As title says, I was in ESO beta and have the monkeys to prove it. I played on PC for the first year then when the console version launched I had my account copied to PS4 and have been there since. This week I reinstalled an unmodded version of ESO on PC and gave it a shot, played a few days, and figured I would share some observations with you all.
Some quick toon stats, same toon on both platforms:
PC Played - 19 days 14 hrs
PS4 played - 64 days 4 hrs (same toon, so prob 45 days played on PS4)
PC Achievement points - 9710
PS4 Achievement points - 16820
Basically I took my toon from PC, spent a few years with progression and hoarding, then went back to my original account on PC to see what it would be like.
Hardware - I liked the PS4 because I could travel with it, I spent a lot of nights in hotels for work and it was easy enough to pack and just works without messing with any settings or configs. When I was running on PC, I was running with an AMD FX8350 proc and GTX 770 GPU, also worked great and looked fantastic. Now I don't have the FX and am running with the same GTX 770 on a dual core Phenom II 550 - the quick answer is that it's very choppy and near 100% CPU utilization full time. Still looks good, but the game play is suffering and nowhere near as smooth as the PS4. As a test I installed it on my laptop which is an i5 w/ integrated graphics; it plays surprisingly well but of course the graphics are a bit crap. I think to stay on PC you need to stick to the recommended system requirements or at least maybe don't expect much from a 10 year old proc, however if you never played before and have any decent CPU you can get it up and running even if it doesn't look the greatest. The frame rate issue is interesting as the game in general looks smoother on the PC than PS4, but it's really difficult to describe. I played both systems on a 55" TV and the PC does look a tad better.
Load times - I get faster load times on PC, though it's not a huge margin. From title launch to login to standing in the world, it loads just a hair faster. HOWEVER, my PC has a SSD while the PS4 has a conventional drive, and one thing I did notice is that when porting around the game world it did take a bit longer to load areas on the PS4.
Population - I stood in multiple locations on both platforms at the same time and overall the population seemed slightly higher on PC, but the population on both seemed healthy. I waited at the Imperfect for others to show up and it seemed to take a little longer for enough people to show up on PC compared to PS4, but banks on PC were more crowded than PS4. The Vivec PVP population was interesting, PS4 was pop locked while PC had openings on all 3. I checked a couple of times and eventually they both ended up pop locked, but I guess console players like to PVP more and don't have Summerset to go grind?
*Note: My first experience on return was to jump straight to dolmen grinding since I left before the CP system came into play and my toon ended up at CP 140, holy crap was that an experience. I'm assuming it's because of Summerset just being released and people grinding for jewelry but there were way too many people in Al'ikir and a ton of people on Auridon as well.
Social experience - Probably the biggest difference was the chatlog on PC was much busier for obvious reasons, but the funny thing was a lot of people were running guild adverts and asking new members to join Discord / voice chat servers. This was a weird thing because I got used to having voice chat built in to the system and IMO one of the funner parts of running ESO on console is just running around looking for people who are hot miking. The more cluttered chatlog has the psychological effect of making it seem like there are more people around though as we can see the chat even if we don't see the people running around. As far as other stuff like stereotypical maturity and what not, it seemed pretty much the same on both platforms.
Crafting bag - I sub on PS4 and didn't have it on PC, so yeah this was a huge quality of life issue. I've spent the past 3 years hoarding every crafting mat I could get my hands on and it got worse with the crafting bag. Going back to PC I will say it was quite...inconvenient to realize that my hoard of supplies wasn't there.
Champ points - Obviously going from max CP to CP 140 was going to be different, I just didn't realize it would be THAT much different. Survivability was way down and I got flattened quite often by mobs that my PS4 toon walks through. Some of that is gear, but a big part of it is investing CP into offensive/defensive enhancements. I understand how some people say the CP system is trivializing content, but this experience gave me a better sense of where the balance is when you take CP off the table. For new accounts, the lack of CP makes things much more challenging and anyone who doesn't believe that should try de-allocating all their CP, grabbing rando gear, then try doing the same things you're used to with your toon. If they geared content for max CP and end-game toons, it would probably turn off new players as they would have a really hard time without a group.
Furnishings - My toon is a crafter and on PS4 I have hundreds of furnishing recipes; my PC toon has 3 now and... yeah it made me less interested in housing (broke anyway so not a big deal).
Cool factor - Three years is a lot of time, and that time includes a lot of motifs, dyes, mounts, costumes, furnishings, and other cosmetics that make the game more fun. I was immediately frustrated that I couldn't make the toons look the same, some of which is due to massive grinds. The Master Angler title and million dollar purple clothing dye don't come quick, and that's not stuff I'm terribly interested in grinding again.
Anyways, it's been an interesting week.