Damage and base stats

Madrax573
Madrax573
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Hi all,

I've been looking into the background workings on damage and their relationship to your primary stats (Mag, Health, Stam).

So a couple of questions.
Does your primary stat affect your max damage output?

If they do what the difference to someone with max stats v someone with half stats (i.e hybrid character)?

There seems to be a bit of conflicting info out there .

Cheers
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  • VaranisArano
    VaranisArano
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    Yes, any skill that scales with your max stat will benefit damage-wise from the higher,your max stat is. I dont recall the exact number though, the conversion of max stat to additional weapon/spell damage on abilities.

    That's why non-hybrid builds stack stamina or magicka.(Health is for tanks)

    That's also why most effective hybrids use Pelinals Aptitude, stacking weapon damage and using that to gain equal spell damage. That helps make up somewhat for the lack of damage gained through max resources.

    Note, this wasn't always the case. When we had soft-caps, there was a limit to how much stacking your max stat would help. Now, there isn't an upper limit, so you see more DPS builds putting everything into their max stat.
  • Asardes
    Asardes
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    Most damage and healing abilities scale with the resource they consume. For example if an ability consumes magicka, it will scale with maximum magicka and spell damage. If something consumes stamina, it will scale with maximum stamina and weapon damage. Ultimate abilities, as well as a few others (ex. DK:Ardent Flame:Flames of Oblivion scale to your higher stat). Generally the scaling is to maximum magicka/10.5 + spell damage for magicka abilities, and maximum stamina/10.5 + weapon damage. As of Summerset updated, light and heavy attacks will scale the same way. There are some exceptions: Sorcerer pet damage only scales to maximum magicka, and so do shields such as Harness Magicka and Ward (Sorcerer). Templar:Dawn's Wrath: Power of the Light damage only scales to maximum stamina and the other morph, Purifying Light, to maximum magicka. A few abilities scale on maximum health as percentage, but this is clearly stated in the tooltip.
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  • SugaComa
    SugaComa
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    Personally I think this is the wrong way to do it

    I feel damage should only scale from weapon or spell damage

    Your stamina and magicka pools should be only for how many times you can use a skill, all stats should.reflect what they say none of this multiple sourcing it makes balancing a pain.

    You would know instinctively what stat to boost based on tool tips and PvP would be much better to balance
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Asardes wrote: »
    Most damage and healing abilities scale with the resource they consume. For example if an ability consumes magicka, it will scale with maximum magicka and spell damage. If something consumes stamina, it will scale with maximum stamina and weapon damage. Ultimate abilities, as well as a few others (ex. DK:Ardent Flame:Flames of Oblivion scale to your higher stat). Generally the scaling is to maximum magicka/10.5 + spell damage for magicka abilities, and maximum stamina/10.5 + weapon damage. As of Summerset updated, light and heavy attacks will scale the same way. There are some exceptions: Sorcerer pet damage only scales to maximum magicka, and so do shields such as Harness Magicka and Ward (Sorcerer). Templar:Dawn's Wrath: Power of the Light damage only scales to maximum stamina and the other morph, Purifying Light, to maximum magicka. A few abilities scale on maximum health as percentage, but this is clearly stated in the tooltip.

    This!

    TLDR: Increasing your weapon (spell) damage by one point is roughly equivalent to increasing your stamina (magic) by 10.5 pts for most skills.
    Edited by Oreyn_Bearclaw on May 18, 2018 5:52PM
  • Madrax573
    Madrax573
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    Thanks for the replies,

    So is there much difference in performance damage wise between a maxed out stat and a half stat. Ie 32 v 64 in your stat.
    It would seem it would only be a 3 point difference from what I can see so it looks like gear and enchantments woukd have a greater effect.
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  • Jimmy_The_Fixer
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    Madrax573 wrote: »
    Thanks for the replies,

    So is there much difference in performance damage wise between a maxed out stat and a half stat. Ie 32 v 64 in your stat.
    It would seem it would only be a 3 point difference from what I can see so it looks like gear and enchantments woukd have a greater effect.

    Yes, gear is going to have a stronger effect on performance than stat point allocation.

    But you should still be placing your stat points in a way that maximizes performance, which usually means just putting all 64 points into your primary stat pool.

    Theres some weird edge cases that don't follow this rule, like pve tanks which don't care so much about damage/healing output. Hybrid pvp builds can also split their stats, but they're barely viable and nowhere near optimal.

  • Madrax573
    Madrax573
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    It also looks like Summerset is going to pigeonhole you even more with LA/HA scaling off max stats as well...
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  • Jameliel
    Jameliel
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    SugaComa wrote: »
    Personally I think this is the wrong way to do it

    I feel damage should only scale from weapon or spell damage

    Your stamina and magicka pools should be only for how many times you can use a skill, all stats should.reflect what they say none of this multiple sourcing it makes balancing a pain.

    You would know instinctively what stat to boost based on tool tips and PvP would be much better to balance

    This. There are not enough attributes in ESO. It's oversimplified, and mostly forces players to put all stats into one attribute only. Then you're left with armor, jewelry, weapons and potions to add stats. The latter should only be used to specialize to a certain degree. Instead they account for almost the entire build of a character. People have grown accustomed to it, but it is far from ideal. From people who have spent at least 1000-2000 hours in 2-3 different MMO's over the last decade, I'd be interested in a poll to see where they rank ESO's attribute system. I personally rank it near the bottom. I may create a poll later to see, though I suspect many people who haven't played another MMO, or played any others for an exceptional length of time will pretend that they have. Will see.
  • Aznox
    Aznox
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    Jameliel wrote: »
    SugaComa wrote: »
    Personally I think this is the wrong way to do it

    I feel damage should only scale from weapon or spell damage

    Your stamina and magicka pools should be only for how many times you can use a skill, all stats should.reflect what they say none of this multiple sourcing it makes balancing a pain.

    You would know instinctively what stat to boost based on tool tips and PvP would be much better to balance

    This. There are not enough attributes in ESO. It's oversimplified, and mostly forces players to put all stats into one attribute only. Then you're left with armor, jewelry, weapons and potions to add stats. The latter should only be used to specialize to a certain degree. Instead they account for almost the entire build of a character. People have grown accustomed to it, but it is far from ideal. From people who have spent at least 1000-2000 hours in 2-3 different MMO's over the last decade, I'd be interested in a poll to see where they rank ESO's attribute system. I personally rank it near the bottom. I may create a poll later to see, though I suspect many people who haven't played another MMO, or played any others for an exceptional length of time will pretend that they have. Will see.

    You claim there is not enough attributes and then you want to simplify it even more...? Could you explain how that would help?
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  • Madrax573
    Madrax573
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    In my mind I would see the base attributes used purely for resource amounts and damage purely calculated from skills and gear (weapons, armour, jewelry etc)

    The lack of attribute isn't the issue but that they govern so much about how your character performs.
    I'm a bomb technician. If you see me running, try to keep up!
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