If you are experiencing crashes on your Mac after the Summerset update, please try the troubleshooting in the article below.
What can I do if ESO is crashing frequently while playing on a Mac?
If you still can't launch the game after trying these steps, you should contact customer support to open a ticket.
God dammit !
It's linked to the multi-core change in architecture.
I manually reduced the numbers of core using Instrument (coming with Xcode) and then game started.
On first try performance are terrible, will try to adjust...
@ZOS_BillE can you look into this ?
Update : game launched when i divide core usage by 2.
God dammit !
It's linked to the multi-core change in architecture.
I manually reduced the numbers of core using Instrument (coming with Xcode) and then game started.
On first try performance are terrible, will try to adjust...
@ZOS_BillE can you look into this ?
Update : game launched when i divide core usage by 2.
I don't know how the hells to do that.
Thank you for trying for us. This is getting pretty frustrating. And good luck with it.
God dammit !
It's linked to the multi-core change in architecture.
I manually reduced the numbers of core using Instrument (coming with Xcode) and then game started.
On first try performance are terrible, will try to adjust...
@ZOS_BillE can you look into this ?
Update : game launched when i divide core usage by 2.
I don't know how the hells to do that.
1.Install Xcode (might take a while 5Gb or so if i remember well) from Appstore.
2. Among tools coming there is an App called "Instrument"
3. Launch it and in Preference panel there is a slider to reduce the number of cores to use. Its not permanent. You can revert or it's reverted when restarting your computer. Normally its for developers who want to test performance of there apps.
God dammit !
It's linked to the multi-core change in architecture.
I manually reduced the numbers of core using Instrument (coming with Xcode) and then game started.
On first try performance are terrible, will try to adjust...
@ZOS_BillE can you look into this ?
Update : game launched when i divide core usage by 2.
I don't know how the hells to do that.
1.Install Xcode (might take a while 5Gb or so if i remember well) from Appstore.
2. Among tools coming there is an App called "Instrument"
3. Launch it and in Preference panel there is a slider to reduce the number of cores to use. Its not permanent. You can revert or it's reverted when restarting your computer. Normally its for developers who want to test performance of there apps.
I can find 'instruments', but I don't see a preference panel anywhere. Any word from ZoS at all?
starfishhunter wrote: »I tried this work around with Xcode. I can confirm that the game can now launch with only 8 cores being used however I now have a different problem. It is telling me I have an old client that needs to be updated! It then dumps me right back out. Since I do have the updated client I really don't have the foggiest at this point.
The workaround detailed by @sphane solved it for me, and I don't have any performance or graphics degradation either.
Genius!