In the recent week I got stuck in multiple times on the loading screen when porting to homes (both mine and other players). The game gets permanently stuck, and have to restart the program.
The interface.log:
2018-05-16T22:23:35.614Z Load Screen - OnPrepareForJump - Linchal Grand Manor
2018-05-16T22:23:35.614Z Load Screen - Show
2018-05-16T22:23:43.225Z Load Screen - PLAYER Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - CHARACTER_GEOMETRY Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - TERRAIN_GEOMETRY Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - KEEPS Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - FIXTURE_ASSETS Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - DYNAMIC_OBJECTS Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - USER_INTERFACE Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - RENDERER Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - GAME_DATA Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - TEXTURES Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - CHARACTER_ACTIVATED Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - SHARED_CHARACTER_OBJECT Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - RESUME_FROM_SUSPEND Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
2018-05-16T22:23:43.225Z Load Screen - FIXTURE_PHYSICS Complete
2018-05-16T22:23:43.225Z Load Screen - Waiting On: CHARACTER_GEOMETRY, TERRAIN_GEOMETRY, KEEPS, FIXTURE_ASSETS, DYNAMIC_OBJECTS, USER_INTERFACE, RENDERER, GAME_DATA, TEXTURES, CHARACTER_ACTIVATED, SHARED_CHARACTER_OBJECT, RESUME_FROM_SUSPEND, FIXTURE_PHYSICS, PLAYER,
Comparing to normal cases, usually the 'Waiting On' line gets shorter and shorter as things ticking off, but all these stuck cases like the above, the line stays the same.