1: make imbue/crushing/elemental weapon into a toggle, which when active causes your light attacks to cost the powers original amount and heavy attacks cost nothing but also restore nothing for instance, toggling it on would cost my nb 2516 stamina per light attack
2: increase the duration of major expedition on the accelerate skill to match the duration of major force, the reasoning behind this is to simply make both morphs viable
3: allow the usage of mend wounds and it's morphs on yourself if not targeting an ally, and for those of you that would say that seems a bit excessive, I shall point out you can achieve the same, if not better HPS by standing in your own healing springs with a resto staff, so this is a more of a QOL change than anything