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Aliyavana
Aliyavana
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Edited by Aliyavana on December 15, 2023 6:48AM
  • Aliyavana
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    DELETE
    Edited by Aliyavana on December 15, 2023 6:49AM
  • Chilly-McFreeze
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    Video Gaming Rule #1: never trust a trailer.
  • themaddaedra
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    Video Gaming Rule #1: never trust a trailer.

    Especially if it's a cinematic one. Some get disappointed by the difference between cinematic trailer and in-game graphics, while i in the other hand was getting surprised by how likely in-game moth and little -like really little- spiders are to their cinematic versions.
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  • Aliyavana
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    Video Gaming Rule #1: never trust a trailer.

    I know that the graphics will never be the same and im not complaining about the difference in graphics, but those red coral plants would add SO MUCH MORE character to the live coral forests if they added them to the live game.
    Edited by Aliyavana on May 25, 2018 7:57PM
  • Micah_Bayer
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    Aliyavana wrote: »
    Video Gaming Rule #1: never trust a trailer.

    I know that the graphics will never be the same and im not complaining about the difference in graphics, but those red coral plants would add SO MUCH MORE character to the live coral forests if they added them to the live game.

    I didn't even notice the coral plants in the cinematic. Coral forest is dead so why should there be living plants?
  • Aliyavana
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    Aliyavana wrote: »
    Video Gaming Rule #1: never trust a trailer.

    I know that the graphics will never be the same and im not complaining about the difference in graphics, but those red coral plants would add SO MUCH MORE character to the live coral forests if they added them to the live game.

    I didn't even notice the coral plants in the cinematic. Coral forest is dead so why should there be living plants?

    Cuz its a fantasy world
    Tyrobag wrote: »
    Yeah, i thought it was weird that they made it look so desolate. I would have liked to see colorful coral, a visually stunning landscape, instead of a wasteland.
    Aliyavana wrote: »
    Video Gaming Rule #1: never trust a trailer.

    I know that the graphics will never be the same and im not complaining about the difference in graphics, but those red coral plants would add SO MUCH MORE character to the live coral forests if they added them to the live game.

    I didn't even notice the coral plants in the cinematic. Coral forest is dead so why should there be living plants?

    Because plants often grow in dead things? Dead animals, and other dead plants make very good fertilizer. Coral that has been there that long, with all of those dimples and pockets on them, would likely have fertile soil on top and in the crevices. It would also act as good protection from wind and a perfect place for birds to nest (birds eat seeds, poop on coral, plants grow). So there is every reason for living plants there, really.

    Edited by Aliyavana on May 25, 2018 10:33PM
  • WhiteCoatSyndrome
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    The odd thing is we already had a bunch of large, colorful coral formations in game they could have used - they're all over Vivec's Antlers.
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  • Rickhulters
    That’s an cinematic trailer
  • Tyrobag
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    Yeah, i thought it was weird that they made it look so desolate. I would have liked to see colorful coral, a visually stunning landscape, instead of a wasteland.
    Aliyavana wrote: »
    Video Gaming Rule #1: never trust a trailer.

    I know that the graphics will never be the same and im not complaining about the difference in graphics, but those red coral plants would add SO MUCH MORE character to the live coral forests if they added them to the live game.

    I didn't even notice the coral plants in the cinematic. Coral forest is dead so why should there be living plants?

    Because plants often grow in dead things? Dead animals, and other dead plants make very good fertilizer. Coral that has been there that long, with all of those dimples and pockets on them, would likely have fertile soil on top and in the crevices. It would also act as good protection from wind and a perfect place for birds to nest (birds eat seeds, poop on coral, plants grow). So there is every reason for living plants there, really.
  • Recremen
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    I loved the idea of coral forests, but once I got on to the PTS I wasn't super impressed with the results. I actually bug-reported it because the textures generally looked so low-resolution! I thought there was some loading error or something, especially compared to the textures on like the architecture and most of the furniture. Too late to fix now, but hopefully they keep that in mind for future developments. If you make some things high quality you should make everything high quality, or it just looks out of place.
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  • Aliyavana
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    Recremen wrote: »
    I loved the idea of coral forests, but once I got on to the PTS I wasn't super impressed with the results. I actually bug-reported it because the textures generally looked so low-resolution! I thought there was some loading error or something, especially compared to the textures on like the architecture and most of the furniture. Too late to fix now, but hopefully they keep that in mind for future developments. If you make some things high quality you should make everything high quality, or it just looks out of place.

    Agreed, the textures do look bad
  • runicnomad
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    I kind of wondered about this myself. The textures for the coral are so flat with no definition. There are actually quite a few places that appear flat in Summerset actually. Compared to Morrowind I think the detail is better in Morrowind. However Summerset has a number of far more beautiful places.
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