Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)

9-trait sets are WAY outclassed by most other sets, let's fix that.

Azurephoenix999
Azurephoenix999
✭✭✭✭✭
The crafted sets that require 9-traits to craft sound cool in principle, but there are almost always way better alternatives for almost every single one of them. Example: Armor Master 5 piece bonus requires that you slot an Armor ability and use it to get the bonus resistance, and it only lasts 10 seconds. Fortified Brass offers SLIGHTLY less resistance for its 5 piece bonus, but it's a passive buff that is active all the time.

Below are my suggestions for how to make each of the 9-trait sets more appealing.

Twice-Born Star - 5 piece bonus change: You can have two Mundus Stone boons at the same time...AND their effects are increased by 50%.

Armor Master - 5 piece bonus change: The duration and magnitude of any Armor Ability you use is doubled, AND the Magicka/Stamina cost is halved.

Morkuldin - 5 piece bonus change: The chance of summoning the animated weapon is increased to 20% if using a Heavy Attack.

Eternal Hunt - 5 piece bonus change: If the rune successfully damages an enemy, 2x the Stamina cost of the Roll Dodge that placed it is refunded.

Pelinal's Aptitude - 5 piece bonus change: Affects weapon crit and spell crit values as well. Also halves the cost of abilities/spells that are scaled based upon the stats that were raised.
Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    barney-yes.gif
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    Your version of Twice Born Star sounds a little too powerful. All the set needs is removal of a useless hybrid bonus. If the Max Magicka and Max Stamina were combined into one, and a 129 Weapon + Spell Damage bonus was added for the 4pc the set would be balanced just fine. It would still be about 1% behind Julianos or Hundings for DPS, but it would bring the versatility of a health and off-stat bonus, and the ability to change mundus stones for different content.
  • Colecovision
    Colecovision
    ✭✭✭✭✭
    I think 15% on the tbs and it would finally be worth something again. 50% is nut balls.
  • Nightfall12
    Nightfall12
    ✭✭✭✭✭
    You know i'd make another suggestion that changes the whole 9 trait argument...
    i'd put a multiplier on the stats based on the traits needed.
    for instance lets just say the stat is +1000 stamnina
    on a 6 triat like hunding it would give 1000X1.6 where the same stat on a ( trait like TBS would be 1000X1.9

    if you look at it Hundings and Mordorkumkllhfssugnn are the same set 2-4 its the 5 piece that changes them. Imagine how many more would opt for the 9trait if the stats 1600 stam vs 1900stam.
    Edited by Nightfall12 on May 16, 2018 10:42PM
    Ummm stuff… about stuff…or something.
  • imnotanother
    imnotanother
    ✭✭✭✭✭
    I would love to wear my Legendary Twice Born star gear, that I spent 10 months researching traits to be able to craft.
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • Violynne
    Violynne
    ✭✭✭✭✭
    I would love to wear my Legendary Twice Born star gear, that I spent 10 months researching traits to be able to craft.
    So why don't you?


  • barshemm
    barshemm
    ✭✭✭✭
    Really don't think eternal hunt is good as is. It's still one of my favorite sets for nightblade and Stam sorc.
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like the general idea but those numbers are so far away from reality it's not even funny. 12k harness for 12 seconds (in PvP, don't even want to talk about PvE. 30-40k shields on every magicka DD, lol). Half the cost on all magicka skills? Nearly 500 weapon damage from Warrior? This is just not reasonable.

    Although eternal c/hunt definitely doesn't need a buff. This set is already too annoying.
  • joaaocaampos
    joaaocaampos
    ✭✭✭✭✭
    In my opinion, a set 9-trait set cant be more powerful than the a 3-trait set. And it's no problem if a 3-trait set is more powerful than a 9-trait set. Anyway, all sets must be balanced, especially the Craft Sets. This "trait" question is only for research.
  • TheMystid
    TheMystid
    ✭✭✭
    In my opinion, a set 9-trait set cant be more powerful than the a 3-trait set. And it's no problem if a 3-trait set is more powerful than a 9-trait set. Anyway, all sets must be balanced, especially the Craft Sets. This "trait" question is only for research.

    9 traits sets shouldnt be more powerful, yet they should be more suitable for end-game content, and right now they are not (excluding EH imo), so I agree with the intent of the OP.

    Only one problem: ZOS team doesn't know the meaning of the word "REWORK".
    They either DESTROY NERF things or just add new, op, stupid and lacklustre stuff (earthgore..... sload..... zaan.... caluurion....).
    Edited by TheMystid on June 12, 2018 2:55PM
    PC EU

    Nostalgic StamDk
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    Stop adding new sets and sort some of the unused sets in the game
  • BuddyAces
    BuddyAces
    ✭✭✭✭✭
    Stop adding new sets and sort some of the unused sets in the game

    Can you f'ing read?? That's what's being discussed.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    To me the 6 Trait and less sets are General Purpose. 7, 8, and 9 Trait Sets are for Niche Builds.

    To that end, those 7 to 9 trait sets should have more power, but for the niche builds they suuport. Of course the Niche builds have trade offs already, so balance is maintained.

    Clever Alchemist is a perfect example. It has crazy high burst potential, but you have operate around the constraints of potions.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Maryal
    Maryal
    ✭✭✭✭✭
    I'd like to see some of the 9 trait crafted sets get buffed ... but when I think of the 'buff' NBs got with Malevolent Offering, Dark Cloak, and Siphoning Strikes, well, that kind of 'buff' scares me.

  • WaltherCarraway
    WaltherCarraway
    ✭✭✭✭✭
    Twice Born Star is a bit too much
    Back from my last hiatus. 2021 a new start.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Twice born was a bit much and morkuldin abit little. 20% on mundus and 25% on light and heavy attacks for morkuldin.

    PC EU
    PvP only
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    I've spotted an Eternal Hunt user.
    PC EU
  • LeagueTroll
    LeagueTroll
    ✭✭✭✭✭
    Eternal hunt do not need buff.
    Twice born star and armor master clearly over buffed.
  • josiahva
    josiahva
    ✭✭✭✭✭
    I would revise to to revert armor master to what it used to be and add:

    With armor master equipped, you do not need to be wearing 5 pieces of the same weight to activate an armor ability.

    Armor Master used to be good when you could be wearing 5 heavy and use shuffle or harness magicka to activate it....and I realize that people were abusing shuffle with heavy armor...however, this would restrict them to only Armor Master for that ability...so I doubt it would lead to the same level of abuse
    Edited by josiahva on June 12, 2018 3:35PM
  • JKorr
    JKorr
    ✭✭✭✭✭
    ✭✭✭
    A guildie asked me to make eternal hunt/clever alchemist for them; they had an idea about a werewolf build with those sets.

    It would be nice, especially for crafters, if they did change some of the crafted set stats around.
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    All of the suggestions sound pretty overpowered tbh.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.
  • White wabbit
    White wabbit
    ✭✭✭✭✭
    ✭✭
    Stop adding new sets and sort some of the unused sets in the game

    1st no need to be so aggressive
    2nd op is on about 9 trait sets
    3rd I was on about all sets
    4th hope you have a good day as you must have got out the bed the wrong side
  • testd4n1
    testd4n1
    ✭✭✭
    Or what if there is a 9 trait set that is added to the game but is bind on creation? Something to reward us crafters.
  • josiahva
    josiahva
    ✭✭✭✭✭
    DuskMarine wrote: »
    no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.

    I disagree with this whole attitude. Craftable sets should be just as good as dropped sets...neither better than the other, just different, with the crafted sets focus being base stat boosts and the dropped sets focus being special effects(Julianos vs Acuity as a perfect example). It takes a long time to master crafting and 9 trait sets should be as good as anything that drops, if you are playing content to farm sets I don't even know what to say...I play content because I enjoy it, not to farm a given set...if I get it, great, if not I am not worried about it, I will get it another day...in the meantime obviously I don't actually need it to play the game. There is this whole diseased thinking in this game that content is all about gear...I don't know why anyone plays this game if their sole motivation is to grind for gear since gear alone really does not make that much difference...10% difference? Big deal, who cares? Because you want to be on the leaderboards? I don't understand the mentality of the grind-for-gear people.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Stop adding new sets and sort some of the unused sets in the game

    1st no need to be so aggressive
    2nd op is on about 9 trait sets
    3rd I was on about all sets
    4th hope you have a good day as you must have got out the bed the wrong side

    Are you talking to your self?
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • zeratulsin
    zeratulsin
    ✭✭
    These posts are a good indication of why forum posters dont balance games.
  • TheMystid
    TheMystid
    ✭✭✭
    zeratulsin wrote: »
    These posts are a good indication of why forum posters dont balance games.

    Depends on what you mean by 'Balance': I'd rather play with 20-30 strong sets for niche builds rather than 4-5 op sets and tons useless ones. In fact, I don't play ESO anymore :(

    PC EU

    Nostalgic StamDk
  • DuskMarine
    DuskMarine
    ✭✭✭✭✭
    josiahva wrote: »
    DuskMarine wrote: »
    no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.

    I disagree with this whole attitude. Craftable sets should be just as good as dropped sets...neither better than the other, just different, with the crafted sets focus being base stat boosts and the dropped sets focus being special effects(Julianos vs Acuity as a perfect example). It takes a long time to master crafting and 9 trait sets should be as good as anything that drops, if you are playing content to farm sets I don't even know what to say...I play content because I enjoy it, not to farm a given set...if I get it, great, if not I am not worried about it, I will get it another day...in the meantime obviously I don't actually need it to play the game. There is this whole diseased thinking in this game that content is all about gear...I don't know why anyone plays this game if their sole motivation is to grind for gear since gear alone really does not make that much difference...10% difference? Big deal, who cares? Because you want to be on the leaderboards? I don't understand the mentality of the grind-for-gear people.

    heres the thing droppables are meant for people willing to put in the time(you can always go through on normal as well btw) but they will always be stronger than craftable because what would be the point to farming if i could craft something as strong if not stronger than a farmable. that logic makes no sense thus is why it is what it is. craftables are suppose to be for beginners not endgame players who have farmed themselves to death for the sets they rightfully earned. a person shouldnt be able to craft one better than that. it again would take out the whole point of dungeons and trials.
  • josiahva
    josiahva
    ✭✭✭✭✭
    DuskMarine wrote: »
    josiahva wrote: »
    DuskMarine wrote: »
    no........crafted sets are not meant to overpower farmables sorry!! that would take out the whole point of farming for stuff. so NOPE!!!! we dont need them upgraded at all their fine where they are.

    I disagree with this whole attitude. Craftable sets should be just as good as dropped sets...neither better than the other, just different, with the crafted sets focus being base stat boosts and the dropped sets focus being special effects(Julianos vs Acuity as a perfect example). It takes a long time to master crafting and 9 trait sets should be as good as anything that drops, if you are playing content to farm sets I don't even know what to say...I play content because I enjoy it, not to farm a given set...if I get it, great, if not I am not worried about it, I will get it another day...in the meantime obviously I don't actually need it to play the game. There is this whole diseased thinking in this game that content is all about gear...I don't know why anyone plays this game if their sole motivation is to grind for gear since gear alone really does not make that much difference...10% difference? Big deal, who cares? Because you want to be on the leaderboards? I don't understand the mentality of the grind-for-gear people.

    heres the thing droppables are meant for people willing to put in the time(you can always go through on normal as well btw) but they will always be stronger than craftable because what would be the point to farming if i could craft something as strong if not stronger than a farmable. that logic makes no sense thus is why it is what it is. craftables are suppose to be for beginners not endgame players who have farmed themselves to death for the sets they rightfully earned. a person shouldnt be able to craft one better than that. it again would take out the whole point of dungeons and trials.

    Because I didnt put in the time on my master crafter right? Far more time than running a dungeon half a dozen different times(or trial) to get a full set of something...(remember, these days transmutation stones will ensure you get all the pieces you need for a full set within 10 runs) it took me FAR LONGER to become a master crafter than it did to finish every dungeon and trial in the game(well, the ones that existed at the time at least) so you are telling me that your grinding gear is worth more than all the effort I put in to become a master crafter? Ridiculous. Lets be honest here...vCoS as an example(substitute whatever dungeon or trial you want in its place, all the same). It was a difficult dungeon the first 4 or 5 times I attempted it...but once I got the mechanics down it was pretty simple...playing the same dungeon/trial with the same mechanics over and over and over again is a test of skill? I don't think so. The only dynamically changing fights in this game are in PvP areas where you are playing against an opponents that adapts to you...so once PvE "skill" is taken out of the equation...there is absolutely no justification for dropped sets to be any better than crafted sets. Take The Warrior in vHRC as an example here....once you have beat him once, you are fully capable of beating him 10,000 times if you choose...but its no justification for having access to better gear than others simply because you mashed buttons in a particular order at just the right times. In my view the differences in gear should be the focus...Julianos vs Mechanical Acuity...you want the special effect, go grind for mechanical acuity, you want the base stats, go craft Julianos. Will you do more damage with Acuity? possibly, but the difference isnt clear enough anymore to call it "better". By the way, in regards to this comparison I should specify 9 trait sets should be as good as the best dropped sets...Julianos has always been overpowered for only 6 traits. If you wanted to make it more exclusive to make yourself feel better about endless hours grinding, add a 10th trait that takes 6 months to research and can only be accessed by those who have had all other traits researched for at least a year...then make 10 trait sets for your top-tier crafted sets. Grinding content endlessly doesn't make you better than a master crafter, it just makes you different.
Sign In or Register to comment.