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AoE taunt replacement idea...

Vhozek
Vhozek
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I sometimes see a few posts about people asking for AoE taunts. Here's my take on it:
What if instead the enemies always focus on the nearest player to them, allowing for tanks to always take front line and rightfully punishing dps who do it?

OR

They could also all focus the nearest player for a certain amount of time (instead of always) before scattering around like they do now. This serves as a lesson to the tank to use crowd control or an AoE slow. Most of the time a tank just sits there and can even sheathe their weapon while taking hits, so I think this could keep the tank more active while not making their tank stats feel worthless.

Edited by Vhozek on May 18, 2018 10:11AM
𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Kikke
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    No
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Peekachu99
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    System works fine as is. If you preheal or Leeroy Jenkins ahead of the tank you’re punished for it.
  • Narvuntien
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    The tormentor set and the templars explosive charge... should AoE taunt.

    Need to give up a set and be playing a specific class (that lacks CC).. to make it work.
  • Voxicity
    Voxicity
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    Nothing wrong with the system as it is
  • White wabbit
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    Why fix something that isn't broke
  • Pixel_Zealot
    Pixel_Zealot
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    Tanks could use more aggro abilities, but I don't think we should change taunt mechanics.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • MerlinPendragon
    MerlinPendragon
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    Leave as is.
    _____________________________________
    Merlin Pendragon - Uther Pendragon - The Lady of the Lake - Sir Lancelot
  • Anotherone773
    Anotherone773
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    Peekachu99 wrote: »
    System works fine as is. If you preheal or Leeroy Jenkins ahead of the tank you’re punished for it.
    Voxicity wrote: »
    Nothing wrong with the system as it is
    Why fix something that isn't broke

    Obviously have never tanked in this game and another MMO. Tanking in ESO is crap. Its already an undesirable job but in ESO its REALLY an undesirable job. Also far far more "fake tanks" here than ive seen in other mmos.

    There should be AOE taunts, especially in a game where resource management is so important all the time. People skip the tanking part of playing a tank, in part, because of resources that they can use for other things. The entire tanking system in ESO is terrible.


    Its the whole zenimax trying to be different and breaking something that worked well in other games. I normally tank and heal a lot in games and i "nope"ed right out of doing it here soon as i got more than a taste.
  • Kuramas9tails
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    I do agree there would be an AOE taunt but not a whole room size taunt. ESO is my first MMO but I have been told that MMO's generally have an AOE taunt and I always wondered why ESO never had one.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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      FOR THE QUEEN!
      PS4/NA
    • Jameliel
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      Or, ZO$ could simply add a group taunt like every other fun MMO that has tanks.
    • ak_pvp
      ak_pvp
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      How to delete melee.
      MagDK main. PC/EU @AK-ESO
      Best houseknight EU.
    • Hasenpfote
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      If you know what to do, tanking is quite easy in this game, because there is not such kind of aggro loss because lack of damage. Depending of how you build your tank, you even dont need a healer for the tank.

      If you have problems with resource regeneration, take resource regeneration equipment and sets.

      Actually taunt lasts 15 seconds, in this time you can taunt adds you desire to tank. You can use range taunt and melee taunt.
    • Royaji
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      I really don't see why AoE taunt is needed. I've never been in a situation where I feel like I have to taunt 5+ mobs in an area immediately. Run in first, taunt the highest threat (two hander guys, bone collosus, stoneshapers or whatever else can you come up with), talons and after that you can leisurely chain in all the stragglers. Trash adds in big groups really don't hit that hard and die fast enough to not even bother taunting them.
    • Vhozek
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      I'm not proposing to add an AoE taunt. I'm proposing to make enemies focus on the nearest player to them for the first few seconds of an engage before spreading out to the rest of the group. Right now they seem to go for whoever attacked them while the ones that were not attacked simply go for everyone else in the group.

      Step 1: Player approaches group of 5 enemies
      Step 2: Player hits 1 of the enemies
      Step 3: Enemies react in a group by attacking the player even if there are other players right behind him so long as the attacking player is the nearest to the enemies.
      Step 4: After 3-5 seconds, the enemies begin to spread out to the other players in the group

      It's not a taunt. It's just a reaction from the AI. They will attack whoever is nearest for a few seconds and then spread out. This could give the player a chance to taunt every enemy with the single taunt ability we have and/or snare them all in place and practically work as a pseudo-aoe taunt because he'll be keeping the enemies around himself.
      Edited by Vhozek on May 18, 2018 1:56PM
      𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
    • Voxicity
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      Peekachu99 wrote: »
      System works fine as is. If you preheal or Leeroy Jenkins ahead of the tank you’re punished for it.
      Voxicity wrote: »
      Nothing wrong with the system as it is
      Why fix something that isn't broke

      Obviously have never tanked in this game and another MMO. Tanking in ESO is crap. Its already an undesirable job but in ESO its REALLY an undesirable job. Also far far more "fake tanks" here than ive seen in other mmos.

      There should be AOE taunts, especially in a game where resource management is so important all the time. People skip the tanking part of playing a tank, in part, because of resources that they can use for other things. The entire tanking system in ESO is terrible.


      Its the whole zenimax trying to be different and breaking something that worked well in other games. I normally tank and heal a lot in games and i "nope"ed right out of doing it here soon as i got more than a taste.

      I have definitely tanked in ESO lol
    • Anotherone773
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      Royaji wrote: »
      I really don't see why AoE taunt is needed. I've never been in a situation where I feel like I have to taunt 5+ mobs in an area immediately. Run in first, taunt the highest threat (two hander guys, bone collosus, stoneshapers or whatever else can you come up with), talons and after that you can leisurely chain in all the stragglers. Trash adds in big groups really don't hit that hard and die fast enough to not even bother taunting them.

      Play a healer and then talk about lazy tanking. Anything that isnt on the tank makes healing harder. When a tank only tanks a couple of mobs and the dps are off fighting their own battles and the healer is getting beat on and has to deal with aggro and collision from melee while trying to move. Its a real pain. Also mob stacking for AOE. Also stacking players for heal/buffs. But hey, lets half ass tank and say its good enough because the healer takes up the slack.

      Edited by Anotherone773 on May 18, 2018 1:58PM
    • White wabbit
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      Royaji wrote: »
      I really don't see why AoE taunt is needed. I've never been in a situation where I feel like I have to taunt 5+ mobs in an area immediately. Run in first, taunt the highest threat (two hander guys, bone collosus, stoneshapers or whatever else can you come up with), talons and after that you can leisurely chain in all the stragglers. Trash adds in big groups really don't hit that hard and die fast enough to not even bother taunting them.

      Play a healer and then talk about lazy tanking. Anything that isnt on the tank makes healing harder. When a tank only tanks a couple of mobs and the dps are off fighting their own battles and the healer is getting beat on and has to deal with aggro and collision from melee while trying to move. Its a real pain. Also mob stacking for AOE. Also stacking players for heal/buffs. But hey, lets half ass tank and say its good enough because the healer takes up the slack.

      Hmm not sure I'd want to run a dungeon with you
    • DeadlyRecluse
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      I will continue to parrot my idea for an AOE taunt being:
      1. the new undaunted ultimate
      2. Terrible
      3. High ult cost (200+)

      It'll be a bad, no good, worthless skill that takes a slot that the tank should be using for group buffs, damage, etc. etc., but would silence the complaints about not having an AOE taunt. Plus, by the time people unlocked it at Undaunted 10, they would probably have learned that they don't need it.
      Thrice Empress, Forever Scrub
    • UPrime
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      Transitional MMO tanks need to hold all agro. That's their only job. DPS is then free to stay out of red and dmg. Just sit there and do constant dmg rotation. Which gets boring. So in order to make the fights a little more exciting these MMO's add mechanics where taunt is ignored or sometimes cleared.

      ESO bypasses that all together. Trash fights are a lot more dynamic and realistic. There's a lot more movement because of it. This is the mechanic that those traditional games want but can't because they're stuck with AoE taunt tanks and fragile DPS.

      As a long time tanker from traditional MMO's and ESO. It is difficult to change that traditional tank mindset. It's ingrained in your mind that you need to have all aggro at all times. But, I like ESO much better
    • Anotherone773
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      @White wabbit
      Royaji wrote: »
      I really don't see why AoE taunt is needed. I've never been in a situation where I feel like I have to taunt 5+ mobs in an area immediately. Run in first, taunt the highest threat (two hander guys, bone collosus, stoneshapers or whatever else can you come up with), talons and after that you can leisurely chain in all the stragglers. Trash adds in big groups really don't hit that hard and die fast enough to not even bother taunting them.

      Play a healer and then talk about lazy tanking. Anything that isnt on the tank makes healing harder. When a tank only tanks a couple of mobs and the dps are off fighting their own battles and the healer is getting beat on and has to deal with aggro and collision from melee while trying to move. Its a real pain. Also mob stacking for AOE. Also stacking players for heal/buffs. But hey, lets half ass tank and say its good enough because the healer takes up the slack.

      Hmm not sure I'd want to run a dungeon with you

      Why not?
    • Royaji
      Royaji
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      Royaji wrote: »
      I really don't see why AoE taunt is needed. I've never been in a situation where I feel like I have to taunt 5+ mobs in an area immediately. Run in first, taunt the highest threat (two hander guys, bone collosus, stoneshapers or whatever else can you come up with), talons and after that you can leisurely chain in all the stragglers. Trash adds in big groups really don't hit that hard and die fast enough to not even bother taunting them.

      Play a healer and then talk about lazy tanking. Anything that isnt on the tank makes healing harder. When a tank only tanks a couple of mobs and the dps are off fighting their own battles and the healer is getting beat on and has to deal with aggro and collision from melee while trying to move. Its a real pain. Also mob stacking for AOE. Also stacking players for heal/buffs. But hey, lets half ass tank and say its good enough because the healer takes up the slack.

      Sounds like a learn to heal issue to me. And learn to DD as well. Judging mechanics by a bad PUG perfomance is not really acceptable to me.

      And you've completely skipped the talons and start chaining stuff in part. Unless your DDs are light attack spammers most adds that are not taunted should already be dead by the time talons run out.
    • DarkAedin
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      Peekachu99 wrote: »
      System works fine as is. If you preheal or Leeroy Jenkins ahead of the tank you’re punished for it.
      Voxicity wrote: »
      Nothing wrong with the system as it is
      Why fix something that isn't broke

      Obviously have never tanked in this game and another MMO. Tanking in ESO is crap. Its already an undesirable job but in ESO its REALLY an undesirable job. Also far far more "fake tanks" here than ive seen in other mmos.

      There should be AOE taunts, especially in a game where resource management is so important all the time. People skip the tanking part of playing a tank, in part, because of resources that they can use for other things. The entire tanking system in ESO is terrible.


      Its the whole zenimax trying to be different and breaking something that worked well in other games. I normally tank and heal a lot in games and i "nope"ed right out of doing it here soon as i got more than a taste.

      I tank vdsa on a warden and bring 3 dps with me. No probs, e z and fast clears.
      My tank is an alt i play maybe a few times a month -if that. I have a templar and warden healer, fully geared for pvp and end game pve content.
      I main a stamplar and stamden.
      There is no need for aoe taunts in this game. Period. This is an l2p issue, and tanks are actually the easiest of the 3 roles in eso to play (albiet a few fights, mostly in trials).
      As a tank i make the fights where i want, my dps are strong and run ahead of me constantly bc ermg thier parses! Thats fine, i run to the ranged and chain melee into me, lock down, taunt, bash and block if need be. Bc im gathering all the mobs, everythings dies fast to aoe, regardless of who pulled.
      Btw in vdsa, u dont ever have the opportunity as a tank to run into a group of mobs and have a few sec to aggro everything before dps and heals start to unload. Its just not a plausable strat as u want things to die asap. BUT im just one of many players who are able to do this, and i dont main a tank by any means, nor am i very practiced. So its beyond possible as its done everyday by many players since eso started.
    • jbjondeaueb17_ESO
      jbjondeaueb17_ESO
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      Well, Templars have almost an AOE taunt, it's called Radiant Aura and it taunt also other rooms outside of line of sight. :D
      Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
      Guild : Ghosts and Goblins Target Dummies
      Players know me as Jeban
    • PlagueSD
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      I have no issues AoE taunting.

      Lightning blockade, run in, Sap Essence and let my Livewire armor proc do the taunting. Everything's on me at that point, and I only have to actively focus on the 1 or 2 hard hitting mobs. Since I use Swarm Mother monster set for tanking, all ranged mobs will eventually join the "pile".

      If DPS want to rush in ahead of me, then they can do the tanking. I only have 1 rule when I'm tanking:

      You pull it, you tank it



    • Anotherone773
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      Royaji wrote: »
      Royaji wrote: »
      I really don't see why AoE taunt is needed. I've never been in a situation where I feel like I have to taunt 5+ mobs in an area immediately. Run in first, taunt the highest threat (two hander guys, bone collosus, stoneshapers or whatever else can you come up with), talons and after that you can leisurely chain in all the stragglers. Trash adds in big groups really don't hit that hard and die fast enough to not even bother taunting them.

      Play a healer and then talk about lazy tanking. Anything that isnt on the tank makes healing harder. When a tank only tanks a couple of mobs and the dps are off fighting their own battles and the healer is getting beat on and has to deal with aggro and collision from melee while trying to move. Its a real pain. Also mob stacking for AOE. Also stacking players for heal/buffs. But hey, lets half ass tank and say its good enough because the healer takes up the slack.

      Sounds like a learn to heal issue to me. And learn to DD as well. Judging mechanics by a bad PUG perfomance is not really acceptable to me.

      And you've completely skipped the talons and start chaining stuff in part. Unless your DDs are light attack spammers most adds that are not taunted should already be dead by the time talons run out.

      I heal just fine, i just dont like lazy people who want to half ass their role because someone else will pick up the slack.
    • Luigi_Vampa
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      Good tanks don't have a problem grouping adds.
      PC/EU DC
    • Sergykid
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      i play a tank and i would really love an aoe taunt. I just sprint ahead of my group into the mobs, throw caltrops and breath, and they simply ignore me and go past me to the party members. How is this any logical? I am the only player dealing damage, i am the only player in their radius, yet they run away from me to chase the other players. Feels like this AI was intentionally made so.
      -PC EU- / battlegrounds on my youtube
    • Sigtric
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      Peekachu99 wrote: »
      System works fine as is. If you preheal or Leeroy Jenkins ahead of the tank you’re punished for it.
      Voxicity wrote: »
      Nothing wrong with the system as it is
      Why fix something that isn't broke

      Obviously have never tanked in this game and another MMO. Tanking in ESO is crap. Its already an undesirable job but in ESO its REALLY an undesirable job. Also far far more "fake tanks" here than ive seen in other mmos.

      There should be AOE taunts, especially in a game where resource management is so important all the time. People skip the tanking part of playing a tank, in part, because of resources that they can use for other things. The entire tanking system in ESO is terrible.


      Its the whole zenimax trying to be different and breaking something that worked well in other games. I normally tank and heal a lot in games and i "nope"ed right out of doing it here soon as i got more than a taste.

      This is your own opinion. Just because you don't like it doesn't mean they don't know what they are talking about.

      I tank in ESO and in other games and see no need for an aoe taunt, nor do I find tanking lacking in ESO. I rather enjoy it. Sorry you don't.

      Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
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    • Mettaricana
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      Weordly eso like only game i seen without aoe taunts and its kind of a bummer at same time i feel like certsin skills should taunt to begin with like dk chains, leash or maybe give inner fire an aoe taunt since its the only non class related taunt make it more unique other than just ranged
    • BejaProphet
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      AOE taunts aren't needed. The fact that it is work to control a group, and that other players need to be ready to respond as a tank gets it under control is one of the strengths of this game. And it was actually the design intent.
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