Tucker3711 wrote: »1. Siphoning
2. Healing related stuff
3. Stamina and health potions
4. One that helps with health
I have one as well... I recommend siphoning abilites because it will heal you... and damage the enemy.
Instead of going 7 medium on the armor, go with 5 medium 2 heavy. Make the 2 heavy pieces your chest and legs with infused traits and max health enchantments. That will make you a little tankier. If you've leveled Undaunted, then go 5-1-1 instead for the 6% increase to all three attributes.
In my opinion you should try changing up your bars a little bit. It looks like you have two or three spammables slotted, and you only need one - Surprise Attack. If you're running Rapid Strikes or Snipe you can replace those with buffs or defensive skills. You should try to have Leeching Strikes up and running as much as possible. If you are light attack weaving between skills, it will return health and stamina with each LA hit. I also run Mirage on my back bar, but check with your group first to see if they are already providing you with those buffs. As a stamblade you should also be running Blade Cloak on your front bar. It gives you 25% damage mitigation against AOE, and does damage for you too.
You may also want to consider slotting Rend as one of your ultimates since it provides a heal.
As for CP... Don't put points into Medium Armor Expert - it doesn't give you as much as putting points into the other defensive nodes that reduce AOE damage taken, DOT damage taken, direct damage taken, or elemental damage taken. Spread your points close to evenly amongst those. Be aware that when you get into spending higher amounts of CP on a node, the returns can start to diminish. You usually don't want to go above 49-56 in any one area - you'll get more benefit spending those points elsewhere after that.
Finally, you probably wouldn't want to do this in a group, but for pure solo play I'm finding success with a DW/2H setup instead of using a bow. I don't have vigor yet, so it has really helped to swap out Endless Hail and Poison Injection in favor of Rally and Brawler. I soloed my first two normal dungeons this past week after switching to that setup thanks to stronger healing and stamina pool sustain. The bow skills should give you superior damage to that though, so in a group they will probably want you to be running those instead.
These are good guides for Stamina Nightblade builds
http://deltiasgaming.com/eso-stamina-nightblade-dps-build/
https://alcasthq.com/eso-stamina-nightblade-build-for-pve/
FrancisCrawford wrote: »I've duoed 11 of the easier dungeons on my stamblade, in a bow/DW setup. What I do for survivability includes:
- Vigor
- Bloodthirst as my main "spammable".
- Briarheart as one of my gear sets.
- Reaper's Mark in trash fights.
- Leeching Strikes (or whichever the stamina morph is)
- Recently also Deadly Cloak.
I don't think my partner, @DarcyMardin, had to heal me all that often. Maybe I'm misremembering.
Frankly, that character is worse than my main magicka ones in every way -- less damage, less survivability, less group utility. But it's not a catastrophe; he can function in dungeons OK.
nihirisutou wrote: »Btw looked at your attributes and you're not using food.
Use food. Can be bought from any guild trader, consumables - > food / drink.
Go for Dubious Camoran throne or Max Stam / Health. They'll significantly buff your health and Stamina. Camoran throne slightly less but will also buff your Stamina Regeneration.
It will provide you with 4/5K extra Stamina and Health which should make you feel muuuuch more comfortable.
You should always use a Blue or Purple Food to buff attributes. There is a DW skill that bounces off 3 enemies, Shrouded Daggers is the Morph I use. It should be your Goto on your DW bar.
Today I am so proud of myself, all thanks to you guys for helping me out.
I played in many dungeons for now, and I can say I only died once or twice. One of the dungeon we had a boss fight and all my group died and I was the last survival, I don't know how but I got the chance to heal 2 of them and we won.
Now I can survive
Today I am so proud of myself, all thanks to you guys for helping me out.
I played in many dungeons for now, and I can say I only died once or twice. One of the dungeon we had a boss fight and all my group died and I was the last survival, I don't know how but I got the chance to heal 2 of them and we won.
Now I can survive
Also, very important and one I had to learn....DONT spam your attacks. Hit once and move on to next skill and /or bar swap. Also, Bloodthirst is a very handy morph for DW.
Do you use food ?
I use Stamina/Health blue recipes : you can make a lot of them and it does a lot to survivability.
Also the Whitestrake's retribution set is easy to craft, is one of the "tank" sets that work better one a glass canon, and may save your butt every 15 seconds by giving your healer more time to get you back on your feet.
Are you color blind?
Can you see if you’re standing in the bosses aoe?
You can edit the color of the aoe warning.
Instead of going 7 medium on the armor, go with 5 medium 2 heavy. Make the 2 heavy pieces your chest and legs with infused traits and max health enchantments. That will make you a little tankier. If you've leveled Undaunted, then go 5-1-1 instead for the 6% increase to all three attributes.
In my opinion you should try changing up your bars a little bit. It looks like you have two or three spammables slotted, and you only need one - Surprise Attack. If you're running Rapid Strikes or Snipe you can replace those with buffs or defensive skills. You should try to have Leeching Strikes up and running as much as possible. If you are light attack weaving between skills, it will return health and stamina with each LA hit. I also run Mirage on my back bar, but check with your group first to see if they are already providing you with those buffs. As a stamblade you should also be running Blade Cloak on your front bar. It gives you 25% damage mitigation against AOE, and does damage for you too.
You may also want to consider slotting Rend as one of your ultimates since it provides a heal.
As for CP... Don't put points into Medium Armor Expert - it doesn't give you as much as putting points into the other defensive nodes that reduce AOE damage taken, DOT damage taken, direct damage taken, or elemental damage taken. Spread your points close to evenly amongst those. Be aware that when you get into spending higher amounts of CP on a node, the returns can start to diminish. You usually don't want to go above 49-56 in any one area - you'll get more benefit spending those points elsewhere after that.
Finally, you probably wouldn't want to do this in a group, but for pure solo play I'm finding success with a DW/2H setup instead of using a bow. I don't have vigor yet, so it has really helped to swap out Endless Hail and Poison Injection in favor of Rally and Brawler. I soloed my first two normal dungeons this past week after switching to that setup thanks to stronger healing and stamina pool sustain. The bow skills should give you superior damage to that though, so in a group they will probably want you to be running those instead.
thestud2012 wrote: »Instead of going 7 medium on the armor, go with 5 medium 2 heavy. Make the 2 heavy pieces your chest and legs with infused traits and max health enchantments. That will make you a little tankier. If you've leveled Undaunted, then go 5-1-1 instead for the 6% increase to all three attributes.
In my opinion you should try changing up your bars a little bit. It looks like you have two or three spammables slotted, and you only need one - Surprise Attack. If you're running Rapid Strikes or Snipe you can replace those with buffs or defensive skills. You should try to have Leeching Strikes up and running as much as possible. If you are light attack weaving between skills, it will return health and stamina with each LA hit. I also run Mirage on my back bar, but check with your group first to see if they are already providing you with those buffs. As a stamblade you should also be running Blade Cloak on your front bar. It gives you 25% damage mitigation against AOE, and does damage for you too.
You may also want to consider slotting Rend as one of your ultimates since it provides a heal.
As for CP... Don't put points into Medium Armor Expert - it doesn't give you as much as putting points into the other defensive nodes that reduce AOE damage taken, DOT damage taken, direct damage taken, or elemental damage taken. Spread your points close to evenly amongst those. Be aware that when you get into spending higher amounts of CP on a node, the returns can start to diminish. You usually don't want to go above 49-56 in any one area - you'll get more benefit spending those points elsewhere after that.
Finally, you probably wouldn't want to do this in a group, but for pure solo play I'm finding success with a DW/2H setup instead of using a bow. I don't have vigor yet, so it has really helped to swap out Endless Hail and Poison Injection in favor of Rally and Brawler. I soloed my first two normal dungeons this past week after switching to that setup thanks to stronger healing and stamina pool sustain. The bow skills should give you superior damage to that though, so in a group they will probably want you to be running those instead.
Excellent advice. With the latest patch, I've switched to 2H/Bow. Onslaught can clean up mobs pretty quickly. My favorite food is Orzaga's Trifle (health + stam recovery). I run 3 weapon damage enchants, Spriggans, Hundings, and Agility. I can't decide between 5 Spriggans or 3 Agility.
PVP is very important for stam. Vigor and Caltrops will seriously up your game. Sometimes I use HoT/Inv potions instead of Vigor.
Hmm...let me think if I have add’l tips not covered.
Champion Points
Your character looks like they’re not max CP. if not, then just keep earning them and know that stamblades get A LOT of survivability from them. Invest your reds in ironclad, hardy and elemental defender. Getting fifty in each is going to tank you way up.
In greens you can focus on stam recovery for a long time, then put a few into tenacity. The rest of the greens are about what you use. If you dodge roll a lot, then a few there.
In blue your core passives are mighty, precise strikes and master at arms. Just keep stacking the core power skills, then branch out after your 650th cp.
Alcasthq.com has a 300 CP list on all builds...this might be helpful for you.
Food
Like others said, use it. I like purple tri-stat food because I use a lot of magic. You can do blue max health/stam, and you get a bit more of these than with the purple.
You can also run Dubious Cameron Throne, for max health and stamina, and a big buff to stam recovery. This is great food for dungeons. This recipe comes around once per year during last months jester event. It’s a good recipe to have, and if you can find it for 100k now you might want to grab it if you don’t have friends to craft food for you.
Heals
Like others have mentioned, nightblades need heals. But in dungeons (especially group) it’s a lot about stacking many HOTs over having big bursts. And nightblades have access to a lot of little heals that happen as you deal damage. The ways I get my heals on my stamblade:
Blood craze: I like this better than bloodthirst because you proc it then go on to do other attacks, and get a nice small heal coming in. The heal is 1100 every two seconds, so about 7,000 every 10 seconds.
Briarhearts: this is one of the best sets in the game for a stamblade. You get an insane damage boost, and a small heal coming in. The heal is ~600 per crit hit and can proc one per second. This adds up to 9,000 over 15 seconds.
Rally/Forward momentum: the HOT adds up to 15,000 per 30 seconds, then rally has a burst heal at the end. Bow is stronger dps, but if you need the heals until you get higher CP you can go 2h.
Draining shot: if using bow and you need heals in tough fights you might give up volley’s dps for draining shot. You knock back an enemy and get a 8500 heal. In many fights I will focus on the boss but aggro a trash Npc to me and keep them alive just so I can draining shot them a couple of times. Then I mark and execute...the piddly zombie the boss threw at you can be worth like 40k health if you play it right.
Killers blade / reapers mark: these are core heal skills for NBs, but require strategic use. In big fights with secondary enemies you should be marking and executing them to keep up some pretty giant heals. And see the passives comment below...killers blade is essentially free to cast this way.
None of the above are purely heals. They all come with other benefits. Using a combo of these will help alleviate the stress on your healer, lol.
Know your class passives
More than any other class, nightblades have to understand their class passives and how to use them. You get massive benefits from slotting certain skills, and from using them at the right time. For example, you always want at least one assassin skill on each bar (which you have). This boosts crit damage by 10%...which is huge.
The passive you may be missing in this case is shadow. When you use a shadow skill you get a gigantic buff to your resistance for three seconds. Your resistance is waaaaaaay low, so the buff is going to tank you up by 50%. That’s huge. If you are getting smacked down in melee combat, you may need to bring in surprise attack. It’s cheap, it hits like a truck, and it’ll give you resistance that’s going to reduce a hit by ~5000 hit points.
Siphoning
The only siphoning skills for you as a stamblade are leeching strikes and power extraction, and power extract is a suck skill. Don’t run the other abilities...they’re a waste.