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I don't want this much Rubedite Ore!

Jemcrystal
Jemcrystal
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Why did zos attach the jewelry ores to the regular mining ore nodes? Now to get to the Platinum and Pewter I am forced to mine all the Rubedite in hopes the node will revert. Then someone else comes in behind me and gets the reversion and I end up with mountain stacks of Rubedite.

Why zos don't you put down NEW jewelry only ore nodes in the lagless zones no one visits?
  • phaneub17_ESO
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    And then there are those who skip the Rubedite Ore nodes entirely not thinking about it coming back as a JC node the next time around.
  • phermitgb
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    not kidding or mocking - I have no idea what you're talking about - have they introduced a new ore node? I'm guessing it has something to do with the new jewelry crafting resources? but are you saying that the jewelrycrafting nodes only proc after someone has mined an ore node?
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • Turelus
    Turelus
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    Sell the raw rubidite or refine it and sell the tempers then buy raw jewellery materials or tempers?
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Chilly-McFreeze
    Chilly-McFreeze
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    phermitgb wrote: »
    not kidding or mocking - I have no idea what you're talking about - have they introduced a new ore node? I'm guessing it has something to do with the new jewelry crafting resources? but are you saying that the jewelrycrafting nodes only proc after someone has mined an ore node?

    Metalworking ores and jewelry nodes share the same spawn point. So it either spawns as jewelry or metalworking node. Means if some node has spawned as ore it has to be farmed in order to maybe spawn as jewelry node.
  • Doctordarkspawn
    Doctordarkspawn
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    RUBEDITE FOR THE RUBEDITE GOD.

    RUBEDITE FOR THE RUBEDITE THRONE.
  • Betsararie
    Betsararie
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    Considering you can hold an infinite amount without it taking up inventory space, and it's highly valuable, is it really an issue?
  • phermitgb
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    phermitgb wrote: »
    not kidding or mocking - I have no idea what you're talking about - have they introduced a new ore node? I'm guessing it has something to do with the new jewelry crafting resources? but are you saying that the jewelrycrafting nodes only proc after someone has mined an ore node?

    Metalworking ores and jewelry nodes share the same spawn point. So it either spawns as jewelry or metalworking node. Means if some node has spawned as ore it has to be farmed in order to maybe spawn as jewelry node.

    gotcha - thanks for the heads up
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • ssorgatem
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    I predict a sharp fall in prices for rubedite ore, ingots and tempering alloys.
  • JesQu
    JesQu
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    ssorgatem wrote: »
    I predict a sharp fall in prices for rubedite ore, ingots and tempering alloys.

    their prices are falling already lol
  • Sigma957
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    Jemcrystal wrote: »
    Why did zos attach the jewelry ores to the regular mining ore nodes? Now to get to the Platinum and Pewter I am forced to mine all the Rubedite in hopes the node will revert. Then someone else comes in behind me and gets the reversion and I end up with mountain stacks of Rubedite.

    Why zos don't you put down NEW jewelry only ore nodes in the lagless zones no one visits?

    Jewelry ore spawns in every zone, you just need to go to a zone where there are stuff all people :wink:
  • Syncronaut
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    That explains why i barely find any JC ore. I ignored rubenite mines :D
  • Troneon
    Troneon
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    phermitgb wrote: »
    not kidding or mocking - I have no idea what you're talking about - have they introduced a new ore node? I'm guessing it has something to do with the new jewelry crafting resources? but are you saying that the jewelrycrafting nodes only proc after someone has mined an ore node?

    Metalworking ores and jewelry nodes share the same spawn point. So it either spawns as jewelry or metalworking node. Means if some node has spawned as ore it has to be farmed in order to maybe spawn as jewelry node.

    OMG this is so stupid.

    ZOS wtf is wrong with you...
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • drkfrontiers
    drkfrontiers
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    Sells Rubedite Ore makes a fortune..
    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Carbonised
    Carbonised
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    The only right implementation from ZOS on this would have been to add completely new node spawn points for this new resource, which they could make as common or rare as they like.

    Instead they went the incredibly daft and lazy route of simply turning X% of their ore nodes into jewelry nodes instead.

    The fact that it completely ruins the balance and market for all ore related goods seem to have gone completely over their head, not to mention you now can't farm specifically for neither ore nor jewelry mats, since they share the same spawn points and forces you to do them simultaneously.

    So many headaches are coming out of this, for crafters, for traders, for farmers, and by proxy for everyone else who rely on them. And all of this could have been avoided by someone spending a few days going through all the zones and adding new nodes, heck, you could even get some interns to do that job for you.

    Left-handed half-arsed lazy man's implementation of jewelrynodes ...

    Edited by Carbonised on May 23, 2018 8:57AM
  • ilikepickles
    ilikepickles
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    Carbonised wrote: »
    The only right implementation from ZOS on this would have been to add completely new node spawn points for this new resource, which they could make as common or rare as they like.

    Instead they went the incredibly daft and lazy route of simply turning X% of their ore nodes into jewelry nodes instead.

    The fact that it completely ruins the balance and market for all ore related goods seem to have gone completely over their head, not to mention you now can't farm specifically for neither ore nor jewelry mats, since they share the same spawn points and forces you to do them simultaneously.

    So many headaches are coming out of this, for crafters, for traders, for farmers, and by proxy for everyone else who rely on them. And all of this could have been avoided by someone spending a few days going through all the zones and adding new nodes, heck, you could even get some interns to do that job for you.

    Left-handed half-arsed lazy man's implementation of jewelrynodes ...

    Then you cry about the FPS drops, increased load times, and extra lag from all the new crap the game's populating zones with.
    So because they don't take your narrowminded approach they're lazy and daft?
  • Sekero
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    @Carbonised

    Left-handed as an insult? Please! Cack-handed is the insult you're looking for. (I hope)
    Edited by Sekero on May 23, 2018 9:03AM
  • Carbonised
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    Carbonised wrote: »
    The only right implementation from ZOS on this would have been to add completely new node spawn points for this new resource, which they could make as common or rare as they like.

    Instead they went the incredibly daft and lazy route of simply turning X% of their ore nodes into jewelry nodes instead.

    The fact that it completely ruins the balance and market for all ore related goods seem to have gone completely over their head, not to mention you now can't farm specifically for neither ore nor jewelry mats, since they share the same spawn points and forces you to do them simultaneously.

    So many headaches are coming out of this, for crafters, for traders, for farmers, and by proxy for everyone else who rely on them. And all of this could have been avoided by someone spending a few days going through all the zones and adding new nodes, heck, you could even get some interns to do that job for you.

    Left-handed half-arsed lazy man's implementation of jewelrynodes ...

    Then you cry about the FPS drops, increased load times, and extra lag from all the new crap the game's populating zones with.
    So because they don't take your narrowminded approach they're lazy and daft?

    If your gaming device breaks down due to a new resource being added with perhaps 1/3rd of the density of the other 3, then I feel mightily sorry for you.

    I just gave you several reason why it's daft, objective reasons that we're already seeing play out even just a few days after early access. You are offering a response of no objective or informative value.
  • Carbonised
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    Allanm wrote: »
    @Carbonised

    Left-handed as an insult? Please! Cack-handed is the insult you're looking for. (I hope)

    Actually it was an allusion to the infamous lefthanded elves of the Elder Scrolls universe, who were quite sinister. But thanks for assuming.
  • Mureel
    Mureel
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    Carbonised wrote: »
    The only right implementation from ZOS on this would have been to add completely new node spawn points for this new resource, which they could make as common or rare as they like.

    Instead they went the incredibly daft and lazy route of simply turning X% of their ore nodes into jewelry nodes instead.

    The fact that it completely ruins the balance and market for all ore related goods seem to have gone completely over their head, not to mention you now can't farm specifically for neither ore nor jewelry mats, since they share the same spawn points and forces you to do them simultaneously.

    So many headaches are coming out of this, for crafters, for traders, for farmers, and by proxy for everyone else who rely on them. And all of this could have been avoided by someone spending a few days going through all the zones and adding new nodes, heck, you could even get some interns to do that job for you.

    Left-handed half-arsed lazy man's implementation of jewelrynodes ...

    Don't add left handed in there! Holy[snip]. The rest is fine but left handed? They WISH.

    [Edited to remove profanity]
    Edited by ZOS_KatP on May 23, 2018 12:40PM
  • ilikepickles
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    [Snip].

    I'm just giving you the reality of this game's community: Nothing will ever be good enough, everyone ever will find something to cry about in regards to anything, because that's how game communities have worked since ever.

    [Edited to remove baiting/flaming]
    Edited by ZOS_KatP on May 23, 2018 12:38PM
  • TheCyberDruid
    TheCyberDruid
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    Carbonised wrote: »
    Left-handed half-arsed lazy man's implementation of jewelrynodes ...

    At least they just made Psijic rifts = runestones++ ;) I was wondering how I'm going to find those new shiny things when I just stumbled over a good ol' runestone that 'magically' turned into a rift. Really the most lazy way to introduce new features.
  • Carbonised
    Carbonised
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    [Snip].

    I'm just giving you the reality of this game's community: Nothing will ever be good enough, everyone ever will find something to cry about in regards to anything, because that's how game communities have worked since ever.

    Some of us actually participated extensively on the PTS, and there was plenty of collective feedback highlighting exactly this issue, and how lazily it was implemented. But sure, go ahead with your ad hominem insults. Twice your posts have shown that you bring nothing informative to the discussion, so I think our correspondence ends here with a heartily "fare thee well".
    Mureel wrote: »
    Carbonised wrote: »
    The only right implementation from ZOS on this would have been to add completely new node spawn points for this new resource, which they could make as common or rare as they like.

    Instead they went the incredibly daft and lazy route of simply turning X% of their ore nodes into jewelry nodes instead.

    The fact that it completely ruins the balance and market for all ore related goods seem to have gone completely over their head, not to mention you now can't farm specifically for neither ore nor jewelry mats, since they share the same spawn points and forces you to do them simultaneously.

    So many headaches are coming out of this, for crafters, for traders, for farmers, and by proxy for everyone else who rely on them. And all of this could have been avoided by someone spending a few days going through all the zones and adding new nodes, heck, you could even get some interns to do that job for you.

    Left-handed half-arsed lazy man's implementation of jewelrynodes ...

    Don't add left handed in there! Holy[snip]. The rest is fine but left handed? They WISH.

    See my answer above. Blame the Lefthanded Elves ;)

    [Edited for quote]
    Edited by ZOS_KatP on May 23, 2018 12:39PM
  • Phelaen
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    anyone else feel like we are getting less jewelry drops from dungeons?

  • Carbonised
    Carbonised
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    Carbonised wrote: »
    Left-handed half-arsed lazy man's implementation of jewelrynodes ...

    At least they just made Psijic rifts = runestones++ ;) I was wondering how I'm going to find those new shiny things when I just stumbled over a good ol' runestone that 'magically' turned into a rift. Really the most lazy way to introduce new features.

    Yes, that was another half-arsed left-handed etc etc implementation.

    At least you can see the Psijic portals as a sort of "bonus", I mean, they do give off runes from drops, and you don't specifically need to farm portals for anything, they just drop the normal stuff you would otherwise find in the zone such as set pieces and motifs.

    Jewelrynodes, on the other hand, need farming because they mats aren't obtainable anywhere else in the game, not even through hirelings, and you need them to make jewelry items, to upgrade existing jewelry and craft jewelry related furniture.

    So while the implementation is the same for the two things, it hurts jewelrycrafting, and indirectly blacksmithing crafting, a lot more than the Psijic portals hurt enchanting.
  • Matei
    Matei
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    I guess i missed this in all the information, i didnt know it worked this way.
    But i have been mining any node that i come across, im not bothered. :)
  • Epona222
    Epona222
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    The price of rubedite and mats refined from it is going to rise, because it's now 1/3 rarer than it was. Stop whining and start stocking up.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Androconium
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    Jemcrystal wrote: »
    Why did zos attach the jewelry ores to the regular mining ore nodes? Now to get to the Platinum and Pewter I am forced to mine all the Rubedite in hopes the node will revert. Then someone else comes in behind me and gets the reversion and I end up with mountain stacks of Rubedite.

    Why zos don't you put down NEW jewelry only ore nodes in the lagless zones no one visits?

    This is the same argument as the one for:
    • half-pillaged rune nodes
    • half-pillaged chests
    • Simple chests that remain abandoned and untouched

    When I farm, I take everything, including the torch bugs. Its sorts itself out later.
  • Androconium
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    Phelaen wrote: »
    anyone else feel like we are getting less jewelry drops from dungeons?

    Umm. What did you think would happen?

    Dolmens are currently worth playing now; green jewellery prices have gone through the roof.
  • NoTimeToWait
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    Just send me all the surplus you have if you don't want it ;) NoTimeToWait, EU PC
  • Varana
    Varana
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    RUBEDITE FOR THE RUBEDITE THRONE.

    Elric of Melniboné approves.
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