to put it straight;
Wether or not it stacks is utterly and completely irrelevant, since receiving that amount of damage from multiple opponents, will have you killed before you even feel the Sloads ticking.
There is only two issues with Sloads; It should have a 2 second cooldown period (active 6 sec, again at 8 sec) and it should not break cloak. Everything else is just fine, and is a L2P issue all around.
I completely disagree with everything said here.
1. I am rarely fighting less than 10 people
2. 3 people negate magsorcs
3. knightslayer wasn't that good prenerf, 12% of 23k (average cyro hp) is only 2760 and heavy attacks are avoidable, it's only a tank counter which is fair.
4. I haven't seen this specific solution, so not sure what you mean by "this again"
This again?
This entire argument is invalid from the start and always has been. It does not matter one bit if it stacks or not. EVERYTHING stacks, and so it should.
I have mentioned it before, but i will repeat it untill this silly argument goes away;
If 4 people are stacking Sloads on you, the Sloads proc is the least of your worries. For these guys to proc Sloads on you, they will be damaging you (10% chance on damage, remember?). So no matter WHAT they stack on you, you will be dead.
This is the "10 people with Knightslayer" theory all over again. (Point being, this was an outcry back at Knightslayer launch, and no one seemed to understand that just the Heavy Attack from those 10 people would be enough to kill anyone).
So to put it straight;
Wether or not it stacks is utterly and completely irrelevant, since receiving that amount of damage from multiple opponents, will have you killed before you even feel the Sloads ticking.
There is only two issues with Sloads; It should have a 2 second cooldown period (active 6 sec, again at 8 sec) and it should not break cloak. Everything else is just fine, and is a L2P issue all around.
Fighting 4 players doesn't mean you die. There are plenty of scenarios where you can survive the damage and disengage, namely when the 4 player's aren't good and there is LoS available. No amount of lacking skill on the opponents side and available LoS opportunities will save you from 4 Sload procs though.
In reality, that's just the Shieldbreaker argument over and over - "set is balanced because you would have died anyway". You defend a badly designed mechanic by saying it doesn't matter anyway. Which immediately begs the question why we need the badly designed mechanic in the first place.
Edit: As for not breaking cloak, why shouldn't it? So NBs can just happily ignore another source of damage everyone else has to deal with? If it's staying in the game everyone should equally have to deal with it.
This again?
This entire argument is invalid from the start and always has been. It does not matter one bit if it stacks or not. EVERYTHING stacks, and so it should.
I have mentioned it before, but i will repeat it untill this silly argument goes away;
If 4 people are stacking Sloads on you, the Sloads proc is the least of your worries. For these guys to proc Sloads on you, they will be damaging you (10% chance on damage, remember?). So no matter WHAT they stack on you, you will be dead.
This is the "10 people with Knightslayer" theory all over again. (Point being, this was an outcry back at Knightslayer launch, and no one seemed to understand that just the Heavy Attack from those 10 people would be enough to kill anyone).
So to put it straight;
Wether or not it stacks is utterly and completely irrelevant, since receiving that amount of damage from multiple opponents, will have you killed before you even feel the Sloads ticking.
There is only two issues with Sloads; It should have a 2 second cooldown period (active 6 sec, again at 8 sec) and it should not break cloak. Everything else is just fine, and is a L2P issue all around.
Disagree. It is not balanced in 1v1 situations, especially in no CP environments when healing is significantly reduced. I don't even want to step into BGs because this one set. It's worse than Viper was back in the day.
Disagree. It is not balanced in 1v1 situations, especially in no CP environments when healing is significantly reduced. I don't even want to step into BGs because this one set. It's worse than Viper was back in the day.
@raasdal
Maybe it helps if I try to be more succinct.
I can try to mitigate any damage those 4 players put out. Depending on the skill of the players and my defensive ability, that works or works not. The skill of the players and the defensive ability is taken out of this equation if you allow Oblivion damage to stack. The 10% proc chance is misleading. It really procs on any damage (even siege damage). It's very easy to proc.
@raasdal
Maybe it helps if I try to be more succinct.
I can try to mitigate any damage those 4 players put out. Depending on the skill of the players and my defensive ability, that works or works not. The skill of the players and the defensive ability is taken out of this equation if you allow Oblivion damage to stack. The 10% proc chance is misleading. It really procs on any damage (even siege damage). It's very easy to proc.
I fully understand what you are saying. And i also fully understand the proc conditions and how easy it is to apply.
But my point is this;
What is the difference between those 4 players stacking Viper or Sloads ?
What is the difference between those 4 players "stacking" Oblivion Enchants or Sloads?
Your problem (Sorc) is not the fact that it can be stacked. Because if that was really the problem, you should / would also be calling for Viper's to not be stacking and a GLOBAL cooldown on Oblivion Enchants. Those 4 people can put MORE damage on you with an Infused Torugs Oblivion Enchant, than they can with Sloads. And just as easily.
So my point to you is, that your problem is with Oblivion Damage in general, and how it removes your main defensive mechanic (shields) and NOT wether or not it stacks.
And believe it or not, i do agree. Oblivion damage is bad and should not be in the game. But Sloads stacking is not a problem in itself.
Disagree. It is not balanced in 1v1 situations, especially in no CP environments when healing is significantly reduced. I don't even want to step into BGs because this one set. It's worse than Viper was back in the day.
Just put on more healing skills. Stam sorc? Troll king, heavy armor, vigor. Stam dk? Fragmented shield, volatile armor, vigor should easily outheal it. Stam warden? Vigor, forward momentum, leeching vines or green lotus. Mag dk? Rapid regen, flame lash, burning embers, cauterize, shattering rocks. Mag sorc? You're fooked... naw jk lol rapid regen, healing ward, power surge, dark conversion. Templar? Lol BoL. Not familiar with playing nightblades.... just means you gotta slot more heals.
Waffennacht wrote: »Either everything stacks or nothing stacks. Called mechanics; ZoS is already too inconsistent