If your magicka/10 is higher than your spelldmg its better to increase spelldmg and the other way round. Reason is, if u e.g. have 2k spelldmg and 40k max magicka and u can choose between increasing magicka by 2k or spelldmg by 200:
- 200 spelldmg will increase your dmg by 5%
- 2k max mag will only give a 2,5% dmg increase.
If your magicka/10 is higher than your spelldmg its better to increase spelldmg and the other way round. Reason is, if u e.g. have 2k spelldmg and 40k max magicka and u can choose between increasing magicka by 2k or spelldmg by 200:
- 200 spelldmg will increase your dmg by 5%
- 2k max mag will only give a 2,5% dmg increase.
This part doesnt make sense to me, i don't see why the choice would be affected by your current values.
It's all about the bonus on the two sets you are looking at (and scaling exceptions / buffs)
1 Weapon/Spell damage = 10,5 max Stamina/Magicka for damage
A set bonus with 129 Weapon/Spell damage will bring as much damage as 1354 max Stamina/Magicka
However, set bonus usually bring 1096 max Stamina/Magicka for the same slot.
In long PvE fights max resource pool will make no difference so the choice is obvious.
In PvP it can be viable to sacrifice some sustained damage for a few more seconds of burst damage using a larger pool.
If u only have e.g. a golden staff equiped (1335 spell dmg) and add 1 pc kena (129) your "tooltip damage" goes up by 4,8%
If u have golden staff (1335) and 5 pc julianos (300) and 3 spelldmg glyphs (522) = 2157 and than add 1 pc kena, "tooltip damage" goes up by 2,99%.
in % yes, but we care about flat value. (there is no diminishing returns as far as i know)The higher your current pool is, the less u gain by further increasing it.
If your magicka/10 is higher than your spelldmg its better to increase spelldmg and the other way round. Reason is, if u e.g. have 2k spelldmg and 40k max magicka and u can choose between increasing magicka by 2k or spelldmg by 200:
- 200 spelldmg will increase your dmg by 5%
- 2k max mag will only give a 2,5% dmg increase.
This part doesnt make sense to me, i don't see why the choice would be affected by your current values.
It's all about the bonus on the two sets you are looking at (and scaling exceptions / buffs)
1 Weapon/Spell damage = 10,5 max Stamina/Magicka for damage
A set bonus with 129 Weapon/Spell damage will bring as much damage as 1354 max Stamina/Magicka
However, set bonus usually bring 1096 max Stamina/Magicka for the same slot.
In long PvE fights max resource pool will make no difference so the choice is obvious.
In PvP it can be viable to sacrifice some sustained damage for a few more seconds of burst damage using a larger pool.
Because it scales percentual and not linear.
If u only have e.g. a golden staff equiped (1335 spell dmg) and add 1 pc kena (129) your "tooltip damage" goes up by 4,8%
If u have golden staff (1335) and 5 pc julianos (300) and 3 spelldmg glyphs (522) = 2157 and than add 1 pc kena, "tooltip damage" goes up by 2,99%. (excluding sideeffects like e.g. adding kena shoulder also adds points for magicka enchant and accidently procs undaunted passive and so)
The higher your current pool is, the less u gain by further increasing it.Experiment if u dont believe me: Go to eldenhollow, attack dark root, kill blue bug, stand in blue goo. Check your max pool and tooltipdmg of a skill outside and inside goo. Compare percentual increase of max mag and of tooltip. While inside your max mag is increased by ~35k.
in your first example, adding 1354 max magicka would have made tooltip go up by 4,8%
in your second example, adding 1354 magicka would have made tooltil go up by 2,99%
Sure Necropotence/Julianos is a good example of what happens when two sets are giving the same damage on paper (10,5% ratio)
Julianos 300 Spell damage = Necropotence 3150 Max Magicka
(1/10,5)
The 3150 Max Magicka from Necro 5th will probably give you 3,7k more effective Max Magicka
(Racial + Bound Armor)
Now the 300 Spell Damage from Julianos 5th get +20% from Major Sorcery, +8% from 4 sorcerer skill sloted
That's 384 effective Spell Damage or 4032 Max-Magicka-Equivalent-Damage
BUT in the case of the PetSorc, you would still choose Necropotence because Pets and Shields are not affected by Spell Damage, making Julianos useless for this build.
Still all this only proves my point and i think you vision of the mater is flawed.
Sure Necropotence/Julianos is a good example of what happens when two sets are giving the same damage on paper (10,5% ratio)
Julianos 300 Spell damage = Necropotence 3150 Max Magicka
(1/10,5)
The 3150 Max Magicka from Necro 5th will probably give you 3,7k more effective Max Magicka
(Racial + Bound Armor)
Now the 300 Spell Damage from Julianos 5th get +20% from Major Sorcery, +8% from 4 sorcerer skill sloted
That's 384 effective Spell Damage or 4032 Max-Magicka-Equivalent-Damage
BUT in the case of the PetSorc, you would still choose Necropotence because Pets and Shields are not affected by Spell Damage, making Julianos useless for this build.
Still all this only proves my point and i think you vision of the mater is flawed.
As a MagSorc that stacks Max magicka religiously.
With a good magicka race, undaunted passives, and mage light slotted (no bound armor mind you) you actually recieve roughly 1.5x the stated magicka bonus. So 1096 magicka set bonus actually gives me 1600~ magicka.
Sure Necropotence/Julianos is a good example of what happens when two sets are giving the same damage on paper (10,5% ratio)
Julianos 300 Spell damage = Necropotence 3150 Max Magicka
(1/10,5)
The 3150 Max Magicka from Necro 5th will probably give you 3,7k more effective Max Magicka
(Racial + Bound Armor)
Now the 300 Spell Damage from Julianos 5th get +20% from Major Sorcery, +8% from 4 sorcerer skill sloted
That's 384 effective Spell Damage or 4032 Max-Magicka-Equivalent-Damage
BUT in the case of the PetSorc, you would still choose Necropotence because Pets and Shields are not affected by Spell Damage, making Julianos useless for this build.
Still all this only proves my point and i think you vision of the mater is flawed.
As a MagSorc that stacks Max magicka religiously.
With a good magicka race, undaunted passives, and mage light slotted (no bound armor mind you) you actually recieve roughly 1.5x the stated magicka bonus. So 1096 magicka set bonus actually gives me 1600~ magicka.
High Elf +10%
Undaunted +6%
Inner light +5%
What am I missing ?
VaranisArano wrote: »I think, and someone can correct me if I'm wrong, that every 10 points in your maxmagicka is equal to 1 point spell damage.
Sure Necropotence/Julianos is a good example of what happens when two sets are giving the same damage on paper (10,5% ratio)
Julianos 300 Spell damage = Necropotence 3150 Max Magicka
(1/10,5)
The 3150 Max Magicka from Necro 5th will probably give you 3,7k more effective Max Magicka
(Racial + Bound Armor)
Now the 300 Spell Damage from Julianos 5th get +20% from Major Sorcery, +8% from 4 sorcerer skill sloted
That's 384 effective Spell Damage or 4032 Max-Magicka-Equivalent-Damage
BUT in the case of the PetSorc, you would still choose Necropotence because Pets and Shields are not affected by Spell Damage, making Julianos useless for this build.
Still all this only proves my point and i think you vision of the mater is flawed.
As a MagSorc that stacks Max magicka religiously.
With a good magicka race, undaunted passives, and mage light slotted (no bound armor mind you) you actually recieve roughly 1.5x the stated magicka bonus. So 1096 magicka set bonus actually gives me 1600~ magicka.
High Elf +10%
Undaunted +6%
Inner light +5%
What am I missing ?
20% CP, maybe some mages guild passive.
Septimus_Magna wrote: »
Tooltip value = skill coeff x (max spell dmg + 10,45 x max magicka)
*10,45 might be slightly off the actual value.
There are no diminishing returns for only increasing spell dmg for example.
Maybe your test with the Dark Root add isnt the best way to determine how skill dmg scaling actually works.