I don't seem to care about this as passionately as some, but it is annoying seeing the trailers do all this stuff that can't happen in game ability wise.
Only issue I see is that unless it was used in certain builds, we would actually see a lot of players trying to use it just because it looks cool, not realizing how much damage they lose by not being able to do light attacks in their ranged rotation. Obviously you could do builds like jabs, whips, etc. that were magic/melee based, but I see a lot of players overlooking something like that and just suffering in their performance and then blaming the game.
I agree! But that would be no surprise, considering: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-iiLet us finally do something with 1H other than equip a shield or another sword.
The "bound weapon warrior" is not a "magica melee combat" thing. It would be a hybrid wizard/warrior thing who summons a conjured melee weapon to use stamina based weapon attacks with...MaleAmazon wrote: »Magicka based melee combat. I dont know exactly how its shown in the trailers, but the one 'type' of character that isnt represented in weapon skills is the 'bound weapon wizard warrior'. Id like it.
Lunatic_Dizzy wrote: »Oh, don't worry several months from now it will probably be included in the next chapter for another 40 bucks.
exeeter702 wrote: »I can understand the desire from a cosmetic standpoint. But functionally, im not sure what purpose it would serve. Staffs count as 2pc now so that theres that. Making it so melee attacks scale off magicka would require them hit harder than destro lights. Rune as a defensive option? We already have a sheild or frost staff.
What gameplay application do you suggest this weapon skill line would represent that isnt already present in game?
The "bound weapon warrior" is not a "magica melee combat" thing. It would be a hybrid wizard/warrior thing who summons a conjured melee weapon to use stamina based weapon attacks with
Actually we sort of do, since it was in other TES games.MaleAmazon wrote: »Since it isnt in the game, you dont know what it would be..
...you have never been pulsar'd by an skirt&staff PvPlayer then?MaleAmazon wrote: »At the moment there are only class based short ranged magicka attacks...
...but as i said, there could be more options for magica characters to it. And for hybrid characters. Not that those are currently all that good an idea (bring back attribute softcaps!)... but a "Twin Magic" or a "1H&Magic" skill line would -really- be a nifty thing to have... which of course is why I keep suggesting those!TheShadowScout wrote: »...I still see no good reason why a scrawny but brainy robe-clad mage build would ever -want- to go without punching distance of a brawny, well-armored stamina build to do their damage! You know, the exact range where those get to hit back with big pieces of edged metal to let out the red stuff from the mages bodies?
exeeter702 wrote: »I can understand the desire from a cosmetic standpoint. But functionally, im not sure what purpose it would serve. Staffs count as 2pc now so that theres that. Making it so melee attacks scale off magicka would require them hit harder than destro lights. Rune as a defensive option? We already have a sheild or frost staff.
What gameplay application do you suggest this weapon skill line would represent that isnt already present in game?
One hand & rune could be the true hybrid weapon tree. A passive could be that both weapon and spell damage are equaled to whichever is highest while equipped as well as a max resource buff to both so it wont punish players for dividing up their attributes.
But still, if you do your damage by using your muscles to swing a weapon, that is a stamina weapon, no matter if the weapon was forged by an orc on a mountaintop, or magicked up by your conjuration spells.
exeeter702 wrote: »I can understand the desire from a cosmetic standpoint. But functionally, im not sure what purpose it would serve. Staffs count as 2pc now so that theres that. Making it so melee attacks scale off magicka would require them hit harder than destro lights. Rune as a defensive option? We already have a sheild or frost staff.
What gameplay application do you suggest this weapon skill line would represent that isnt already present in game?
One hand & rune could be the true hybrid weapon tree. A passive could be that both weapon and spell damage are equaled to whichever is highest while equipped as well as a max resource buff to both so it wont punish players for dividing up their attributes.