Peekachu99 wrote: »System works fine as is. If you preheal or Leeroy Jenkins ahead of the tank you’re punished for it.
Nothing wrong with the system as it is
White wabbit wrote: »Why fix something that isn't broke
Anotherone773 wrote: »Peekachu99 wrote: »System works fine as is. If you preheal or Leeroy Jenkins ahead of the tank you’re punished for it.Nothing wrong with the system as it isWhite wabbit wrote: »Why fix something that isn't broke
Obviously have never tanked in this game and another MMO. Tanking in ESO is crap. Its already an undesirable job but in ESO its REALLY an undesirable job. Also far far more "fake tanks" here than ive seen in other mmos.
There should be AOE taunts, especially in a game where resource management is so important all the time. People skip the tanking part of playing a tank, in part, because of resources that they can use for other things. The entire tanking system in ESO is terrible.
Its the whole zenimax trying to be different and breaking something that worked well in other games. I normally tank and heal a lot in games and i "nope"ed right out of doing it here soon as i got more than a taste.
I really don't see why AoE taunt is needed. I've never been in a situation where I feel like I have to taunt 5+ mobs in an area immediately. Run in first, taunt the highest threat (two hander guys, bone collosus, stoneshapers or whatever else can you come up with), talons and after that you can leisurely chain in all the stragglers. Trash adds in big groups really don't hit that hard and die fast enough to not even bother taunting them.
Anotherone773 wrote: »I really don't see why AoE taunt is needed. I've never been in a situation where I feel like I have to taunt 5+ mobs in an area immediately. Run in first, taunt the highest threat (two hander guys, bone collosus, stoneshapers or whatever else can you come up with), talons and after that you can leisurely chain in all the stragglers. Trash adds in big groups really don't hit that hard and die fast enough to not even bother taunting them.
Play a healer and then talk about lazy tanking. Anything that isnt on the tank makes healing harder. When a tank only tanks a couple of mobs and the dps are off fighting their own battles and the healer is getting beat on and has to deal with aggro and collision from melee while trying to move. Its a real pain. Also mob stacking for AOE. Also stacking players for heal/buffs. But hey, lets half ass tank and say its good enough because the healer takes up the slack.
White wabbit wrote: »Anotherone773 wrote: »I really don't see why AoE taunt is needed. I've never been in a situation where I feel like I have to taunt 5+ mobs in an area immediately. Run in first, taunt the highest threat (two hander guys, bone collosus, stoneshapers or whatever else can you come up with), talons and after that you can leisurely chain in all the stragglers. Trash adds in big groups really don't hit that hard and die fast enough to not even bother taunting them.
Play a healer and then talk about lazy tanking. Anything that isnt on the tank makes healing harder. When a tank only tanks a couple of mobs and the dps are off fighting their own battles and the healer is getting beat on and has to deal with aggro and collision from melee while trying to move. Its a real pain. Also mob stacking for AOE. Also stacking players for heal/buffs. But hey, lets half ass tank and say its good enough because the healer takes up the slack.
Hmm not sure I'd want to run a dungeon with you
Anotherone773 wrote: »I really don't see why AoE taunt is needed. I've never been in a situation where I feel like I have to taunt 5+ mobs in an area immediately. Run in first, taunt the highest threat (two hander guys, bone collosus, stoneshapers or whatever else can you come up with), talons and after that you can leisurely chain in all the stragglers. Trash adds in big groups really don't hit that hard and die fast enough to not even bother taunting them.
Play a healer and then talk about lazy tanking. Anything that isnt on the tank makes healing harder. When a tank only tanks a couple of mobs and the dps are off fighting their own battles and the healer is getting beat on and has to deal with aggro and collision from melee while trying to move. Its a real pain. Also mob stacking for AOE. Also stacking players for heal/buffs. But hey, lets half ass tank and say its good enough because the healer takes up the slack.
Anotherone773 wrote: »Peekachu99 wrote: »System works fine as is. If you preheal or Leeroy Jenkins ahead of the tank you’re punished for it.Nothing wrong with the system as it isWhite wabbit wrote: »Why fix something that isn't broke
Obviously have never tanked in this game and another MMO. Tanking in ESO is crap. Its already an undesirable job but in ESO its REALLY an undesirable job. Also far far more "fake tanks" here than ive seen in other mmos.
There should be AOE taunts, especially in a game where resource management is so important all the time. People skip the tanking part of playing a tank, in part, because of resources that they can use for other things. The entire tanking system in ESO is terrible.
Its the whole zenimax trying to be different and breaking something that worked well in other games. I normally tank and heal a lot in games and i "nope"ed right out of doing it here soon as i got more than a taste.
Anotherone773 wrote: »I really don't see why AoE taunt is needed. I've never been in a situation where I feel like I have to taunt 5+ mobs in an area immediately. Run in first, taunt the highest threat (two hander guys, bone collosus, stoneshapers or whatever else can you come up with), talons and after that you can leisurely chain in all the stragglers. Trash adds in big groups really don't hit that hard and die fast enough to not even bother taunting them.
Play a healer and then talk about lazy tanking. Anything that isnt on the tank makes healing harder. When a tank only tanks a couple of mobs and the dps are off fighting their own battles and the healer is getting beat on and has to deal with aggro and collision from melee while trying to move. Its a real pain. Also mob stacking for AOE. Also stacking players for heal/buffs. But hey, lets half ass tank and say its good enough because the healer takes up the slack.
Sounds like a learn to heal issue to me. And learn to DD as well. Judging mechanics by a bad PUG perfomance is not really acceptable to me.
And you've completely skipped the talons and start chaining stuff in part. Unless your DDs are light attack spammers most adds that are not taunted should already be dead by the time talons run out.
Anotherone773 wrote: »Peekachu99 wrote: »System works fine as is. If you preheal or Leeroy Jenkins ahead of the tank you’re punished for it.Nothing wrong with the system as it isWhite wabbit wrote: »Why fix something that isn't broke
Obviously have never tanked in this game and another MMO. Tanking in ESO is crap. Its already an undesirable job but in ESO its REALLY an undesirable job. Also far far more "fake tanks" here than ive seen in other mmos.
There should be AOE taunts, especially in a game where resource management is so important all the time. People skip the tanking part of playing a tank, in part, because of resources that they can use for other things. The entire tanking system in ESO is terrible.
Its the whole zenimax trying to be different and breaking something that worked well in other games. I normally tank and heal a lot in games and i "nope"ed right out of doing it here soon as i got more than a taste.