BejaProphet wrote: »Two questions, didn't have time to watch vid. Just reading the write up.
1. Is that mitigation with Lord warden active?
2. You didn't specify warhorn on back bar. Was that meant to be a given?
White wabbit wrote: »Yep love warden tanking, I run seducer instead if roar of alkosh as haven't run any trails, looking forward to summerset as on console, but build looks good
thomasfitzjohnub17_ESO wrote: »Thanks Liofa.
Think you'll make another build for DK this patch?
Loved your guide last patch for dragon bones.
Alpha-Lupi wrote: »
5 Ebon Armory: The classic 5 piece set that every tank in this game should have in their inventory. Grants a lot of Health to your allies.
Ebon armory is a good set in my books, I even have 3 epic jewellery & 2 legendary armor pieces on console. but by my calculations, the only time players will see any real impact to their health is when it is coupled with the right passives, so really, the health buff numerically affects each player differently in the group based on their characters race, class, etc. ebon armory is the BiS for trials tank wise.
Alpha-Lupi wrote: »
5 Roar of Alkosh: Hands down the best armor reduction set. Not only in single target fights but also extremely effective in trash fights.
that set is a keeper, but alternatively, you could also use Jorvuld's guidance to improve the duration of any & all major/minor buffs & damage shields by 40% to yourself & allies which can increase the duration of Major force from aggressive horn, thus allowing other trial-goers in the group to squeeze in more DPS (namely you would have to have 3 pieces of jewellery, a lightning stave and a sword & shield since it is a light set in your case.)
Alpha-Lupi wrote: »
Chest, Legs, Hands, Waist, Feet ( Sturdy/Heavy ): Tri-Stat Enchants
Yeah, I'm gonna have to stop you there, Prismatic armor enchantments are a slight no-no on the shoulders, hands, waist and the feet. they are more notably effective on the shield, helmet, legs & chest as you put in, but figuratively & mathematically speaking, it is actually wiser to put Stamina/Magicka glyphs variably on the Shoulders, hands, waist and the feet based on the players particular race, in your case with your "imperial", you would only need one stamina glyph & three magicka glyphs because since imperials have a racial passive that increases max stamina along with their health, stamina glyphs will incrementally give more stamina with the passives, and moreover, because imperials have no racial passives that buff max magicka, having the three magicka glyphs can help offload the magicka setback slightly.
another thing, wouldn't it be better to have 5 heavy, 1 light & 1 medium to benefit from undaunted mettle which increases your max health, magicka & stamina by 2% for each type of armor equipped for a maximum of 6%
Alpha-Lupi wrote: »
x3 Jewelry (Triune) : Shield-Play Enchants
Now here, I can tell you about a little trick I picked up. because the health magicka & stamina from Triune jewellery grants values equivalent to half a magicka/stamina & health glyph by themselves (477 + 477 = 954 Max Health equivalent to a health glyph & 434 + 434 = 868 equivalent to that of a magicka/stamina glyph.) you will only need two to provide benefits equal to having a piece of robust, healthy & arcane jewellery at the same time & that way, you can use something more useful on the third piece of jewellery such as Protective to add extra physical/spell resistance, or even infused to improve the effectiveness of the shield-play glyph on that particular piece.
Alpha-Lupi wrote: »
2 Lord Warden or Thurvokun: Lord Warden grants about 3.8k resistances to all allies in range. Thurvokun applies Minor Maim to all enemies in the area.
You forgot about the bloodspawn monster set, bloodspawn is a must have for just about any trial not because of the added resistances when you get hit(which are useful) but because it also generates 14 ultimate which in turn, allows for quicker activation of Ultimates such as aggressive horn, making it beneficial for the team and not as selfish a monster set as some people make it out to be. it also has added stamina recovery to help recover stamina a bit more.
Alpha-Lupi wrote: »
Chest, Legs, Hands, Waist, Feet ( Sturdy/Heavy ): Tri-Stat Enchants
Yeah, I'm gonna have to stop you there, Prismatic armor enchantments are a slight no-no on the shoulders, hands, waist and the feet. they are more notably effective on the shield, helmet, legs & chest as you put in, but figuratively & mathematically speaking, it is actually wiser to put Stamina/Magicka glyphs variably on the Shoulders, hands, waist and the feet based on the players particular race, in your case with your "imperial", you would only need one stamina glyph & three magicka glyphs because since imperials have a racial passive that increases max stamina along with their health, stamina glyphs will incrementally give more stamina with the passives, and moreover, because imperials have no racial passives that buff max magicka, having the three magicka glyphs can help offload the magicka setback slightly.
another thing, wouldn't it be better to have 5 heavy, 1 light & 1 medium to benefit from undaunted mettle which increases your max health, magicka & stamina by 2% for each type of armor equipped for a maximum of 6%
White wabbit wrote: »Yep love warden tanking, I run seducer instead if roar of alkosh as haven't run any trails, looking forward to summerset as on console, but build looks good
Thanks! Next patch, you can ditch Seducer completely thanks to Deep Thoughts ^^
Maura_Neysa wrote: »Why in the world do you need more sustain than Netch & Nature's Gift. Those 2 give as much as DK Helping Hands/Battle Roar, and I still rarely ever need to HA for anything extra
Maura_Neysa wrote: »Why in the world do you need more sustain than Netch & Nature's Gift. Those 2 give as much as DK Helping Hands/Battle Roar, and I still rarely ever need to HA for anything extra
Deep Thoughts give almost 4k resources (not counting the healing) in total in one second while Nature's Gift gives 250 per second. So I ditched Nature's Gift and the skills that proc it except Budding Seeds which I use for different reasons. It makes me tankier thanks to Deliberation passive and gives me a free 5k shield on demand. That's why ^^
Don't worry. I tried Magicka Recovery build. It just made me depend on healing others for my own sustain and my stats were lower because I had to invest Magicka Recovery to sustain Green Balance skills. Every fight I was in, Deep Thoughts performed better than other ways of sustaining while making me a lot tankier.
you can ditch Seducer, Deep Thoughts, templar Shards, Orbs, Potions and Atronach mundus together, thanks to Heavy Attacks Online and 2H->2bonus update.
Heavy attack with Destro staff (Frost one is generaly better for tank for many reasons) restore like 3K magicka per attack. So base regen + 2 attacks and you get 8-9K magicka back in about 5 seconds.
Maura_Neysa wrote: »
Deep Thoughts gives both resources, but it never out paces HA. You will always be better off HA then Deep Thought. I am console so I haven't been able to compare the Major Protection vs unprotected HA, but at least on paper Deep Thoughts didn't look good
Lightspeedflashb14_ESO wrote: »What are the odds on deep thoughts being nerfed eventually because it is so good?
Alpha-Lupi wrote: »Just a couple of suggestions (& my own added "positive" commentary) to add @Liofa
(note: I included some of your sentences so you know which parts I am talking about, my commentary will be bolded & italicised simultaneously.)
5 Ebon Armory: The classic 5 piece set that every tank in this game should have in their inventory. Grants a lot of Health to your allies.
Ebon armory is a good set in my books, I even have 3 epic jewellery & 2 legendary armor pieces on console. but by my calculations, the only time players will see any real impact to their health is when it is coupled with the right passives, so really, the health buff numerically affects each player differently in the group based on their characters race, class, etc. ebon armory is the BiS for trials tank wise.
5 Roar of Alkosh: Hands down the best armor reduction set. Not only in single target fights but also extremely effective in trash fights.
that set is a keeper, but alternatively, you could also use Jorvuld's guidance to improve the duration of any & all major/minor buffs & damage shields by 40% to yourself & allies which can increase the duration of Major force from aggressive horn, thus allowing other trial-goers in the group to squeeze in more DPS (namely you would have to have 3 pieces of jewellery, a lightning stave and a sword & shield since it is a light set in your case.)
Chest, Legs, Hands, Waist, Feet ( Sturdy/Heavy ): Tri-Stat Enchants
Yeah, I'm gonna have to stop you there, Prismatic armor enchantments are a slight no-no on the shoulders, hands, waist and the feet. they are more notably effective on the shield, helmet, legs & chest as you put in, but figuratively & mathematically speaking, it is actually wiser to put Stamina/Magicka glyphs variably on the Shoulders, hands, waist and the feet based on the players particular race, in your case with your "imperial", you would only need one stamina glyph & three magicka glyphs because since imperials have a racial passive that increases max stamina along with their health, stamina glyphs will incrementally give more stamina with the passives, and moreover, because imperials have no racial passives that buff max magicka, having the three magicka glyphs can help offload the magicka setback slightly.
another thing, wouldn't it be better to have 5 heavy, 1 light & 1 medium to benefit from undaunted mettle which increases your max health, magicka & stamina by 2% for each type of armor equipped for a maximum of 6%
x3 Jewelry (Triune) : Shield-Play Enchants
Now here, I can tell you about a little trick I picked up. because the health magicka & stamina from Triune jewellery grants values equivalent to half a magicka/stamina & health glyph by themselves (477 + 477 = 954 Max Health equivalent to a health glyph & 434 + 434 = 868 equivalent to that of a magicka/stamina glyph.) you will only need two to provide benefits equal to having a piece of robust, healthy & arcane jewellery at the same time & that way, you can use something more useful on the third piece of jewellery such as Protective to add extra physical/spell resistance, or even infused to improve the effectiveness of the shield-play glyph on that particular piece.
2 Lord Warden or Thurvokun: Lord Warden grants about 3.8k resistances to all allies in range. Thurvokun applies Minor Maim to all enemies in the area.
You forgot about the bloodspawn monster set, bloodspawn is a must have for just about any trial not because of the added resistances when you get hit(which are useful) but because it also generates 14 ultimate which in turn, allows for quicker activation of Ultimates such as aggressive horn, making it beneficial for the team and not as selfish a monster set as some people make it out to be. it also has added stamina recovery to help recover stamina a bit more.
take your time reading this & ponder it a bit, you might be able to improve it further than you think.
thomasfitzjohnub17_ESO wrote: »Thanks Liofa.
Think you'll make another build for DK this patch?
Loved your guide last patch for dragon bones.
I played a lot in PTS with my DK but if there is Engulfing Flames in the group already, I don't see a reason for picking DK over Warden so I decided to tank with it this patch. For DKs, just go literally same stuff and you should be fine ^^
thomasfitzjohnub17_ESO wrote: »
Thanks Liofa.
So for DKs, are you saying that you would go with the same build as your warden this patch, but with comparable DK skills replacing warden skills? I guess DK also gets balance as well. I'm not sure if we should use mediate or balance as DK. Both seem very good.
I am curious how you would structure it based on your experience in PTS.
Thanks again.
thomasfitzjohnub17_ESO wrote: »Another question on Galanwe set. Which trials do you think this set will be useful? It's interesting, but I can't see replacing alkosh/torugs (when off-tank wears ebon) or ebon/alkosh for any trial that I main tank.
WickidMexican wrote: »Do you have gameplay for how/when you use deep thoughts? Im slowly trying to get ready to start tanking trials. I havent seen the video yet, but if its there ill see it i guess.