Makes it sound like you think content should be built to exclude such people, I'd recommend rephrasing..Now, even players that aren't skilled, aren't too knowledgeable about mechanics, or have some sort of disability or low reaction times can kill overland mobs.
Now, even players that aren't skilled, aren't too knowledgeable about mechanics, or have some sort of disability or low reaction times can kill overland mobs.
Marto I came here to yell at you, but you've written a very good post, so I won't do that.
But I will disagree with you.Now, even players that aren't skilled, aren't too knowledgeable about mechanics, or have some sort of disability or low reaction times can kill overland mobs.
This is me, I'm all of the above. When I first started playing ESO I came to these forums complaining about how hard the game was and begging for advice (of which I received. This community is awesome!).
Now that I'm max level with gear and champion points, I'm not having any more trouble. But in those early days, I came very close to quitting and if there had been anything else to play at the time I would have gone.
Honestly, this game is brutally hard for new players. I think a lot of people have forgotten just how punishing it was when they first started.
But I will say this, if they increase the difficulty, this time I WILL STOP PLAYING! It's taken me months to get to the point where I am now and at last I'm having fun. I don't like hard content, so I'm never going near end game content. But I can now solo quests and delves and normal group dungeons and I'm more than happy with that. I'll leave the harder stuff for those who are better players than me (and enjoy a challenge).
But that's the great thing about ESO, if you want a challenge, that content exists. If you just want to play the game and have fun (with a lot of preparation first) then you can do that too.
But if they make the so-called 'easy' content harder, then you'll take away that choice and bad players (like me) won't be able to play anymore
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Also, I'm sure you didn't mean it like that, but this came out pretty poorly:Makes it sound like you think content should be built to exclude such people, I'd recommend rephrasing..Now, even players that aren't skilled, aren't too knowledgeable about mechanics, or have some sort of disability or low reaction times can kill overland mobs.
Also, I'm sure you didn't mean it like that, but this came out pretty poorly:Makes it sound like you think content should be built to exclude such people, I'd recommend rephrasing..Now, even players that aren't skilled, aren't too knowledgeable about mechanics, or have some sort of disability or low reaction times can kill overland mobs.
I can't seem to edit the OP... but my point was the opposite. I feel that people that have some sort of disability should absolutely be allowed to play the game, and should be given options that make their experience easier. For instance, I have a friend that only has one hand. He uses classes like Templar and sets like Dreugh King Slayer, so he doesn't have to use many skills.
And to the rest... I'm actually kind of surprised, because I didn't think overland content was that dificult to some. I have tried to limit myself by not using champion points or crafted gear, just to see how the balance changed with the new Light Attacks.
Maybe my memory of when I was a new player 3 years ago is fuzzy.
Thank you for your comments.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Overland = Easy
Dungeons = Slight Challenge
Vet Dungeons = Moderate to Hard
Trial/Arenas = High Difficulty
This is by design so that there is something for everyone at any experience level. People who are questing generally want to focus on the quests or exploration, if you want to challenge yourself as a player you do the harder content.
Also, I'm sure you didn't mean it like that, but this came out pretty poorly:Makes it sound like you think content should be built to exclude such people, I'd recommend rephrasing..Now, even players that aren't skilled, aren't too knowledgeable about mechanics, or have some sort of disability or low reaction times can kill overland mobs.
I find it odd that people want to find their challenge in overland mobs.
There is a clear design for tiered difficulty in the game. Tyrobag points it out in the second post of this thread. That is the way it is and the way it will remain.
TheUndeadAmulet wrote: »
Overland = Easy
Dungeons = Slight Challenge
Vet Dungeons = Moderate to Hard
Trial/Arenas = High Difficulty
This is by design so that there is something for everyone at any experience level. People who are questing generally want to focus on the quests or exploration, if you want to challenge yourself as a player you do the harder content.
Also, I'm sure you didn't mean it like that, but this came out pretty poorly:Makes it sound like you think content should be built to exclude such people, I'd recommend rephrasing..Now, even players that aren't skilled, aren't too knowledgeable about mechanics, or have some sort of disability or low reaction times can kill overland mobs.
MLGProPlayer wrote: »Overland = Easy
Dungeons = Slight Challenge
Vet Dungeons = Moderate to Hard
Trial/Arenas = High Difficulty
This is by design so that there is something for everyone at any experience level. People who are questing generally want to focus on the quests or exploration, if you want to challenge yourself as a player you do the harder content.
Also, I'm sure you didn't mean it like that, but this came out pretty poorly:Makes it sound like you think content should be built to exclude such people, I'd recommend rephrasing..Now, even players that aren't skilled, aren't too knowledgeable about mechanics, or have some sort of disability or low reaction times can kill overland mobs.
Dungeons and trials have a normal and veteran mode. Overland only has a nornal mode.
Overland is the overwhelming majority of content in this game though. Endgame players definitely get the short end of the stick in terms of content and tbat isn't fair either.
There is quite a bit of greed coming from the easy mode brigade that shoots down any suggestions for more difficult content. This game needs to appeal to new players and vets alike. Right now, it heavily favours new players.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Hello,
Let me start by saying that I generally like/have no problem with the concept of One Tamriel and the new scaling system it brought along. My idea is not to remove that and definitely not screwing players who are fine with the current difficulty level.
However, I think there is a shared feeling that PVE combat, with a few end-game exceptions, becomes completely obsolete once you hit a certain amount of CP. I would like to keep playing some quests from time to time but the impossibly weak NPCs make any combat extremely dull, with no challenge at all. Of course, there is always the possibility to run naked and/or not apply CP, but I think only a very small minority would do that (crazy people running MA naked, am looking at you). Self-punishing only slow down content progress and does not really add more fun.
Can we introduce a sort of "training suit/fountain/artefact" that debuff the player enough so that we can have some challenge and attach some rewards to it ? For example, some XP bonus and rewards from a Deadra/NPC who is challenging the player to prove him/herself. There could be "levels" of buff that allow player to choose how much punishment they want and can touch stats such as blocking CPs, increasing damage received, reducing damage output, etc.
I would not go for any game breaking addition, no need to make this the new best XP grinding system or a must do to get amazing items. Just enough so that we have compensation for the increase difficulty and slower progress towards content.
Am sure we can work out something that is lore-friendly and that does not force people into following this if they don't like to.
Have a strong feeling that I am not the first one with such ideas but let me know what you think.
... Would love to get some fun out the contents I left behind....
EDIT for clarity. Am not proposing any permanent device but something that can be toggled on and off when you want some extra challenge.