I thought the "removal of crit heals" was actually the change that the Shadow mundus stone would not increase the magnitude of crit heals, rather than removing crit heals altogether?
They're still modified by CP -- those stars explicitly state they boost both crit damage and crit heals. The change was that crit damage boosts that didn't explicitly mention crit heals (like Shadow stone and NB/Templar passives) were also boosting crit heals, and now no longer are.I thought the "removal of crit heals" was actually the change that the Shadow mundus stone would not increase the magnitude of crit heals, rather than removing crit heals altogether?
Sorry I was slightly off. They’re no longer modified by any crit damage boost from whatever source. So I think that means armor sets, Mundus Stones, CP, abilities etc. Regardless it’s still a blanket changed to solve one problem and imo it’s noticeable. And I stand by my original statement.
They're still modified by CP -- those stars explicitly state they boost both crit damage and crit heals. The change was that crit damage boosts that didn't explicitly mention crit heals (like Shadow stone and NB/Templar passives) were also boosting crit heals, and now no longer are.I thought the "removal of crit heals" was actually the change that the Shadow mundus stone would not increase the magnitude of crit heals, rather than removing crit heals altogether?
Sorry I was slightly off. They’re no longer modified by any crit damage boost from whatever source. So I think that means armor sets, Mundus Stones, CP, abilities etc. Regardless it’s still a blanket changed to solve one problem and imo it’s noticeable. And I stand by my original statement.
They're still modified by CP -- those stars explicitly state they boost both crit damage and crit heals. The change was that crit damage boosts that didn't explicitly mention crit heals (like Shadow stone and NB/Templar passives) were also boosting crit heals, and now no longer are.I thought the "removal of crit heals" was actually the change that the Shadow mundus stone would not increase the magnitude of crit heals, rather than removing crit heals altogether?
Sorry I was slightly off. They’re no longer modified by any crit damage boost from whatever source. So I think that means armor sets, Mundus Stones, CP, abilities etc. Regardless it’s still a blanket changed to solve one problem and imo it’s noticeable. And I stand by my original statement.
Are you certain? I’ve seen now a few content creators mention CP not boosting crit heals anymore. But hopefully they still do.
They're still modified by CP -- those stars explicitly state they boost both crit damage and crit heals. The change was that crit damage boosts that didn't explicitly mention crit heals (like Shadow stone and NB/Templar passives) were also boosting crit heals, and now no longer are.I thought the "removal of crit heals" was actually the change that the Shadow mundus stone would not increase the magnitude of crit heals, rather than removing crit heals altogether?
Sorry I was slightly off. They’re no longer modified by any crit damage boost from whatever source. So I think that means armor sets, Mundus Stones, CP, abilities etc. Regardless it’s still a blanket changed to solve one problem and imo it’s noticeable. And I stand by my original statement.
Are you certain? I’ve seen now a few content creators mention CP not boosting crit heals anymore. But hopefully they still do.
They're still modified by CP -- those stars explicitly state they boost both crit damage and crit heals. The change was that crit damage boosts that didn't explicitly mention crit heals (like Shadow stone and NB/Templar passives) were also boosting crit heals, and now no longer are.I thought the "removal of crit heals" was actually the change that the Shadow mundus stone would not increase the magnitude of crit heals, rather than removing crit heals altogether?
Sorry I was slightly off. They’re no longer modified by any crit damage boost from whatever source. So I think that means armor sets, Mundus Stones, CP, abilities etc. Regardless it’s still a blanket changed to solve one problem and imo it’s noticeable. And I stand by my original statement.
Are you certain? I’ve seen now a few content creators mention CP not boosting crit heals anymore. But hopefully they still do.
Gina mentioned all sources of crit DMG impacting fruit heals would be changed. She didn't mention if the CP that say "DMG and heals".
Maybe I'm being cynical, but I'm pretty sure that's part of the point. ZOS seems really unhappy when people can succeed ungrouped in Cyrodiil, for reasons I could only guess at.It forces solo players into groups
brandonv516 wrote: »So Major and Minor force no longer effect heals? Or was this always the case?
The amount you can buff your healing with CP, gear, abilities, and stats far surpasses what defile can do with just CP as 1 source to buff jt. In NO CP gear, abilities and stats alone far surpasses what no CP defile can do.
Sorry you died in pvp....
Incap defile doesn't last very long. Be faster at break free. Then roll, hold a block, and back to normal healing you go.
Again another broken record of "L2P"
Saying we are on a magnb with the following healing bonuses active: major mending, minor mending, major & minor vitality + 100 points into blessed and quick recovery)
We heal ourselves with an ability with a tooltip of 2k (before buffs and debuffs)
This 2k heal gets reduced by 50% instantly with Battle spirit.
Now our heal is 1k.
1k * 1,3 * 1.25 * 1.3225 * 1.08 * 1.08 = 2506.6
Now an enemy hits us with minor and major defile + 100 points into befoul
Our heal gets reduced to: 2506.6*0.3 = 751.98
Let's assume we get a crit aswell: then we are at 1127.9 after defiles.
The difference is that no class can actually keep those buffs up to negate the defiles while it's extremely easy to have a major defile uptime of 100% and minor defile also has an uptime above 50% when you build for it.
Also we aren't factoring any opportunity costs which are extremely low for Befoul and defiles they are really high for healing and heal buffs
Less awelful ... You're kidding right points in befoul and that defile just 55% stronger
It's a feking nightmare in CP
Saying we are on a magnb with the following healing bonuses active: major mending, minor mending, major & minor vitality + 100 points into blessed and quick recovery)
We heal ourselves with an ability with a tooltip of 2k (before buffs and debuffs)
This 2k heal gets reduced by 50% instantly with Battle spirit.
Now our heal is 1k.
1k * 1,3 * 1.25 * 1.3225 * 1.08 * 1.08 = 2506.6
Now an enemy hits us with minor and major defile + 100 points into befoul
Our heal gets reduced to: 2506.6*0.3 = 751.98
Let's assume we get a crit aswell: then we are at 1127.9 after defiles.
The difference is that no class can actually keep those buffs up to negate the defiles while it's extremely easy to have a major defile uptime of 100% and minor defile also has an uptime above 50% when you build for it.
Also we aren't factoring any opportunity costs which are extremely low for Befoul and defiles they are really high for healing and heal buffs
Almost a good example except for the fact that it's incredibly misleading.
Major healing buffs without debuffs and battle spirit and your tooltip example is 2k????
What theoretical patato heal on God's green earth is your magblade using?
My Argonian stamblade with no CP into healing and 30k Max stam and 3k weapdam has a 14k vigor tooltip. 7k with battle spirit. Even if I got hit with a 50% defile, without crit I'll heal 3.5k out of 20k health. However, 50% of the tics will crit heal. I'll probably still heal for 5k+ which is a quarter of my health bar while pushing rally and pots, blocking, rolling, etc.... Defile is not that big a deal people!!!!
On top of all that, healing received bonuses aren't even factored into our examples.
Less awelful ... You're kidding right points in befoul and that defile just 55% stronger
It's a feking nightmare in CP
Hey I called it day 1 PTS of befoul change. What stat should be passively buffed 55%? NONE amiright?
Reduce major defile to 25% and I think Battlegrounds and no cp people will be happy. It might even be enough to make CP fine with defile.
Also, lower 10 second defiles down to 6 seconds. That is a real problem.