Lemon_Djangovich wrote: »I want to suggest completely new and fresh guilds system where players will attach to each-others more socially, having various kinds of guilds is necessity , playing more in every aspect of the game, and would solve many current problems.
Let me start by saying Categorizing guilds, and it could be as follows:
Social guilds, Trading guilds, PvP guilds, PvE guilds, and Crafters guilds
Now each guild has to specify what type it is, and it will be bond to that type. the members of each type of guild will receive bonuses.
- PvP guild members will receive 4% more alliance points.
- PvE guild members will receive 4% more experience.
- Crafters guilds members will receive 4% more inspiration.
- Social guilds will receive 1% of alliance points, 1% of experience, 1% of inspiration.
- Trading guilds will be the only type of guild that could hire a vendor.
Note:
- Same type of guild Aura does not stack.
- joining a guild will bind you to that guild for 1 week.
...this might be a -bit- too much.Lemon_Djangovich wrote: »
- Trading guilds will be the only type of guild that could hire a vendor.
...which would be one of the points I like about this idea. That people will have to make -choices-! Do they go for maximum bonus, or leave out the social guild for a second trade guild to better serve that angle of their ESO experience...redspecter23 wrote: »If they don't stack, then players are encouraged to find one guild of each type. If you want all the bonuses, this leaves only one trade guild slot. Players heavily invested in trading will either be giving up other guild bonuses for extra trade guilds...
...and that is a very good suggestion. Like... only start getting the bonus after a month in your guild? Or stack things... one quarter bonus after one month, half bonus after three months, full bonus after six months membership?redspecter23 wrote: »Perhaps a similar idea that provides bonuses based on your time spent in a guild? It probably still has issues, but would promote the loyalty theme better.