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Base Spell Damage is stuck.

ArchMikem
ArchMikem
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I can't think of any ways to get just that little more damage out of my build, its stuck at 2940. Its really an OCD thing, its bugging me that its SO CLOSE to a solid 3k unbuffed. I just can't find a way to reach that without swapping Aether for Willpower.

5pc Juli w/gold nirn staff
4pc Aether w/all gold damage enchants on jewels
2pc Monster that isnt Kena
Apprentice Mundus
Expert mage passive at 6%
CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
Quest Objective: OMG Go Talk To That Kitty!
  • Checkmath
    Checkmath
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    Slot a 2h sword in nirn and there you go :p
    Basically you could increase your spelldamage by slotting a set with pure spelldamage boni over IA, but it damage wise pretty every other set with much spelldamage will result in less dps.
    With summerset you will get over the 3k spelldamage by transmuting your jewelry into infused trait, but if its beneficial is questionable.
  • Berenhir
    Berenhir
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    You could refuse to run with anyone not providing you with major courage or try to get infused staves with weapon damage enchantments on both bars :trollface:
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • ArchMikem
    ArchMikem
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    Just leaving this here as an update. Thanks to the Jewelry Crafting, just make one of the Jewelry pieces Infused and it gives you another 100 damage out of the enchant. Problem solved.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
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