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Game Changing Discrepancy!!

Elusiin
Elusiin
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Reezal-Jul is a vampire Argonian, but he's not white!??!???
  • Left4Daud
    Left4Daud
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    Neither is Verandis, at first.
  • Elusiin
    Elusiin
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    Left4Daud wrote: »
    Neither is Verandis, at first.

    This has upset me so much. Why do the NPCs get hide vampire skin and we don't!? :neutral:
  • usmguy1234
    usmguy1234
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    Left4Daud wrote: »
    Neither is Verandis, at first.

    This has upset me so much. Why do the NPCs get hide vampire skin and we don't!? :neutral:

    The same reason why npcs are holding brooms correctly versus years old bugs that are breaking the game that never get addressed.
    Zaghigoth- Orc Stamplar
    Soul Razor- Altmer Magsorc
    Les Drago- Redguard Stamdk
    Eirius- Altmer Magdk
    Stormifeth- Altmer Magplar

    Disclaimer: My comments are a little sarcasm mixed with truth. If you can't handle that don't respond to me.

  • TheShadowScout
    TheShadowScout
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    This has upset me so much. Why do the NPCs get hide vampire skin and we don't!? :neutral:
    ...and that IS the best argument for adding something to vampires!
    Like I wrote elsewhere:
    I always felt that there should be -something- to hide the vampire appearance, and some good reasons for vampires to "masquerade" as mortals.

    Like...
    • ...give them an ability that lowers appearance by one stage, meaning at stage 1 they can use it to seem completely mortal... at the cost of an ability slot. We know it is possible, since Count Verandis Ravenwatch did it during the first meeting in the rivenspire story!
    ...and then...
    • ...give all NPCs an chance to spot vampires and react unfavorably... guards would go "kill on sight", vendors and other civilian NPCs would refuse to talk to the person and yell for the guard instead... make vampires seem like -monsters- instead of mere players with an additional skill line. And have that chance being dependend on their stage... at los stages they might perhaps pass for sickly or albinos, but there still ought to be a chance someone will go "waitaminit, that's a bloodsucking fiend! Guards, kill it, kill it with fire!" - so, lets say... 20% discovery chance at stage 1, 40% at 2, 80% at 3 and automatic as stage four - lowered by the aforementioned ability just like the looks.

    Of course, I personally would want other "classic" drawbacks as well. Like...
    • ...greatly reduced swimming speed, and even a strong magica drain while swimming, to make them do their very best to avoid any "running water"...
    • ...a chance to loose control and auto-attack innocent civilian NPCs, the guards of your own side in cyrodil and even other players including your own party members (unless they too are vampires) when at stage four and a vampire just can no longer resist the smell of sweet blood running through someones vains...
    • ...penalties during daylight (yes, I know, the lore made them all daywalkers as to not make the players too vexed if they took damage in sunlight like in all other TES games, but there still could be -some- effect; the traditional dracula from the story did not crumble to ash under the son, merely lost his supernatural powers... the "sundeath" came later, in the movies when they wanted a more flashy "snatching victory from the jaws of defeat" ending then the original tale provided)

    But I also would like to see some more perks for vampires. Like...
    • ...gaining access to the same teleport gap closer that bloodfiends have!
    • ...gaining a "charm" skill that allows them to feed from civilian NPCs (and possibly even players, though those would get a chance to CC-break the effect!) without the victim calling in a crime (witnesses still would tho)
    • ...doing damage when they feed off some NPC, leaving those at half health from blood loss!
    • ...gaining a "Bite of Woe" when joining the dark brotherhood, so you finally no longer have to worry about both being on the same command and sometimes triggering the wrong one, but get one "DoItAll" bite attack that also counts in Sithis eyes for proper assassinations!
    • ...not being aggroed from random bloodfiends in the wilds (yellow status, attackable but non-hostile) as those lesser bloodsuckers finally learn their place!
    • ...gaining access to a special "vampires only" location (maybe reusing and expanding the one from the vampire introductionary quest? And also adding a door to there from a certain cave in cyrodil?) where they can find willing blood donor vampire groupies, crafting stations for and vendors selling vampire-supporting item sets, whatever...
    It would fit with many classic vampire tales, and make vampires in ESO more interesting. More annoying too, but that ought to be part of the package, extra benefits and extra drawbacks to make them feel more "Vampire!" rather then "character with extra skill line"...
  • DanteYoda
    DanteYoda
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    Isn't ESO Vampirism just a glorified virus though here.. you get infected and become a soul shriven... look alike.
  • starkerealm
    starkerealm
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    DanteYoda wrote: »
    Isn't ESO Vampirism just a glorified virus though here.. you get infected and become a soul shriven... look alike.

    No. Vampirism in The Elder Scrolls is a curse. It starts out like a disease (and can even be treated with cure disease potions and spells), but the actual affliction is a curse that affects the victim's soul.

    The same is true of Lycanthropy by the way.
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