Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Crafting inspiration numbers on console?

Feric51
Feric51
✭✭✭✭✭
I see posts on here where people are quoting exact values for inspiration gained from deconstructing items. I have made the assumption that these figures are only available from some sort of add-on, or only show in the base PC UI as I cannot find them anywhere on console.

When I deconstruct an item, (assuming I haven't maxed the crafting skill line) I only see the level bar fill level increase. Obviously intricate pieces make this volume increase exponentially more than a basic white piece, but I still have no way of knowing exactly how much inspiration I'm getting, or how much left I have to reach the next level.

Is this simply an option I haven't unlocked somewhere, or is it only available through add-ons/PC UI?
Feric51
Xbox NA

Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • ghastley
    ghastley
    ✭✭✭✭✭
    The standard PC UI provides a mouse-over indication on the progress bar that gives the total inspiration, and the number to reach for the next level. I don't know what the generic equivalent of the "mouse-over" process is with a controller, but I'd expect a similar mechanism for any dialog control, for getting that extra tooltip info. Comparing before/after numbers will provide the amount of each operation.
  • Feric51
    Feric51
    ✭✭✭✭✭
    ghastley wrote: »
    The standard PC UI provides a mouse-over indication on the progress bar that gives the total inspiration, and the number to reach for the next level. I don't know what the generic equivalent of the "mouse-over" process is with a controller, but I'd expect a similar mechanism for any dialog control, for getting that extra tooltip info. Comparing before/after numbers will provide the amount of each operation.

    After nearly three years of playing, I have never noticed a "mouse-over" feature save for moving the crosshair in the basic combat UI screen. In crafting/menu screens, there is nothing similar to this that I have discovered.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


Sign In or Register to comment.