ShadowMonarch wrote: »I suggested the other day that sense cloak suppress's dots it should suppress heals too, its a way better idea then scaling its costs up like most of the mindless monkeys suggest.
The only drawback to your suggestion is if it puts a immunity on being pulled out of cloak after you use it, then a NB can just spam cloak and be immune from death till its safe.
Why NBs need cloak:
There are two basics that make up a decent class defense (I'm talking class skills). For the purpose of this post, I'll refer to these two basics as a class's 'defensive paring' skills.
The first is the class needs a way to heal themselves (and I'm not talking about some wimpy HOT).
The second is some sort of skill that can be used to help the healing skill do it's thing.For example, having a class skill to shield yourself from further damage while the heal is doing its thing, OR purging multiple DOTs so the heal can actually make your health bar go up (Templar / Warden (<-- who can spam their netch at no cost for a multi-purge effect), or being able zoom-zooming to create distance from combat or to get LOS so the heal can do it's thing. NBs don't have a class shield, they don't have a class purge (anymore), they don't have the zoom-zoom ... what they have is cloak.
Instead of having a class shield, or a class purge, or a class zoom-zoom skill that can be used to help the healing skill do it's thing, NBs have cloak. There are pros and cons with the defensive paring skills each class has, but, in the end, the pro's and con's pretty much balance each other out. Unfortunately, many of us suffer from the 'grass looks greener on the other side' syndrome. The defensive paring skills some other classes have, well, we complain about them, but we secretly want them, such as an invisibility skill. This triggers the 'well, if my class can't have it, then neither can yours' ... (also known as 'lets nerf' (whatever) ).
The two skills are not comparable. They are each very unique.
But you did hit the nail on the head. Those that choose to not be prepared to deal with players in stealth are ill prepared for players in stealth.
Zos has clearly placed hard counters into the game and choosing to not use any of the counters is not a valid justification for changes to the skill.
The two skills are not comparable. They are each very unique.
But you did hit the nail on the head. Those that choose to not be prepared to deal with players in stealth are ill prepared for players in stealth.
Zos has clearly placed hard counters into the game and choosing to not use any of the counters is not a valid justification for changes to the skill.
LawlThe two skills are not comparable. They are each very unique.
But you did hit the nail on the head. Those that choose to not be prepared to deal with players in stealth are ill prepared for players in stealth.
Zos has clearly placed hard counters into the game and choosing to not use any of the counters is not a valid justification for changes to the skill.
BS.
The "counters" to cloak are pathetic, use an expensive short ranged AoE only to 1) not hit them, because duh, invisible 2) Hit them, and they recloak, because its easy.
- Use a reveal skill like flare with the same issues, 1) It does nothing 2) Since the actual reveal is a staggering 3s, they roll.
- Use mark 1) You are an NB, and can cloak too 2) You are not an NB, no mark for you.
- Use a potion/poison. They outrange it with shade or consecutive rolls, and then out time it, and you lose a potion effect.
Valid justification is that this ability, and NBs outperform every other class in OW PvP by a mile. Stop defending crutches.
Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerful, and needs adjustment.
I'd propose a simple cooldown on the skill. "Casting again within 7 seconds will cost 50% more magicka". Everyone else onboard with that?
It is the highest form of damage suppression, and it shouldn't be. Not only are you invisible, so hard to be found and can escape, but untargettable and it supresses dots, all for a cheap cost, wheras block, which supresses less, and snares you ramps up cost. Shields have a number on what they can stop before cast, and again, don't make you invisible.
Add that to the fact the counters suck unless you are an NB or a zergling who can sacrifice as much.
Honestly, I think cloak shouldn't be breakable by anything but AoEs, however all damage already sent to the player should hit, dots, projectiles/attacks en route (no force misses) etc. Mark and detect pots should be player only, so if you see them, you can attack them, but unless you get close enough to AoE, it wouldn't break.
That way, it'll mitigate a lot less, but better for escape and kiting without being broken by zergs. AKA work like true invisibility, so untargettable generally, but still there. I would also add the ability to roll/sprint in cloak too, again, better ability to sneak, but no easy immunity button.
ShadowMonarch wrote: »[Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerful, and needs adjustment.
I'd propose a simple cooldown on the skill. "Casting again within 7 seconds will cost 50% more magicka". Everyone else onboard with that?
Is everybody on board with that? That is ***.
You wouldn't hurt stamblades at all only magblades. If you want to change it make it suppress heals the same way it suppess's dots.
ShadowMonarch wrote: »[Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerful, and needs adjustment.
I'd propose a simple cooldown on the skill. "Casting again within 7 seconds will cost 50% more magicka". Everyone else onboard with that?
Is everybody on board with that? That is ***.
You wouldn't hurt stamblades at all only magblades. If you want to change it make it suppress heals the same way it suppess's dots.
Don't act like magblades aren't causing a problem too. Cloak is the problem.
ShadowMonarch wrote: »ShadowMonarch wrote: »[Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerful, and needs adjustment.
I'd propose a simple cooldown on the skill. "Casting again within 7 seconds will cost 50% more magicka". Everyone else onboard with that?
Is everybody on board with that? That is ***.
You wouldn't hurt stamblades at all only magblades. If you want to change it make it suppress heals the same way it suppess's dots.
Don't act like magblades aren't causing a problem too. Cloak is the problem.
You want cloak nerfed in the same manor streak was nerfed. For that to be viable they would have to fill the same role, which they do not. Cloak is more important to the Nightblade class then streak is to the Sorcerer class, so a mirrored nerf is idiotic. Being in cloak is not a problem, its being able to go into cloak and emerge full health and ready to go with a huge burst everytime, then when getting hit going back into cloak and coming back out full health again ready to burst you. The problem is people are healing to full HP and reset'ing themselves by becoming untargetable for that time.
Sloads, mark target, magelight, aoe's, ect already keep Nb's from being able to spam cloak and get away if you are built to counter them. Increasing the cost will not harm a stamblade. They will dodge roll, cloak, heal, and be bursting you again and again regardless. If you want that to stop then you need to take away their ability to fully heal when they enter stealth.
ShadowMonarch wrote: »ShadowMonarch wrote: »[Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerful, and needs adjustment.
I'd propose a simple cooldown on the skill. "Casting again within 7 seconds will cost 50% more magicka". Everyone else onboard with that?
Is everybody on board with that? That is ***.
You wouldn't hurt stamblades at all only magblades. If you want to change it make it suppress heals the same way it suppess's dots.
Don't act like magblades aren't causing a problem too. Cloak is the problem.
You want cloak nerfed in the same manor streak was nerfed. For that to be viable they would have to fill the same role, which they do not. Cloak is more important to the Nightblade class then streak is to the Sorcerer class, so a mirrored nerf is idiotic. Being in cloak is not a problem, its being able to go into cloak and emerge full health and ready to go with a huge burst everytime, then when getting hit going back into cloak and coming back out full health again ready to burst you. The problem is people are healing to full HP and reset'ing themselves by becoming untargetable for that time.
Sloads, mark target, magelight, aoe's, ect already keep Nb's from being able to spam cloak and get away if you are built to counter them. Increasing the cost will not harm a stamblade. They will dodge roll, cloak, heal, and be bursting you again and again regardless. If you want that to stop then you need to take away their ability to fully heal when they enter stealth.
The fact that stamblades can enter cloak and reemerge at full health is not something I even remotely take issue with. I don't understand the intention of your post.
Of course they should reemerge with full health. What are you kidding? Most stamblades are rockin under 25k HP, brah. They're running shadowy disguise which will make the next heal crit. That's why it makes sense for them to heal up like that.
The intention of the post is so muddied I legitimately cannot tell what you're trying to do here. You keep saying a cloak nerf wouldn't affect stamblades at all which is insane so it's just too silly for me, friend.
ShadowMonarch wrote: »ShadowMonarch wrote: »ShadowMonarch wrote: »[Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerful, and needs adjustment.
I'd propose a simple cooldown on the skill. "Casting again within 7 seconds will cost 50% more magicka". Everyone else onboard with that?
Is everybody on board with that? That is ***.
You wouldn't hurt stamblades at all only magblades. If you want to change it make it suppress heals the same way it suppess's dots.
Don't act like magblades aren't causing a problem too. Cloak is the problem.
You want cloak nerfed in the same manor streak was nerfed. For that to be viable they would have to fill the same role, which they do not. Cloak is more important to the Nightblade class then streak is to the Sorcerer class, so a mirrored nerf is idiotic. Being in cloak is not a problem, its being able to go into cloak and emerge full health and ready to go with a huge burst everytime, then when getting hit going back into cloak and coming back out full health again ready to burst you. The problem is people are healing to full HP and reset'ing themselves by becoming untargetable for that time.
Sloads, mark target, magelight, aoe's, ect already keep Nb's from being able to spam cloak and get away if you are built to counter them. Increasing the cost will not harm a stamblade. They will dodge roll, cloak, heal, and be bursting you again and again regardless. If you want that to stop then you need to take away their ability to fully heal when they enter stealth.
The fact that stamblades can enter cloak and reemerge at full health is not something I even remotely take issue with. I don't understand the intention of your post.
Of course they should reemerge with full health. What are you kidding? Most stamblades are rockin under 25k HP, brah. They're running shadowy disguise which will make the next heal crit. That's why it makes sense for them to heal up like that.
The intention of the post is so muddied I legitimately cannot tell what you're trying to do here. You keep saying a cloak nerf wouldn't affect stamblades at all which is insane so it's just too silly for me, friend.
•Fixed an issue where this morph’s effect was causing all your healing over time effects to critically strike, and not consume the effect.
•Fixed an issue where this morph would cause your next damage over time tick to critically strike and consume the effect. This morph’s effect now only works on your next direct damage attack.
If its intended to make heals crit I guess thats why it reads, "Your next direct damage attack used within 3 seconds will always be a Critical Strike." and why the took time to patch it with summerset.
And yes being able to go untargetable/invisible and recover full health in that time, then to have the opportunity to get the first hit off every time is what is OP about cloak.
Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerful
I'd hope my opponent will heal up after cloaking even after the nerf. That's not a problem for me I can deal with it.
As a nightblade player, I find your post to be remarkably well measured for a cloak discussion, lol. And you are right, cloak has benefits that are too strong and weaknesses that are too exploitable. It makes it an unreliable skill in terms of predictability.
Unfortunately, we have a combat team @ZOS_Wrobel that has run out of ideas over the years, and failed to institute new features and enhancements to the game that make sense and work well. Take Summerset...let’s take a morph of cloak and make it...wait for it...Dragon Blood! Because that’s amazing creative and makes sense! /s In all seriousness, I think it’s time to add some new members to the dev team. Hire from another game, or outside of Zos, I don’t know...but some new energy would be nice.
ShadowMonarch wrote: »Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerfulI'd hope my opponent will heal up after cloaking even after the nerf. That's not a problem for me I can deal with it.
Hmm it would appear it is not, according to your own words.
ShadowMonarch wrote: »Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerfulI'd hope my opponent will heal up after cloaking even after the nerf. That's not a problem for me I can deal with it.
Hmm it would appear it is not, according to your own words.
You've spoken too soon. As you've brought up, I believe cloak is a "broken" or unfair skill/ability. Invisibility is OP, I believe that too.
That being said, I prefer a challenge. I'm tired of fighting bad stamblades if I'm being honest. They're the easiest class to kill in the game. Good ones are a different story. So, being that I prefer a challenge, I hope my opponent takes advantage of advantages that are available to them. And yes, that is something that I deal fine with.
So, no, just because I think it's OP doesn't mean I don't want people to use it if the advantage is available to them. I don't see any reason why they wouldn't.
Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerful, and needs adjustment.
ShadowMonarch wrote: »ShadowMonarch wrote: »Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerfulI'd hope my opponent will heal up after cloaking even after the nerf. That's not a problem for me I can deal with it.
Hmm it would appear it is not, according to your own words.
You've spoken too soon. As you've brought up, I believe cloak is a "broken" or unfair skill/ability. Invisibility is OP, I believe that too.
That being said, I prefer a challenge. I'm tired of fighting bad stamblades if I'm being honest. They're the easiest class to kill in the game. Good ones are a different story. So, being that I prefer a challenge, I hope my opponent takes advantage of advantages that are available to them. And yes, that is something that I deal fine with.
So, no, just because I think it's OP doesn't mean I don't want people to use it if the advantage is available to them. I don't see any reason why they wouldn't.
So the reason you saidCloak is a broken skill and invisibility as a form of damage mitigation is far too powerful, and needs adjustment.
Is because you are, "tired of fighting bad stamblades".
and you end with having made no point other then you think its op but you want people to use it anyway.
Great thanks for being here and contributing to the premise of the thread.
ShadowMonarch wrote: »ShadowMonarch wrote: »Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerfulI'd hope my opponent will heal up after cloaking even after the nerf. That's not a problem for me I can deal with it.
Hmm it would appear it is not, according to your own words.
You've spoken too soon. As you've brought up, I believe cloak is a "broken" or unfair skill/ability. Invisibility is OP, I believe that too.
That being said, I prefer a challenge. I'm tired of fighting bad stamblades if I'm being honest. They're the easiest class to kill in the game. Good ones are a different story. So, being that I prefer a challenge, I hope my opponent takes advantage of advantages that are available to them. And yes, that is something that I deal fine with.
So, no, just because I think it's OP doesn't mean I don't want people to use it if the advantage is available to them. I don't see any reason why they wouldn't.
So the reason you saidCloak is a broken skill and invisibility as a form of damage mitigation is far too powerful, and needs adjustment.
Is because you are, "tired of fighting bad stamblades".
and you end with having made no point other then you think its op but you want people to use it anyway.
Great thanks for being here and contributing to the premise of the thread.
No, you are confusing me.
The reason I said that, is it's too powerful in the hands of good players. That's what we balance around, bro. Not accounting for bad players they still have too much learning to do in the game.
Maybe you do I don't need help with amateur level stamblades.
So if you don't understand why what I'm saying is, in fact, correct and accurate. Then I hope you come to terms with it soon.
Just to let you know in games like this players are allowed to use OP setups or skills if they are available. Likewise, it is the job of players like us to BRING IT UP in the forums that said skill or build is OP so it is properly addressed. I hope you understand that soon too.
Cloak is a broken skill and invisibility as a form of damage mitigation is far too powerful, and needs adjustment.
Jimmy_The_Fixer wrote: »Why NBs need cloak:
There are two basics that make up a decent class defense (I'm talking class skills). For the purpose of this post, I'll refer to these two basics as a class's 'defensive paring' skills.
The first is the class needs a way to heal themselves (and I'm not talking about some wimpy HOT).
The second is some sort of skill that can be used to help the healing skill do it's thing.For example, having a class skill to shield yourself from further damage while the heal is doing its thing, OR purging multiple DOTs so the heal can actually make your health bar go up (Templar / Warden (<-- who can spam their netch at no cost for a multi-purge effect), or being able zoom-zooming to create distance from combat or to get LOS so the heal can do it's thing. NBs don't have a class shield, they don't have a class purge (anymore), they don't have the zoom-zoom ... what they have is cloak.
Instead of having a class shield, or a class purge, or a class zoom-zoom skill that can be used to help the healing skill do it's thing, NBs have cloak. There are pros and cons with the defensive paring skills each class has, but, in the end, the pro's and con's pretty much balance each other out. Unfortunately, many of us suffer from the 'grass looks greener on the other side' syndrome. The defensive paring skills some other classes have, well, we complain about them, but we secretly want them, such as an invisibility skill. This triggers the 'well, if my class can't have it, then neither can yours' ... (also known as 'lets nerf' (whatever) ).
I think you may have missed my suggestion to buff Cloak by removing one of its strongest counters.
This isn't a "nerf Cloak" thread, stillI want to be able to weave in and out of stealth mid-combat when I'm playing my stamblade.
Jimmy_The_Fixer wrote: »Why NBs need cloak:
There are two basics that make up a decent class defense (I'm talking class skills). For the purpose of this post, I'll refer to these two basics as a class's 'defensive paring' skills.
The first is the class needs a way to heal themselves (and I'm not talking about some wimpy HOT).
The second is some sort of skill that can be used to help the healing skill do it's thing.For example, having a class skill to shield yourself from further damage while the heal is doing its thing, OR purging multiple DOTs so the heal can actually make your health bar go up (Templar / Warden (<-- who can spam their netch at no cost for a multi-purge effect), or being able zoom-zooming to create distance from combat or to get LOS so the heal can do it's thing. NBs don't have a class shield, they don't have a class purge (anymore), they don't have the zoom-zoom ... what they have is cloak.
Instead of having a class shield, or a class purge, or a class zoom-zoom skill that can be used to help the healing skill do it's thing, NBs have cloak. There are pros and cons with the defensive paring skills each class has, but, in the end, the pro's and con's pretty much balance each other out. Unfortunately, many of us suffer from the 'grass looks greener on the other side' syndrome. The defensive paring skills some other classes have, well, we complain about them, but we secretly want them, such as an invisibility skill. This triggers the 'well, if my class can't have it, then neither can yours' ... (also known as 'lets nerf' (whatever) ).
I think you may have missed my suggestion to buff Cloak by removing one of its strongest counters.
This isn't a "nerf Cloak" thread, stillI want to be able to weave in and out of stealth mid-combat when I'm playing my stamblade.
Giving NBs 'uncloak immunity' for a few seconds after being pulled out of cloak is vitally needed when cloak is used as a
'defensive paring' skill (discussed in my initial post). The problem is this: how do you give cloak a defensive buff in such a way that the buff won't also be used by some to exploit the skill in an offensive manner (i.e., ganking).
While I would love to see a meaningful discussion about the need to buff cloak, whenever these types of discussion pick up any speed, they end up getting derailed by that portion of the community who are very vocally bias against the NB class.
Another problem that derails this type of discussion is the highly subjective view of a very few highly experienced NBs who say the skill is OP. Unfortunately, NB 'haters' use this as fodder for their cause.Although very few in number, there are highly experienced NBs who's skills have become so proficient, not only of the class, but of the game itself, that they no longer need or use cloak as a 'defensive paring' skill and, over time, have developed a level of expertise for using this skill in an offensive manner. If you look at this skill through 'their eyes' it's easy to understand why these vocal few consider the skill as OP. Unfortunately, their heightened level of expertise has dulled their objectivity regarding the skill, which means their personal view that (the skill is 'OP') should carry less weight, not more.
Jimmy_The_Fixer wrote: »Jimmy_The_Fixer wrote: »Why NBs need cloak:
There are two basics that make up a decent class defense (I'm talking class skills). For the purpose of this post, I'll refer to these two basics as a class's 'defensive paring' skills.
The first is the class needs a way to heal themselves (and I'm not talking about some wimpy HOT).
The second is some sort of skill that can be used to help the healing skill do it's thing.For example, having a class skill to shield yourself from further damage while the heal is doing its thing, OR purging multiple DOTs so the heal can actually make your health bar go up (Templar / Warden (<-- who can spam their netch at no cost for a multi-purge effect), or being able zoom-zooming to create distance from combat or to get LOS so the heal can do it's thing. NBs don't have a class shield, they don't have a class purge (anymore), they don't have the zoom-zoom ... what they have is cloak.
Instead of having a class shield, or a class purge, or a class zoom-zoom skill that can be used to help the healing skill do it's thing, NBs have cloak. There are pros and cons with the defensive paring skills each class has, but, in the end, the pro's and con's pretty much balance each other out. Unfortunately, many of us suffer from the 'grass looks greener on the other side' syndrome. The defensive paring skills some other classes have, well, we complain about them, but we secretly want them, such as an invisibility skill. This triggers the 'well, if my class can't have it, then neither can yours' ... (also known as 'lets nerf' (whatever) ).
I think you may have missed my suggestion to buff Cloak by removing one of its strongest counters.
This isn't a "nerf Cloak" thread, stillI want to be able to weave in and out of stealth mid-combat when I'm playing my stamblade.
Giving NBs 'uncloak immunity' for a few seconds after being pulled out of cloak is vitally needed when cloak is used as a
'defensive paring' skill (discussed in my initial post). The problem is this: how do you give cloak a defensive buff in such a way that the buff won't also be used by some to exploit the skill in an offensive manner (i.e., ganking).
While I would love to see a meaningful discussion about the need to buff cloak, whenever these types of discussion pick up any speed, they end up getting derailed by that portion of the community who are very vocally bias against the NB class.
Another problem that derails this type of discussion is the highly subjective view of a very few highly experienced NBs who say the skill is OP. Unfortunately, NB 'haters' use this as fodder for their cause.Although very few in number, there are highly experienced NBs who's skills have become so proficient, not only of the class, but of the game itself, that they no longer need or use cloak as a 'defensive paring' skill and, over time, have developed a level of expertise for using this skill in an offensive manner. If you look at this skill through 'their eyes' it's easy to understand why these vocal few consider the skill as OP. Unfortunately, their heightened level of expertise has dulled their objectivity regarding the skill, which means their personal view that (the skill is 'OP') should carry less weight, not more.
While this isn't a "nerf Cloak" thread, it is also not a "buff Cloak" thread.
The idea is to smooth out the spell by reducing its power in situations where a direct counter is not present, but to compensate that by weakening the hard counters into soft counters.
Your suggestion of giving nightblade "uncloak immunity" for a period of time would functionaly give the NB several seconds of literal invulnerability to all damage with no counterplay.