Here is a better one than naming a stupid pet.
ZOS either auto remove pets in all towns, and crafting area's, they block access.
You know this is a problem fix it please.
Worst case is some idiot player goes afk or whatever and makes it impossible to go through a door or anything with it in the way.
Worst pets are the winged clanfear, and the warden bear.
FIX IT>... dummies......
To OP, non-combat pets can be named but it is pointless since no one can see the name, not even you outside of the collections page.
Combat pets should not be renamed since it is a skill.
starkerealm wrote: »To OP, non-combat pets can be named but it is pointless since no one can see the name, not even you outside of the collections page.
Combat pets should not be renamed since it is a skill.
To be fair, that doesn't necessarily stop you from actually naming your combat pets. I mean, one of my guilds habitually names our Maw Daedroths. So, if you really want to name your pet, nothing's stopping you. There's just no in game indication of what's going on, and no warning to people on voice comms that "Mr. Fluffles," is a nine foot tall, fire breathing, murder demon from hell.
you wanna kill me with that nameKeiruNicrom wrote: »You refer to Warden combat pet bear yes? I would love this. Fluffles the Destroyer needs to be in my enemies kill feeds
Merlin13KAGL wrote: »@crowfl56 pets haven't had collision since forever ago.
It's a visual annoyance, but it doesn't prevent you from entering an area or interacting with anything.
Merlin13KAGL wrote: »@crowfl56 pets haven't had collision since forever ago.
It's a visual annoyance, but it doesn't prevent you from entering an area or interacting with anything.
The Warden Bears do stop you interacting with things. In Vivec City for example, if a Warden is there turning in writs, their Bears have a habit on standing on one of the boxes, which prevents other players from being able to interact with it.
starkerealm wrote: »To OP, non-combat pets can be named but it is pointless since no one can see the name, not even you outside of the collections page.
Combat pets should not be renamed since it is a skill.
To be fair, that doesn't necessarily stop you from actually naming your combat pets. I mean, one of my guilds habitually names our Maw Daedroths. So, if you really want to name your pet, nothing's stopping you. There's just no in game indication of what's going on, and no warning to people on voice comms that "Mr. Fluffles," is a nine foot tall, fire breathing, murder demon from hell.
Do not see how pretending to name something is relevant to my comment or what OP is asking. Heck, some give bosses nick names.
Merlin13KAGL wrote: »@crowfl56 pets haven't had collision since forever ago.
It's a visual annoyance, but it doesn't prevent you from entering an area or interacting with anything.
The Warden Bears do stop you interacting with things. In Vivec City for example, if a Warden is there turning in writs, their Bears have a habit on standing on one of the boxes, which prevents other players from being able to interact with it.
Indeed. This happens to me almost every time I go to Vivec City when I try to interact with the crafting stations and writ crates.