Some reasoning for the new sets, they are stronger in their niche, but outside of that, they're nothing special and have stat combinations that work against them. For example Arms of Relequen adds 7.6% weapon critical, though the bulk of the damage comes from procs, which cannot score critical hits themselves.
Vestment of Olorime is nice, but if you have 2 HoTs ticking (ex. rapid regeneration & energy orb in spread out fights) you can hit 85% or better up time on Major Courage buff even with SPC. In stationary fights where I regularly stack 4 heals, that goes to 90% or better, which is close to the practical limit. Theoretically, with Olorime you can keep it up 100%, that's 10-15% better up time, which looks good in theory, but it is in fact just 25-40 extra weapon and spell damage w/o multipliers, and 35-55 after those are factored in. That's between 0.8-1.5% of the typical DD spell/weapon damage, or between 0.5-0.8% of the weapon or spell power value on which all attacks scale (the other half is max stat). So less than 1% DPS increase in ideal situations where the people actually go over the circle(s) at least every 30s. That's in the same range as the average spread of multiple dummy parses of a very experienced player; in trial parse vary much more due to more variables being at play, so the difference between SPC and Olorime won't be really be visible. Someone had made a very biased poll asking something like "Is SPC trash now?" when the PTS started and a surprising number of people answered yes. Because hype beats 3rd grade maths.
Vestment of Olorime is nice, but if you have 2 HoTs ticking (ex. rapid regeneration & energy orb in spread out fights) you can hit 85% or better up time on Major Courage buff even with SPC. In stationary fights where I regularly stack 4 heals, that goes to 90% or better, which is close to the practical limit. Theoretically, with Olorime you can keep it up 100%, that's 10-15% better up time, which looks good in theory, but it is in fact just 25-40 extra weapon and spell damage w/o multipliers, and 35-55 after those are factored in. That's between 0.8-1.5% of the typical DD spell/weapon damage, or between 0.5-0.8% of the weapon or spell power value on which all attacks scale (the other half is max stat). So less than 1% DPS increase in ideal situations where the people actually go over the circle(s) at least every 30s. That's in the same range as the average spread of multiple dummy parses of a very experienced player; in trial parse vary much more due to more variables being at play, so the difference between SPC and Olorime won't be really be visible. Someone had made a very biased poll asking something like "Is SPC trash now?" when the PTS started and a surprising number of people answered yes. Because hype beats 3rd grade maths.
Vestment of Olorime is nice, but if you have 2 HoTs ticking (ex. rapid regeneration & energy orb in spread out fights) you can hit 85% or better up time on Major Courage buff even with SPC. In stationary fights where I regularly stack 4 heals, that goes to 90% or better, which is close to the practical limit. Theoretically, with Olorime you can keep it up 100%, that's 10-15% better up time, which looks good in theory, but it is in fact just 25-40 extra weapon and spell damage w/o multipliers, and 35-55 after those are factored in. That's between 0.8-1.5% of the typical DD spell/weapon damage, or between 0.5-0.8% of the weapon or spell power value on which all attacks scale (the other half is max stat). So less than 1% DPS increase in ideal situations where the people actually go over the circle(s) at least every 30s. That's in the same range as the average spread of multiple dummy parses of a very experienced player; in trial parse vary much more due to more variables being at play, so the difference between SPC and Olorime won't be really be visible. Someone had made a very biased poll asking something like "Is SPC trash now?" when the PTS started and a surprising number of people answered yes. Because hype beats 3rd grade maths.
Technically, olorime need to be on one heal. technically, you can keep uptime with this 100% of time with one healer.
Techically, you would need 2 healers with SPC and crazy group skills to have same buff uptime of 80%. That makes olorime 2.5x better even on a non 1337 healer.
Bigevilpeter wrote: »Vestment of Olorime is nice, but if you have 2 HoTs ticking (ex. rapid regeneration & energy orb in spread out fights) you can hit 85% or better up time on Major Courage buff even with SPC. In stationary fights where I regularly stack 4 heals, that goes to 90% or better, which is close to the practical limit. Theoretically, with Olorime you can keep it up 100%, that's 10-15% better up time, which looks good in theory, but it is in fact just 25-40 extra weapon and spell damage w/o multipliers, and 35-55 after those are factored in. That's between 0.8-1.5% of the typical DD spell/weapon damage, or between 0.5-0.8% of the weapon or spell power value on which all attacks scale (the other half is max stat). So less than 1% DPS increase in ideal situations where the people actually go over the circle(s) at least every 30s. That's in the same range as the average spread of multiple dummy parses of a very experienced player; in trial parse vary much more due to more variables being at play, so the difference between SPC and Olorime won't be really be visible. Someone had made a very biased poll asking something like "Is SPC trash now?" when the PTS started and a surprising number of people answered yes. Because hype beats 3rd grade maths.
Technically, olorime need to be on one heal. technically, you can keep uptime with this 100% of time with one healer.
Techically, you would need 2 healers with SPC and crazy group skills to have same buff uptime of 80%. That makes olorime 2.5x better even on a non 1337 healer.
Do you really think DDs will really be paying attention to go and pick it up every 30 secs? also with spamming springs it can sometimes be spawned at non optimal places and you cant recast it for 10 secs. It will need very orgazined groups for it to have 100% uptime