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Should we get more alchemy crafting reagents?

Vanthras79
Vanthras79
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I was just playing some other elder scrolls games, and I noticed that certain areas of Tamriel have different alchemy reagents that are used to produce certain effects. Would you guys like to see more diversity in crafting reagents like: Sload soap, pearls, flax seeds, trauma root, cork bulbs, slaughterfish eggs/scales, etc.? These new ingredients could have new traits that would allow for potions of: Water walking, magicka regeneration over time, magic resistance, etc. New ingredients could also lead to more potion trait combinations.
Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

Should we get more alchemy crafting reagents? 23 votes

Yes!
60% 14 votes
No!
39% 9 votes
Maybe so (explain)
0% 0 votes
  • Taleof2Cities
    Taleof2Cities
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    More variety of reagents sounds fun ...
  • jssriot
    jssriot
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    The ones we already have are largely underutilized. There's really only a small number of potions and poisons that people actually craft for their own use or are willing buy, and likewise the potions and poisons we are required to craft for the alchemy daily writs are pretty narrow. I don't see the point in adding more.
    PC-NA since 2015. Tired and unimpressed.
  • Vanthras79
    Vanthras79
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    What say you @ZOS_Bel_Shezzar ?
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • shadowwraith666
    shadowwraith666
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    Previous TES games had much more reagents than ESO, morrowind had a plethora of stuff that could be used for alchemy with the exception you couldn't use poisons, the current system of the alchemy nodes could be switched for a system similar to previous games where certain ingredients could only be found in certain locations, rather than the current system where all ingredients could be found everywhere.
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • ghastley
    ghastley
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    About the only reason I can think of for adding more is perhaps a few rare ingredients making a high-priced potion to sell. The uses for potions and poisons are limited. They had more use in the single-player games, where specific poisons for specific targets, and buffs for specific situations, were more important.

    Otherwise, it's more complexity for little return.
  • Appleblade
    Appleblade
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    I wouldn’t mind seeing the whole system rejiggered a bit.
  • idk
    idk
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    In case someone missed it we just got more crafting materials with this update.

    And they are very rare. Get ready to grind away for hours for just a small amount.

    So it is already done, we already got more.
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