Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Should ZOS increase the cost for each subsequent block

SkysOutThizeOut
SkysOutThizeOut
✭✭✭✭
Should ZOS increase the cost for each subsequent block. Currently everyone is building tank and more will. All you have to do is hold block and spam heal for a large group to arrive....
Edited by SkysOutThizeOut on May 22, 2018 10:06PM
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    So another tool to screw solo players? No thx.
    What would that do for the game? Pretty much nothing. A tank is built to survive. If he does so and a zerg appeares to screw you with your friends, then he did what he is supposed to do.
    So why are you mad about a tank holding block? If he didnt kill you all, then everything is fine with someone resisting to the attacks of several enemies. If he starts killing you one by one, then maybe there is a small problem. But why do you want to make a playstyle (which is actually rarely seen in pvp) unplayable?
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm very skeptical of solutions that require changing how an entire mechanic works just because someone can't manage to kill a PVP tank.

    ZOS keeps making small changes at a time to reduce the effectiveness of perma-blocking tank builds as it is. Small changes, because while it needs adjustment, you don't break out a sledgehammer to kill a fly. Even a permablocking tank of a fly.
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    It would just screw everyone without blockcost reduction...
  • Adenoma
    Adenoma
    ✭✭✭✭✭
    No. This is a bad idea that's founded in hyperbole. Block is a strong form of mitigation, but block-based healers aren't OP by any means. Anyway, you have fossilize in your arsenal - I'm surprised that you find this an issue.
    Adenoma-Badenoma-Sadenoma
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    I do find that blocking and casting heals summons a massive friendly pugzerg with high reliability, so I agree that we should nerf core mechanics into meaninglessness.

    Wait...
    Thrice Empress, Forever Scrub
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
    ✭✭✭✭✭
    Enough of the whining about Players blocking. Tanks have it hard enough in PVE as it is thanks to serious nerfs over the past year. Enough of the nerf threads.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Tanks are dead in PvP. Unless you are an OP warden, bleeds, oblivion, AoEs, unblockables etc ruin you. I have switched to light+shields now, and though its squishy, its not a guaranteed death and can put out damage.
    Edited by ak_pvp on May 22, 2018 2:53PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • AverageJo3Gam3r
    AverageJo3Gam3r
    ✭✭✭✭✭
    Bleed builds eat me alive when I'm on my 1HS bar. I'm fine with a rock-paper-scissors meta.
  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    During blocking there is no stamina recovery and block cost triggers every 0.5 seconds. Seems bad enough to me.

    Could the reason youre asking for this nerf is because your 20k leaps cannot 1 shot people who are blocking?
    Edited by Ankael07 on May 22, 2018 6:12PM
    If you want me to reply to your comment type @Ankael07 in it.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Ankael07 wrote: »
    During blocking there is no stamina recovery and block cost triggers every 0.5 seconds. Seems bad enough to me.

    Could the reason youre asking for this nerf is because your 20k leaps cannot 1 shot people who are blocking?

    0.25s. Block was overnerfed, especially in regard to cloak.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
Sign In or Register to comment.