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Should Transmuting traits on a piece of gear really make it account bound?
If the new piece wasn’t bound there would be no need for trait research anymore. Players could just buy the pieces at the guild traders or from other players.
So, I get a not really good trait on a piece of an otherwise really popular set. I have a maxed crafter with all 9 traits researched. I find out what the current bis/fotm trait is, transmute the not really good one, and immediately put it up for sale for 40k+. I get another piece of really popular set, and repeat the previous. Why would anyone else ever bother to run the content if they could simply buy/commission the piece of gear they want with the trait they want?
It wouldn't even have to be me that gets the gear; I could transmute the trait for anyone who was willing to pay me to do it for a piece of gear they got. Can't do that if the transmuted piece is bound to *my* account.
Yes, mainly for internal game engine reasons. Trait transmuted items multiply the number of globally unique item ID's needed by nine, Bound items don't draw from that pool, as they only need to be stored for the account. It's the same reason crafted items get bound.
I don't know if they store the details of bound items on the client, or moved that up a level to prevent cheating, but it's not needed at the server level where trading takes place.
It's a huge hassle if you have multiple accounts, but only one account has a maxed out crafter. You are forced to make each account research nirnhoned weapons, for example, because they almost always have to be transmuted from some other trait.
If you could sell transmuted gear so could everyone else, the market would be flooded with the most wanted traited items and the game would be come crap.